You intrepid heroes get tatted up, swing swords, and press B to enter. GOKEN faces the CHAIRQUISITION!
Devel: GIANTY Inc.
Price: £10.99 / £US 14.99 / £CA 16.99
Wazzat: GOKEN is an action filled RPG where you’re in the search for the lost five swords and maybe saving the world too.
Mandatory Disclosure: Devs sent us keys.
Makes with the working
- No support for UHD.
- Has some serious herky-jerk and it’s a known problem.
- The suggestion to slide the openGL settings to high-performance is FSM damned laughable.
- Part of the ChairQAsition is to warn you about shite like this.
- Do NOT pick up this title unless you can overlook legit microstuttering.
- Microstutters are real
- 1080p looks nice scaled to 2160p
- There’s a lot of herky jerk and I didn’t see it drop below 59FerPS at any point.
- This is the perfect example of a game with crappy frame-pacing issues.
- It’s clearly a Unity game, it always spawns on the wrong screen and it has the dark blue screen of nothingness.
Shiny / Sounds
- I dig the fusion soundtrack.
- Hella pretty
- Well animated
- Honestly it was about 20x better than I expected.
- I’ve said this before, but aesthetics in games should serve to complement the mechanics.
- We’ve had many examples of games which fall on both sides of that.
- GOKEN’s biggest failure in this department is how the visual feedback for combat is almost non-existent.
- The other most noticeable issue is the slightly jaunty camera angle which can make it hard to predict whether or not the swings of your swords will connect.
- Accept and cancel buttons are arse backwards.
- Pressing B to enter areas or open chests can be hit–or-miss.