Retro 3D shooters are difficult to get right. So, what did DUSK get wrong? Let’s find out!

Game: DUSK
Webzone: DUSK
Devel: David Szymanski
Engine: Unity
Price: £15 / US$20 / CA$21.99

Wazzat: Battle through an onslaught of mystical backwater cultists, possessed militants & even darker forces as you attempt to discover just what lurks beneath the Earth in this retro FPS inspired by the ’90s legends.

Mandatory Disclosure: Devs sent us keys


Does It Launch

  • No issues here.
  • 418 RTX master race!

Performance @ 1080

  • Limited to 122 on the 2060 @ 2160…. 60.


  • Filled /w all switches, no problem.


  • Ice skating with WASD, more on that later.


Does It Launch

  • After almost 15 years of openarena, it better damn run
  • The DOS thing at the beginning is cute the first time, but if I install my game on an SSD, I’d really like it to load like it was running off one

Performance @ 1080

  • Runs like openarena



  • Go on, play it with a controller


Does It Launch

  • It crashes in random places with the 418 NVidia beta.
  • Works fine with the 415.27 version
  • Not sure where the blame lies and 418 is a beta driver so I won’t ding it a chair

Performance @ 1080

  • Frame limiter defaults to 144, unless you’re playing in UHD (and even then) you may want to keep that.


  • They work, there’s even several different color palettes.


  • In my testing to see what was crashing, I changed to the proton version and that’s when I realised the mouse sensitivity on Linux is jacked all the way up.
  • In Proton, 0.05 sensitivity means the mouse barely moves.
  • In fact, the setting it to 0.25 in Proton is equivalent to 0.05 in Linux.
  • I thought this had been fixed, Unity!

QA Score:


Fun section:


  • Venn:
    • It really quits, I like this.
    • If someone explained Quake 1 via interpretive dance to someone who never played it and that person made a game from their newfound knowledge you would get DUSK.
    • Every play the game telephone?
    • Because I feel like I’m playing the business end of that.
    • You have Quake graphics, Duke Nukem 3D level design, and Turuk (ice skating) movement.
    • New Blood Interactive got about 10% of what made classic FPS good, mainly the speed and the music.
    • The other 90% looks like something I would have rubbed out with Qoole back in the 90’s over summer break.
    • I was hoping to get in a little multiplayer but that’s… what’s the word, ah, dead.
    • David, you did the best you could with what you had.
    • It seems to have good reviews on Steam and I’m happy to see it.
    • However, for someone who grew up with this nonsense… this is a tinker toy and we both know it.
    • The only crime committed here is slapping the DONE label on it.
    • If you want old school done right with all the blood and gore pickup Apocryph, and save yourself $5.
  • Jordan
    • It really is an OK shooter
    • It’s an OK shooter that uses the visual language of retro shooters to try and invoke some nostalgia, but it really just is OK. Nothing stellar, just OK
    • And therein lies the problem with this game. All of the effort was put into making it look and feel like a quake game that controls like q3 arena
    • But we already have that! We have so much of that. Why not give us something new?
    • The sound design is pretty top noch, and the soundtrack is decent heavy metal noodling
    • Yes, you can strip away a lot of the bullshit modern shooters have and still have a good time. A lot of the review I read laud it for the retro feel, but I think the game just kinda rests on that and doesn’t do anything creative
    • Also fuck those rats.
  • Pedro
    • Playing through Dusk filled me with meh.
    • It’s a perfectly competent, retro inspired, first person shooter.
    • Like which there are a ton of on Steam.
    • Hell, I’d hoped for something like STRAFE but with the more traditional Quakeyness to it.
    • It certainly has the linear progression with the odd branching path and secret level.
    • But it really doesn’t do much else to be different.
    • Yes, some of the levels go all Serious Sam on the physics but those are very few and confined to the end of the game.
    • You can tell the end is coming because the levels start to get interesting.
    • And there’s only 30 levels (33 if you find the secret ones) so it won’t take you very long to get through it.
    • But when it comes down to it, there’s just nothing here to keep me interested.
    • Not even the Multiplayer.

Fun Score:



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