This week your intrepid heroes hack the planet, read sticky notes, and moonwalk.
Chairquisition:
– Nooope
– Not sure if want
– Check it out
– Shutupandtakemymonies
Game: Hack ‘n’ Slash (Thank DF for keys when this thing was in hella alpha)
Webzone: http://www.hacknslashthegame.com/
Devel: Double Fine Productions
Engine: ???
Price: $/€ 19.99 – 33% off (13.99) until Sept 16th.
Wazzat: Hack ‘n’ Slash is a puzzle action game about hacking — reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game’s code. The only way to win is not to play…by the rules!
Makes with the working
V-
It’s DoubleFine, you know that shite is going to work
J-
P-
Total-
Shiny / Sounds
V-
J-
P-
Walking animation while going diagonally is missing
It’s a bit jarring just seeing your character moonwalking all over the place.
It may be a bit nitpicky, but that’s quite literally the only graphical issue I could safely say was not a part of the experience.
Total-
Control
V-
You didn’t map inventory to the controller organ, Brad.
I was a full arn in before I discovered the fkn thing existed.
Outside of that everything worked with the Xclone.
J-
Venn, you silly bitch
P-
Everything was mapped to the controller for me.
Inventory was set to the Select button.
Total-
FUN
V-
I really like how this game takes the “figure it out yourself, FKR!” approach.
That said, 1.5 arns in I’m board.
It’s debugging, the game.
Who is the target audience? Kids? Devels? Nutters?
J-
The game has a very cool concept
The puzzles do make themselves immediately apparent though
I really like the hackability aspect
P-
The puzzles aren’t exactly hard.
They just don’t tell you a damn thing about them and most of them are more of a chore than puzzle.
I’m looking at you Warden!
*grumble* having to change your name *grumble*
Total-
Final –