Linux Game Cast Weekly 426: Cooler Sanders

The latest Proton hotness brings Red Dead Redemption 2 to Linux. SiN and Heavy Metal: F.A.K.K. 2 get source releases, exciting news for AMD RX 500 owners, and CodeWeavers wants to jump your ports. Then Hellpoint faces, the ChairQAsition. All this, plus your hate mail.

Special tanks to:
RTheren: High quality H2o & Jackbucks.


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Timestamps:
09:25 Red Dead Proton
13:25 Proton GE less crashy Sam
15:15 Steambox Eulogy
22:39 Terraria FNA update
24:34 What the Golf
26:44 Road Rage Royale
28:39 Dungeons of Clay
32:06 Shilling & shameless self-promotion
37:22 AMD Polaris fixes
40:12 CodeWeavers Edgy rebrand
45:15 Game pausey thingy
48:16 Open F.A.K.K. 2
49:33 Open SiN
52:45 Remembering LGP
56:54 ChairQAsition: Hellpoint
01:10:59 Hate Mail


Colour key: Venn Jordan Pedro

Steam: News

Proton 5.13-1

  • Built against the next generation of the Steam Linux Runtime.
  • Bayo still runs @ 60 in UHD.
  • So they certified MGSV ground zeroes, the prequel very short game that was essentially a tech demo for 5, but not 5 proper?
  • Still, updated whitelist means more chairquisition bait
  • Oh, video playback support is enabled and will supposedly work with older games.
  • So I fired up a game from 2014 and hit New Game to see if the intro cutscene worked:
  • It would seem mango hud does not jive with this new Proton.

 

Deflick the Sam

  • Press any button, quickly.
  • Removing the flicker is a nice touch. Also least crashy sam is the best sam
  • BG3 is using Vulkan, but now you can launch it with dix vix
  • Updated with the last dix vix we talked about last week

 

Steamy eulogy

  • At least on this show, we’ve discussed this to death, but nay, the horse demands more
  • Ekianjo has a lot of good points beyond the repetition of the multitude of reasons why.
  • SteamOS wasn’t an abject failure. It resulted in a lot of good stuff as a result of it. Steam input and by extension remote play, a lot of good tooling and drastically improved drivers are direct results of it
  • Admitting failure can be abhorrent for publicly traded companies, but there’s value in it. Sunk cost fallacy exists for a reason
  • Their last point does irk me a little.
  • Yeah linux needs to have more buy in from other game companies, but that ain’t happening. Not with proton
  • Maybe some of the stuff we’ll be talking about later could present A way, but right now it’s kinda impossible given the state of things
  • Imagine if Steam Machines launched today, right?
  • Now imagine if someone (anyone) elks was in charge of the launch and manufacturer / devel coordination.
  • With VALVe undercutting the OEM Partners which did offer up properly specced Steam Machines, I can see how they wouldn’t want to work with GabeN no more.

Steam: Game Updates

F in the A

  • FNA updates for Linux.

Steam: New Games

WTG

  • …you have my attention
  • Brought to you by Fig, eh?
  • So based on the trailer, it’s a not-golf game using golf mechanics.
  • Extreme house golf.
  • Horse launching!


Road Rage Royale

  • Yay, more top-down racing!


Dungeons of Clay

  • From the developer of Danger Gazers
  • Big thanks to ShotX for sending us some keys on the Curator Connects

News:

Polaris fixes

  • Does that mean the RX 570 Strix in El Cheapo will now actually be able to spin down the fans on idle?
  • That’d be nice!
  • It’s nice to see some of the older cards getting some love. The 480 is still king on the steam hardware surveys, so it stands to figure it could use some power saving features


Port Jump

  • Port Jumps starts @ $450 an hour.
    • Apparently squenix is using it?
    • Brave new world.
  • Valve is an ExecMode client.
  • Codeweavers is doing some really good stuff for the WINE project and i hope they get some new good revenue streams from this
  • Did they hire a former writer from EGM?
  • That reads like a mid 90s attempt at edgy.
  • Also, the entire webzone looks like a video cutscene from Road Rash on the Sega CD.
  • It’s not like Virtual Programming is doing much in the way of Linux “ports” anymore, so might as well!


Nyrna cat 1.3

  • Now with more about button
  • Also some fixes involving apps running in a wine virtual desktop not suspending


Open F.A.K.K. 2?

  • It was ID3 so Linuxing the critter should be easy.
  • Yes, Loki did it back in the day.
  • Only title from that I never yoinked.
  • Netflix or amazon should do a heavy metal series. That could be neat. Can’t be worse than the movie this game was based on.


SiN

  • id Tech 2.
  • Yay!
  • I might finally be able to finish it when someone makes it Linux and fixes some bugs.


LGP

  • Apparently wikipedia has a very healthy section of articles on linux gaming
  • Like steam machines, these guys, while not the most successful did produce a lot of work that helped linux gaming move beyond rogue.
  • I was a fan of them keeping the spirit alive but their ports were always hella late (after release) and wicked expensive.

