Your intrepid heroes travel to Canada, find a crowbar, and take a picture. Kona faces the CHAIRQUISITION!
Price: 19.99 / CDN 21.99
Wazzat: Northern Canada, 1970. A strange blizzard ravages Atamipek Lake. Step into the shoes of a detective to explore the eerie village, investigate surreal events, and battle the elements to survive. Kona is a chilly, narrative-driven interactive tale you won’t soon forget.
Disclosure: The devs sent us keys
– Not sure if want
– Check it out
Makes with the working
- The loading system while driving can fuck right off.
- And get this, it use to not be a thing until they nerfed the game for consoles.
- Using about 45% of the 980.
- I’m sick and tired of developers farting out Unity ports without giving them the TLC needed to run at an acceptable framerate on Linux.
- It can be done but you lot chose not to do it.
- Dat loading scream
- Gah! Those loading screens…
- Still and since this is a Unity game, having the choice between a wide open area with shit performance or a segmented area with passable performance, I’ll take the latter.
- However, changing resolution doesn’t seem to stick.
- I was going to forgive the loading screens, but when you compound that with an old Unity bug where the resolution will keep reverting to 960×540 if I didn’t pick 1080p before applying the settings… Yeah! You’re getting dinged a chair.
Shiny / Sounds
- Staticky film grain effect, the game.
- Outside of that it looks alright for an indie title.
- Then again it should since it’s all trees and snow.
- The one “alive” human character was unintentionally horrifying.
- Lets just say animation rigging is not this studios strong suit.
- Feet! You have feet! #bonussoda
- Graphically it’s well done for what it is.
- Hell, in a strange way some of the jank helps get you into that 70’s Canadian mindset.
- I took off my headphones after about 30 minutes since the narrator bored me and provided useless information.
- I like our narrator’s buttery smooth, Peter Cullen ass voice
- I can dig the 70’s rustic aesthetic, and it works with the film grain effect
- The scenery is just so…racist.
- The soundtrack smacks of the Twin Peaks, Stranger Things tropes, but it’s good for the mood
- Outside of the thing at the end when your character does a thing while another thing tries to do a thing you don’t want any part of… It actually does look alright.
- But what really shines here is the background noise.
- Not the music! That got muted since it managed to take away any form of suspense from certain situations which would have benefited greatly from a little bit of tension.
- My PSA for the devs: Learn how to music!
- WASD plus gerbil, no complaints.
- Xclone Controlla worked but that shite don’t fly for First Person.
- A Unity game with a sensitivity slider which actually works is always good to see.