Greenlight is dead! Quake 3 Arena gets Vulkanized, Dawn of War III arrives on Linux, and we’re giving away a copy of Slain: Back from Hell. Then Motörhead: Through the Ages faces the CHAIRQUISITION! All this, plus your hate mail.
Colour key: Venn Jordan Pedro
- Steam Direct fee is $100.
- This fee is returned in the payment period after the game has sold $1,000.
- If you release a free game / MOD you will never get it back.
- See, with the whole refund thing, you could have easily increased the asking price.
- Submitting data per game doesn’t seem all that efficient. I’m sure existing deals will be grandfathered in
- “As we have been doing for the past year, there is a short process prior to release where our review team installs each game to check that it is configured correctly, matches the description provided on the store page, and doesn’t contain malicious content.”
- You do what, now?
- If you did that, there wouldn’t be issues with 0-byte downloads.
- So that’s a lie!
- QA only applies to Windows.
- Apparently Windows games also ship with missing executables.
- We need to send the lot @ Distance an award or something.
- It was in beta before Greenlight and remains after its closing.
- There’s a fancy new motion sensor in town
- The big improvements is that it can receive data sent via laser from one or more base stations
- This enables theoretical support for more than two base stations, with all the benefits this provides
- These new sensors are backwards compatible, but the old stuff isn’t forward compatible. Sorry Early adopters
- If you’re a writer and you want to write videogame stories, you probably don’t want to work for VALVe.
- This confirms both HL3 and L4B3 are finished and scheduled for release in 2037.
- He was one of the brains behind the Meet the X series for TF2. Also did a bunch of comics. Don’t think his shit was video game plot related
- On “high” getting 35.49 Vulkan and 37.07 OpenGL.
- Well, that’s the bench and we all know they are borderline useless.
- In-game on “medium” I’m seeing 60/70 @ 1080.
- If you wanna multiplayer, you’re gonna need four physical cores
- Curious how Bulldozer/Piledriver deals with it. Specifically the “quad-core” chips
- If you wanna multi you gonna need some other friends running Linux, son.
- This is a feral port. That caveat is pretty obvious
- WHAR BFE?
- In hell, being forced to watch repeat viewings of spice world. As it deserves
- Still don’t see any fixes for the racist encounter
- There is a vulkan sdk update
- With the 1.0.49 SDK version, you probably want to use the 381 Nvidia driver since that is the driver version which supports vulkan >=1.0.42
- Code: 4qu1risb137v1
- Well, you can cut everything on 11 and get between 30/70.
- I was going to try then I remembered I had uninstalled it.
- Welp, that increased the value of my Steam account.
- If most of the bugs were being reported by Linux people, even though they only account for 2% of your purchases, something tells me you’re building your game FOR Windows only and not for all platforms at once.
- We have plenty of those games on Linux already, I’m not weeping over a 1hour prelude to a hypothetical game.
- Protip: Pick a single distro and support it.
- Also, use steam runtime kids. Make your life easy
Multiverse in Sept
- They’ve set the goal, but can they make it?
- Multiplayer physics are all run from the server, so for large maps or multiplayer games with sufficiently complex machines you’re going to need to beef up the host
- They do have a simulation mode, which lets you copy the host’s map and run a sandbox on your machine
Cows with guns
- So deathmatch where missing spawns a new copy of your gun
- An original-ish idea, but I don’t think it’s going to revolutionize the shooter genre
- Now /w experimental fan support… and themes!
- Witten in spite JavaFX.
- Does this do anything (aside from themes) that is not available in the NVIDIA control panel?
- It’s a unified GUI for handling just the overclocking bits.
- I’m assuming it’ll make it prettier than just inserting the values into the text boxes.
- Honestly, with this FX processor I don’t see the need to overclock the GPU since it rarely goes above even 50% use.
- So if anyone watching wants to poke this with a stick, I’d be very interested to hear what you think! Send us some hatemail saying how I just encouraged you to fry your GPUs.