CHAIRQUISITION:
– Nooope

– Not sure if want

– Check it out

– Shutupandtakemymonies


Game: Hellpoint
Devel: Cradle Games
Engine: Unity
Price: £27.79 / $34.99 / $39.99
Wazzat: Hellpoint is an intense action RPG taking place on Irid Novo, a derelict space station soaked in an intoxicating dark sci fi atmosphere. Fight dreadful creatures, face the Cosmic Gods and unravel their twisted story. Should the challenge be too great, play with a friend in local or online coop.1



Venn:

Launch/Looks/Sounds/Control

  • It launches, just.
  • Has some system level herky-jerk loading that menu and trying to change resolutions is an adventure in patience.
  • That said, once you get ingame proper it holds 90/120 with everything on YOLO @ 1080p.
  • How, fucking, ever.
  • Blink blink sparkle blink.
  • No that’s not the title of the upcoming LGC holiday album, it’s all you see when playing the game.
  • This game dry humps your retinas right out of the gate.
  • Don’t get me started on the floor squares.
  • Worked with the Xclone.
  • Yeah, it runs and makes sounds, technically.

Fun?

  • It’s a soulslike but this time, get this, in spaaaaaaaace!
  • Like, this motherf*cker doesn’t even try to be anything elks, not even a little bit.
  • Hell, they didn’t bother filing off the numbers.
  • You have totes not bonfires, clunky tedious combat, enemy lock-on, and the ability to run around in circles.
  • There’s even crafting if Pedro is to be believed.
  • I put up with 90 minutes of that nonsense with no friction whatsoever because Hellpoint drops you off and says have to, fucko.
  • I got bored.
  • No story, boring arse level design, and brain-dead AI.
  • However don’t let that put you off since by all accounts if you put some extra time into the game you will be treated to game-breaking bugs.
  • Yeah, those are still hanging around 3 months after release.
  • But in the games defense, it tries to warn you with a blinky technical shitshow right out of the gate.
  • I was able to power through Code Weeb but this, not so much.
  • Verdict: This is what happens when ambition writes cheques the technical department can’t cash.


Jordan:

Launch/Looks/Sounds/Control

  • Launches OOTB
  • Holds [email protected], which is nice and all cuz that’s the only resolution this game wants to run at? Even when I edit the prefs file. Either that or that menu’s just busted
  • The visual style is good. I really like the hellraiser-esque nightmare hellfuture. Really reminds me of home
  • The graphics themselves are on par with a mid tier xbox 360/ps3 game, but that doesn’t really ding it anything
  • The soundtrack is okay. Spooky space noises. We get it
  • Controls are fine. It does the dark souls attack on shouder button thing, but you can rebind that with a quickness

Fun?

  • Honestly, given the bad taste dark souls 3 left in my mouth, I was a little worried about th is one
  • Cuz it’s basically a dark souls clone. As has been mentioned 50 billion times in this review
  • It’s certainly a lot easier than dark souls, considering I’m not dying as much
  • But going through, I actually found myself enjoying the gameplay loop. The opening area keeps looping back to the same place, but once you get out of that the game really opens up
  • It’s still the same game of cheesing one or two little guys at a time or making a mad dash through to click on the objectives.
  • Don’t jump in elevators going down though. Gravity is a hash mistress.
  • Honestly, I’m surprised I liked it as much as I did. And unlike most clones of that which shall not be mentioned, this one actually has native linux support, so go pick it up

Pedro:

Launch/Looks/Sounds/Control

  • It launched out of the box
  • Doesn’t really hold 144 at 2560×1440 with everything cranked but it doesn’t dip below 80, so that’s still pretty good!
  • Dual Shock 4 worked out of the box but more on that in a bit.
  • Graphics don’t look spectacular but they do a very good job of conveying the Event Horizon style atmosphere without the now very glaring green screen.
  • Some of the sound effects don’t trigger sometimes.

Fun?

  • Hellpoint has everything it needs to hook me in and not let me out for a very long time.
  • But for some reason, I’d forgotten I had it until Venn said we were throwing chairs at it.
  • It may be the ramping up of the difficulty at the beginning, which I got to witness from an outside perspective during Venn’s stream.
  • Most of the enemies are pretty easy, until you run into the slightly taller ones.
  • Those will kick your ass until you learn their patterns.
  • It is very much a Dark Souls clone, and the combat is about on par with Blood Vein.
  • But the big difference here is the setting of science fantasy.
  • There’s a big Event Horizon influence on display in the visuals, the plot, the anachronisms; It’s very clear the inspiration came from that genre of science fantasy.
  • Honestly, I can really only point at one negative and that’s the controls.
  • Sometimes, it does the Dark Souls/Hand of Fate thing of queueing up the inputs as you press them.
  • Other times, it doesn’t for no apparent reason.
  • I still have stamina, so that’s not it. I haven’t been stun-locked, so that’s not it either.
  • Whatever it is, it makes my character stand around gormlessly while something 3 times its size carves a jack-o-lantern out of it.
  • I will most likely play through it just the once because I do want to see all the different areas.
  • It’s got the Talos Principle issue, that while I should like the core mechanics there’s just something in the way of me enjoying them and instead I wish I could just skip that bit and look at the pretty graphics, enjoy the atmosphere and learn where the story is going.

Verdict:

Venn:
Jordan:
Pedro:


Hate Mail:

SID

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