“irrlamb is a 3D game that probably involves a lot of physics and frustrating gameplay.”
Tonight; we play as the disembodied soul of a young girl, fight space NAZIS, and discuss game titles.
This was a poor excuse for our first episode, sorry. Truth is, it was done in a little under six hours. Why? I was stupid and figured a gifted copy (full version) of a indie game did not come with strings. If telling that developer to “eat a bag of c*cks” is considered “working things out” then it all worked out :)