- What’d be nice is some universal overclocking utility that supports both AMD and Nvidia gpus, with a library of presets.
New GOG connect games
- Another $117 worth of games for me
- $201 worth of games, here.
- It added 12 games.
- They outright say D3D12 is not being actively developed, is it just on their end or do they mean the API itself?
- “Removing D3D12 support also makes it easier for people to tinker with and compile Dolphin on Windows” – LOL! And here I though Dx12 was the future!!1!
- It’s never gonna be with people on windows 7 living in the past maaaaaaaaaan
- In all seriousness, this is a big slap in Microsoft’s face.
- The only usefulness in DX12 is to pave the way to Vulkan!
- That’s the graphic API equivalent of using Internet Explorer/Edge to download Chrome or Firefox.
- WxWidgets gets the axe. At this point, QT is a pretty solid choice for handling GUI elements.
- There are also some updated touch controls, for people who play their dolphin games on android
- I guess you gotta be a special kind of masochist to do that
- Vulkan speed boosts, Vulkan speed boosts, everywhere.
- We might need to start calling the news section the Vulkan Linux update of da weeeeeek
- They have a paid graphics developer on board now, leading to a bunch of improvements
- Fully playable games include Catherine, Rayman Legends,Disgaea 4 (Hello darkness my old friend), and Persona 4 is getting pretty close
- Patreon helped this. Go support devs doing cool shit on patreon. Speaking of which…
- From rohit_n
- “If the programmer isolated most of the Vulkan code it could be integrated to ioq3. Since Ryan’s already did an autoupdater, maybe his next Patreon project should be this”
- Looks like the code is pretty self contained.
- Notice how we’re not seeing a lot of “I made a DX12 render for game X”
- Probably because they people who want to do stuff like this also don’t want to use windows 10
Game: Motörhead: Through the Ages
Devel: Haemimont Games
Engine: Proprietary (same as Tropico 5)
Price: 11.99 / CDN 15.99
Wazzat: ‘Motörhead: Through the Ages’ is a wild tour through the mythos of the loudest band in the world! Bring the mighty Snaggletooth back to life with the help of Lemmy and Lloyd Kaufman! Harness the powers of the immortal Motörhead to defeat frightening new enemies in three demon-infested worlds intertwined with the songs of the band.
Mandatory Disclosure: They Sent us Keys
Makes with the working
- The menu lag is legit.
- For the most part it holds 60+ on high but it has the performance drops of old.
- The online hiccups are still there. And with no real reason either
- It gets a bit laggy when there are a bunch of enemies on screen. And this is on my box
- It takes almost a full second of jank for the game to show the stats when you hover over an item.
- And in several of the DLC areas, especially the Orgasmatron boss fight, there’s a bit of framerate “hitching”.
- I had over 30 hours of game time before this bit of DLC came out and I don’t remember it doing this.
Shiny / Sounds
- When VV entered Early Access in early 2015 it looked great, compared to the drek starting to flood the market.
- Unfortunately in 2017 is looks mostly the same which is not so great.
- It’s not fugly by any standard but this engine is definitely shows its age.
- Now, graphically the DLC slaps some Motorhead posters on the walls and throws in a few Lemmy statues along with guitars, a smattering of new baddies, and some bosses from Motorhead lore.
- And they are all done compantilly, however.
- When the novelty of that business wears off you are still looking at VV in all its 2015 fidelity.
- It sounds like VV with the added bonus-soda of Motorhead blaring in the background.
- But it’s only 13 track and while that’s not bad for DLC it can get repetitive.
- The only real complain for the sounds is the barkeep voiced by Lloyd Kaufman.
- I read his interview in Glixel and he sounded excited to do it but I don’t think ANYONE gave him the slightest bit of direction resulting in most of his parts sounding “phoned in” even though they weren’t
- Same ol’ Vran Style
- Normally, when you’re playing a game and you’re not into the soundtrack, you put on some other music
- Through The ages has taken the liberty of doing this for you. However, one thing that does get a bit annoying is that when you change areas, the track will change.