Reverse engineering Xbox games with Linux! The most followed games on Steam, Feral Interactive ends support for Tomb Raider, a native launcher for Epic Games, and Nvidia threatens to Xwayland. All this, plus your hate mail.
Special Tanks To:
Zeno (new Patron)
Basil1x (Twitch sub)
Basil (Increased Patron pledge)
03:26 Most followed games on Steam
06:31 Player LED slots for Steam client
09:46 Proton supports MS Flight Sim VR
13:44 Feral ends support for Mad Max & Tomb Raider
17:59 What is Gestaltor?
21:04 Spacebase Startopia
24:29 Shameless self promotion
30:29 Nvidia driver updates
34:09 Xwayland support for Nvidia
38:29 RIP FNA on MAC
42:24 Reverse engineering Saboteur with Linux
45:24 Heroic game launcher for Epic
48:34 Linus loves ECC
52:34 OBS 26.1.1
56:09 Live closed captions for Twitch
58:04 Review: Biscuitts 2
01:09:04 Hate mail
Colour key: Venn Jordan Pedro
- My favourite game of 2020 was the “Holiday Sale Community Group”
- There’s a lot of people following DLC Simulator
- I get that it is popular, what I don’t get is fucking why?
- Do you develop this really warm sensation inside from all the Stockholm Syndrome?
- Is this how people who don’t get Dark Souls feel about Dark Souls?
- The hell is up with payday2?
- Killing Floor 2 beating Rocket Cars.
- LEFT ALIVE™ is ded last.
- It’s got that wooty keyboard support. Woot
- I guess that means their remap API is now supported via steam input
- Got that HOTAS support as well
- I like the idea of having each key be fully analogue all the way down those 5 mm of travel.
- I do play racing games and that would be frickin’ awesome!
- What I don’t want is to deal with it OS-side.
- G15? Like… the Logitech G15?
- Can you set the Macros on Steam Input now?
- Get your MS flight on with Proton and AMD.
- Melhorias para layouts de teclado fora dos EUA.
- WHAR RTKar!??
- Does this mean I can bind the accent keys without it just thinking I’m pressing numlock?
- That’d be nice!
- Getting hotplugging working better is definitely addressing a pain point I’d like to see eliminated
Steam: Game Updates
- Middle Earth: Shadow of Mordor and Batman: Arkham City have been removed from sale due to their licences expiring.
- WB didn’t want to reup the support contract.
- Proton killed Ferals Linux business model but it’s going to be the tool that keeps their games playable.
- Not even. You’re just running the windows version as is. All that feral code, like sand in the desert
- Can’t buy the Linux Car Desert Sandbox no more.
- I liked Mad Max, there’s 0 replayability but I liked it.
- It’s gonna be smaller folks who keep linux gaming alive now. More on tha tlater
- Once those last contracts expire, we’re probably not gonna see many more games on linux from feral
- It’s sad though. Kinda an end of an era.
Steam: New Games
- Subscription Blender?
- glTF is developed by the Khronos group
- I still don’t get it.
- Hoo boy that asking price
- I can’t tell what the hell the game is about from the screenshots
- I guess it’s a city builder in spaaaaace
- The linux version just requires an 64 bit CPU and a dream
- Support for the A6000, one of the few GPUs available to buy from Nvidia.
- Installed, it works.
- They don’t mention it in the changelog but it looks like this one works with 5.10
- You’ve already got a bunch of this stuff from the beta driver, this just rolls it into the long lived
- It Doesn’t like Sonic racing with Proton.
- Oh boy, yall about to find out that Nvidia holding Wayland back is a damn myth.
- Also: Incidentally, we’re currently working on driver-side support for passing buffers as dma-bufs, and once that’s ready we could transition egl-wayland away from using EGLStreams.
- Now that the course seems determined, Nvidia is now willing to move their stuff away from EGLstreams
- So NVidia caved, finally
- Can we stop delaying and get the rest of the stuff we can do with X in Wayland on top of the new amazing things Wayland can do?
- LOL, no.
- It’s a bad time to be gaming on MAC.
- I mean, in general it’s just a bad time for making software on Mac
- Good luck getting developer support
- I really wish a lot more people would give Flibit work!
- So while not directly linux related, the guy did use it and a bunch of open source tools
- This requires some backstory: back in 2008 there was a game for xbox and windows called The Saboteur
- The game is pretty busted, and the developer went bankrupt shortly after launch. A dev version of the xbox version was leaked and this guy wants to see if it’ll help him dig into the binary to implement mods
- Needless to say, hilarity ensues
- GUI wrapper for the Legendary CLI tool
- It will cross index with ProtonDB, which is a handy feature we’ve been requesting for steam.
- Cloud save is a little buggy
- Next Design iteration based on the UI/UX Research by Biliane Moreira.
- That dude dove DEEP, and it shows.
- Comes in DEB, RPM, Pacman, AppImage flavours.
- How come this didn’t get Lutris’ed immediately?
- Dropping the ball there, strider!
- I mean, he’s right.
- I’m not sure if I’d be willing to spend the extra cheddar on ECC, but i’d certainly like an option to
- And yeah, once again shows how being a de-facto standard lets you swing weight around in strange ways in how Intel kept it out of the consumer market.
- In theory I should have ECC in Threadbooper but I guess I’m conditioned.
- It never crossed my mind.
- It’s not that much more expensive, $178 for 32GB.
- What’s really holding ECC back is lack of blinky arse heat spreaders.
- I am only half joking.
- I’d love some high speed ECC memory but it looks like I’ll be stuck on this X570 motherboard for the long run.
- So in half a decade, assuming the world hasn’t burned itself down to the crust by then, it’d be nice if we could have 5000MHz ECC RAM at a reasonable price for the mainstream platforms.
- Fixes for Jack are in place.
- Decklink works again.
- Skull-FKD the UI for a lot of people.
- They disappeared the virtual cam button (bug) but I’m not banging my head against the wall to point that out.
- This is, in fact, how we do it.
- Easy captions for live recording or for local recording with a .srt.
- One person on Twitter was really pleased. She called it a game changer.
- That’s why I do this.
Game: Biscuitts 2
Price: £15.49 / $19.99 / $22.79
Wazzat: Biscuitts 2 is a punishing jumping game. With practice, you’ll be able to jump, but explore with care; a single missed jump could lead to a long fall back down.
Mandatory Disclosure: Venn bought us keys.
- It launches and that’s the only nice thing I have to say about Biscuits 2.
- Fullscreen & windowed mode work so I guess that’s another positive thing but I’ll give that credit to the Unity game engine.
- Let’s talk about sound because there is a lot of it.
- At 100% this bad boy was throwing all of my meters into the red. It looks like it was mixed with 0 as the target.
- Also, multiplayer does nothing.
- As far as looks, it’s clearly a Cuphead knockoff.
- Well, if you define fun as immediately switching over to Proton because you thought the controller mappings were fkd on Linux only to find out that’s the intended behaviour, yeah, it’s a fkn blast.
- Let me tell you about the controls. You hold down the jump button, press left or right, and release.
- Your distance and height is proportional to how long the button is pressed.
- From there you try to navigate upwards through random shite placed on the map.
- There, that’s it, the entire game.
- It’s marketed as a “rage platformer” when in reality it’s a bunch of assets from their previous game stacked vertically with a poorly thought out movement mechanic tacked on so it met the bare qualification for a game.
- Biscuits 2 should had been a Flash game released in 2006 because upon seeing it Adobe would have immediately killed Flash and apologized to humanity.
- Launches out of the box on Nvidia and AMD
- Holds 60@UHD on both too
- I’m able to join multiplayer games, both local and online, but the randos are way further ahead than I am.
- Tried to get it working with pedro to no avail. Apparently randos or bust
- Controls are a timing based jump mechanic. It technically “functions”, but it ain’t great
- Yeah, it’s kinda poo poo
- It’s a rage game, like getting over it with bennet foddy
- It’s the exact nonsense that will absolutely drive me up the wall. Or at the very least cause a couple of new holes in my wall as a result of me trying to get up there
- The timing based jump mechanic sucks. You have to feel it out until you master it, so have fun slamming into walls or getting knocked back to the beginning
- I get why they exist. Your Markipliers and your pewdiepies will play it and scream and it’ll be funny for the kids
- It ain’t fun for me
- Launches out of the box
- Holds 144 at 2560×1440
- You can’t disable chromatic aberration or the old film screen noise.
- The music is like 10 seconds on a loop.
- Have to enable Steam Input for the DualShock 4 or DualSense to work.
- And even then it doesn’t work properly since the jump button doesn’t register half the time and you just walk right off a platform.
- What in the actual fuck?
- I didn’t think I’d find a game that actively hates its player.
- There’s a lot of incompetent game development happening, hut here… it feels deliberate.
- It’s deliberately asking “why?”.
- Why are you still playing this rage platformer with chromatic aberration and screen noise you can’t disable?
- Why would you bother even trying to make progress if you know that time investment is just going to result in a misjump and you falling all the way back to the start?
- Why? Just… Why?
- And honestly I don’t know what to say.
- People complain about difficulty in some video games, but difficult games often reward you for gitting gud.
- This just spits in your face.
- Biscuitts 2 made the experience of pooping after I rage quit feel rewarding.