This week your intrepid heroes batt{#`%${%&`+’${`%&NO CARRIER.
Game: Ultimate Chicken Horse
Webzone: Ultimate_Chicken_Horse
Devel: Clever Endeavour Games
Engine: Unity
Price: £10.99 / US$14.99 / CA$16.99
Wazzat: Ultimate Chicken Horse is a party platformer game where you build the level as you play, placing traps and hazards to screw your friends over, but trying not to screw yourself.
Mandatory Disclosure: Foxy sent us keys
Does It Launch
- Kinda sorta, yes.
- It better since you will be restarting the game, constantly.
- Seriously, getting an online game going it a legit carpshoot.
Performance @ 1080
- 300+ @ 1080.
Graphics
- Flat, cartoon, works.
- I really do like the art style.
Control
- When it works, it works.
- Giving it a fail since it will randomly eat shite leaving you unable to control fk or all until the end of a round.
- Or a restart.
- Another biggie is the inability to launch the game with key/gerb, it locks out the controller.
- Launching the game with the controller works but you get SUPRISE player two if you breathe on the keb/gerb.
Does It Launch
- Oh, it’ll start up, but every time you want to start a new multiplayer match, you need to restart the game
Performance @ 1080
Graphics
- Look at that chicken dance
Control
- 2 years and your first input is still slot 1.
- So make sure you grab that controller before doing anything in a menu
Does It Launch
- It launches reliably, which is a notable improvement from Early Access
- But it still fails to join online games without a restart.
- And you will be going through that a lot if you don’t have friends over to play the game with you.
Performance @ 1080
- 60 because VSync
Graphics
- Both graphics and audio works
Control
- Controller support was also very flaky at first but now even the 8bitdo SNES pro controller works fine
QA Score:
Fun section:
Fun?:
- Venn:
- I’m giving this a reluctant two.
- Building a nope gauntlet to kill your friends while simultaneously creating a path for yourself is wicked-fun.
- Yeah, really really fun but really really busted.
- All I can say is this.
- 20% of any Chicken horsing session is composed of fucking with controllers, restarting the game, randomly losing connection, and trying to find a level everyone can connect to.
- When it works, it’s brilliant.
- That said, if I called the Host/Client sync incredibly buggy I would be accused of understating the facts.
- Jordan
- On paper, UCH is a fantastic party game
- The platforming is really good, the vs mechanic is inspired in how it makes people’s brains contort and it inspires really good shit talk
- However, in practise there are some problems. Mostly technical in nature
- The control issue has been around since their demo and they haven’t fixed it
- You need to restart the game to start a new MP match
- And for some reason, it spawns a second cursor when I use a controller
- Lack of single player is a bit of a moot point because this is a party game by design
- The ability to create and share levels is nice]
- BUT IF YOU CAN’T PLAY THE FUCKING GAME WITH YOUR FRIENDS WHAT’S THE POINT?
- It took 4 intoxicated technical people to sort out online multiplayer. Sober non techies don’t stand a chance
- Pedro
- My admiration toward Ben Yahtzee Croshaw is news to no one.
- But you can never agree fully with someone else.
- Yahtzee’s shtick is that a video game needs to be able to stand on its singleplayer campaign. I disagree.
- But this game doesn’t even have a pretense of one.
- Its job is to be a party game.
- Simple mechanics, easy to understand concepts, and a healthy dose of watching people fail.
- It has what it needs to be a good multiplayer only game which could, in theory stand on its own.
- Unfortunately, having to continuously debug a game when you have friends over is not what people want.
- This isn’t Early Access anymore, if the game is an officially released state, crap like being unable to reliably play it should be fixed.
- It’s not fun when the game fails to deliver on the most basic thing it sets out to do.
Fun Score: