Linux Game Cast Weekly 438: Fedora 43000

Reverse engineering Xbox games with Linux! The most followed games on Steam, Feral Interactive ends support for Tomb Raider, a native launcher for Epic Games, and Nvidia threatens to Xwayland. All this, plus your hate mail.

Special Tanks To:
Zeno (new Patron)
Basil1x (Twitch sub)
Basil (Increased Patron pledge)



00:00 Intro
03:26 Most followed games on Steam
06:31 Player LED slots for Steam client
09:46 Proton supports MS Flight Sim VR
13:44 Feral ends support for Mad Max & Tomb Raider
17:59 What is Gestaltor?
21:04 Spacebase Startopia
24:29 Shameless self promotion
30:29 Nvidia driver updates
34:09 Xwayland support for Nvidia
38:29 RIP FNA on MAC
42:24 Reverse engineering Saboteur with Linux
45:24 Heroic game launcher for Epic
48:34 Linus loves ECC
52:34 OBS 26.1.1
56:09 Live closed captions for Twitch
58:04 Review: Biscuitts 2
01:09:04 Hate mail

Colour key: Venn Jordan Pedro

Steam: News

Most followed Steam games

  • My favourite game of 2020 was theHoliday Sale Community Group
  • There’s a lot of people following DLC Simulator
  • I get that it is popular, what I don’t get is fucking why?
  • Do you develop this really warm sensation inside from all the Stockholm Syndrome?
  • Is this how people who don’t get Dark Souls feel about Dark Souls?
  • The hell is up with payday2?
  • Killing Floor 2 beating Rocket Cars.
  • LEFT ALIVE™ is ded last.


  • It’s got that wooty keyboard support. Woot
    • I guess that means their remap API is now supported via steam input
  • Got that HOTAS support as well
  • I like the idea of having each key be fully analogue all the way down those 5 mm of travel.
  • I do play racing games and that would be frickin’ awesome!
  • What I don’t want is to deal with it OS-side.
  • G15? Like… the Logitech G15?
  • Can you set the Macros on Steam Input now?

Proton VR

  • Get your MS flight on with Proton and AMD.
  • Melhorias para layouts de teclado fora dos EUA.
  • RTKit?
  • WHAR RTKar!??
  • Does this mean I can bind the accent keys without it just thinking I’m pressing numlock?
  • That’d be nice!
  • Getting hotplugging working better is definitely addressing a pain point I’d like to see eliminated

Steam: Game Updates

RIP Max & Tombs

  • Middle Earth: Shadow of Mordor and Batman: Arkham City have been removed from sale due to their licences expiring.
  • WB didn’t want to reup the support contract.
  • Proton killed Ferals Linux business model but it’s going to be the tool that keeps their games playable.
    • Not even. You’re just running the windows version as is. All that feral code, like sand in the desert
  • Can’t buy the Linux Car Desert Sandbox no more.
  • I liked Mad Max, there’s 0 replayability but I liked it.
  • It’s gonna be smaller folks who keep linux gaming alive now. More on tha tlater
  • Once those last contracts expire, we’re probably not gonna see many more games on linux from feral
  • It’s sad though. Kinda an end of an era.

Steam: New Games


  • Subscription Blender?
  • glTF is developed by the Khronos group
  • I still don’t get it.

Spacebase Startopia

  • Hoo boy that asking price
  • I can’t tell what the hell the game is about from the screenshots
  • I guess it’s a city builder in spaaaaace
  • The linux version just requires an 64 bit CPU and a dream


Nvidia Rays (RTheren)

  • Support for the A6000, one of the few GPUs available to buy from Nvidia.
  • Installed, it works.
  • They don’t mention it in the changelog but it looks like this one works with 5.10
  • You’ve already got a bunch of this stuff from the beta driver, this just rolls it into the long lived
  • It Doesn’t like Sonic racing with Proton.

Nvidia wayland

FNA Linux focused

  • It’s a bad time to be gaming on MAC.
  • I mean, in general it’s just a bad time for making software on Mac
  • Good luck getting developer support
  • I really wish a lot more people would give Flibit work!

630 Linux

  • So while not directly linux related, the guy did use it and a bunch of open source tools
  • This requires some backstory: back in 2008 there was a game for xbox and windows called The Saboteur
  • The game is pretty busted, and the developer went bankrupt shortly after launch. A dev version of the xbox version was leaked and this guy wants to see if it’ll help him dig into the binary to implement mods
  • Needless to say, hilarity ensues

Epic hero

  • GUI wrapper for the Legendary CLI tool
  • It will cross index with ProtonDB, which is a handy feature we’ve been requesting for steam.
  • Cloud save is a little buggy
  • Next Design iteration based on the UI/UX Research by Biliane Moreira.
  • That dude dove DEEP, and it shows.
  • Comes in DEB, RPM, Pacman, AppImage flavours.
  • How come this didn’t get Lutris’ed immediately?
  • Dropping the ball there, strider!

Gaming ecc

  • I mean, he’s right.
  • I’m not sure if I’d be willing to spend the extra cheddar on ECC, but i’d certainly like an option to
  • And yeah, once again shows how being a de-facto standard lets you swing weight around in strange ways in how Intel kept it out of the consumer market.
  • In theory I should have ECC in Threadbooper but I guess I’m conditioned.
  • It never crossed my mind.
  • It’s not that much more expensive, $178 for 32GB.
  • What’s really holding ECC back is lack of blinky arse heat spreaders.
  • I am only half joking.
  • I’d love some high speed ECC memory but it looks like I’ll be stuck on this X570 motherboard for the long run.
  • So in half a decade, assuming the world hasn’t burned itself down to the crust by then, it’d be nice if we could have 5000MHz ECC RAM at a reasonable price for the mainstream platforms.

OBS Studio 26.1.1

  • Fixes for Jack are in place.
  • Decklink works again.
  • Skull-FKD the UI for a lot of people.
  • They disappeared the virtual cam button (bug) but I’m not banging my head against the wall to point that out.

Speaking of OBS

  • This is, in fact, how we do it.
  • Easy captions for live recording or for local recording with a .srt.
  • One person on Twitter was really pleased. She called it a game changer.
  • That’s why I do this.

– Nooope

– Not sure if want

– Check it out

– Shutupandtakemymonies

Game: Biscuitts 2
Devel: Crossplatform
Engine: Unity
Price: £15.49 / $19.99 / $22.79

Wazzat: Biscuitts 2 is a punishing jumping game. With practice, you’ll be able to jump, but explore with care; a single missed jump could lead to a long fall back down.

Mandatory Disclosure: Venn bought us keys.



  • It launches and that’s the only nice thing I have to say about Biscuits 2.
  • Fullscreen & windowed mode work so I guess that’s another positive thing but I’ll give that credit to the Unity game engine.
  • Let’s talk about sound because there is a lot of it.
  • At 100% this bad boy was throwing all of my meters into the red. It looks like it was mixed with 0 as the target.
  • Also, multiplayer does nothing.
  • As far as looks, it’s clearly a Cuphead knockoff.


  • Fun?
  • Well, if you define fun as immediately switching over to Proton because you thought the controller mappings were fkd on Linux only to find out that’s the intended behaviour, yeah, it’s a fkn blast.
  • Let me tell you about the controls. You hold down the jump button, press left or right, and release.
  • Your distance and height is proportional to how long the button is pressed.
  • From there you try to navigate upwards through random shite placed on the map.
  • There, that’s it, the entire game.
  • It’s marketed as a “rage platformer” when in reality it’s a bunch of assets from their previous game stacked vertically with a poorly thought out movement mechanic tacked on so it met the bare qualification for a game.
  • Biscuits 2 should had been a Flash game released in 2006 because upon seeing it Adobe would have immediately killed Flash and apologized to humanity.



  • Launches out of the box on Nvidia and AMD
  • Holds 60@UHD on both too
  • I’m able to join multiplayer games, both local and online, but the randos are way further ahead than I am.
  • Tried to get it working with pedro to no avail. Apparently randos or bust
  • Controls are a timing based jump mechanic. It technically “functions”, but it ain’t great


  • Yeah, it’s kinda poo poo
  • It’s a rage game, like getting over it with bennet foddy
  • It’s the exact nonsense that will absolutely drive me up the wall. Or at the very least cause a couple of new holes in my wall as a result of me trying to get up there
  • The timing based jump mechanic sucks. You have to feel it out until you master it, so have fun slamming into walls or getting knocked back to the beginning
  • I get why they exist. Your Markipliers and your pewdiepies will play it and scream and it’ll be funny for the kids
  • It ain’t fun for me



  • Launches out of the box
  • Holds 144 at 2560×1440
  • You can’t disable chromatic aberration or the old film screen noise.
  • The music is like 10 seconds on a loop.
  • Have to enable Steam Input for the DualShock 4 or DualSense to work.
  • And even then it doesn’t work properly since the jump button doesn’t register half the time and you just walk right off a platform.


  • What in the actual fuck?
  • I didn’t think I’d find a game that actively hates its player.
  • There’s a lot of incompetent game development happening, hut here… it feels deliberate.
  • It’s deliberately asking “why?”.
  • Why are you still playing this rage platformer with chromatic aberration and screen noise you can’t disable?
  • Why would you bother even trying to make progress if you know that time investment is just going to result in a misjump and you falling all the way back to the start?
  • Why? Just… Why?
  • And honestly I don’t know what to say.
  • People complain about difficulty in some video games, but difficult games often reward you for gitting gud.
  • This just spits in your face.
  • Biscuitts 2 made the experience of pooping after I rage quit feel rewarding.



Hate Mail:

Time management


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