L.G.C. |Reviews| — Isbarah

Your intrepid heroes meet Rudolph the rapey God, mash some keys, and flail our gerbils.


Subscribe with iTunes LinuxGameCast Weekly Video SD LinuxGameCast Weekly LinuxGameCast Weekly Video HD

CHAIR– Nooope

CHAIRCHAIR– Not sure if want


CHAIRCHAIRCHAIRCHAIR– Shutupandtakemymonies

Game: Isbarah
Webzone: http://www.leikir-studio.com/isbarah
Devel: Leikir Studio
Engine: Unity
Price: $/€ 13.99

Wazzat: Isbarah is a cross-genre of bullet hell and platformer style, it’s a hardcore 2d game and each level is a duel boss fight. Players will need to fully understand the boss patterns.

Makes with the working


  • So I played the game @ 3840 then switched back to 2560.
  • Guess what happened when I launched it at 2560? Yup, jacked up res city.
  • If your game causes me to switch res (3 screens so I have to update xorg.conf and rebort X) you can eat a bag of dicks.  




Shiny / Sounds


  • The inconsistency of the art style is hella jarring.
  • I want to believe that two separate people were responsible for drawing the cutscenes and the actual levels.
  • Unfortunately this is probably one person who is moderately capable at drawing fantasy landscapes / backdrops for the levels but is painfully bad at composing the human form.
  • e.g. Rudolph the rapey God  
  • I.  Asshole
  • That said, the backdrops look quite nice when they’re not covered up with waves of blue balls …giggity
  • For some reason the colour pallet reminds me of a SEGA Genesis but so do the sounds, and that’s not a bad thing.
  • It has a unintentional visual retro vibe going on and ….it kinda works


  • I don’t know.   The art style is…there, but it doesn’t do anything for me
  • I’m all for the hand drawn look, just make sure that your drawings are good.
  • The soundtrack is just kind of there


  • The art style is actually interesting, but I can’t stand the soundtrack…




  • Oh, fuck this bullshit right in the ear organ.
  • I see several people asking for controller support only to be told the game was not designed for it.
  • You’re right, this game was not designed for controlla support but it sure as hell wasn’t designed for keyboard and gerbil …either.
  • The one mechanic that would not translate to a controlla is the platform.
  • Thing is, that only works half the fk mothering time /w a gerbil.


  • I’m of the opinion that unless your platformer is in first person, you’re gonna need to design it around a controller.
  • So you don’t do that, and you add random mouse flailing
  • Yes.  I see, this is brilliant!


  • No controller support
  • Drawing the lines with the mouse fails more often than it succeeds
  • Looked on the Steam forums and someone was having the same problem, the offered solution? Change the polling rate on your mouse.
    • I’d have to be on some serious crack trip to fuck with the firmware on my Roccat Kova[+] for some random Unity game on Steam that costs a fraction of what this mouse did.
  • But wait, there’s more.
  • They describe the game as a Bullet Hell platformer thing, right?
  • What do those two genres have in common?
    • They need proper and TIGHT controls.
    • Platforming and attempting to dodge the projectiles using Unity’s default physics is like attempting to steer a car with slick tires through rush hour on a rainy day.




  • The game is difficult but that’s only because of the awkward arse controls.
  • Every “level” is a boss fight but the “boss” only exists as background noise.
  • There might be a story but the just the FKN premise is pants-on-head retarded.
  • Mix that /w $13.99 and you get a big honking glass of nope.


  • This game is stupid.   Thanks for the key though.



Final –CHAIR


Leave Your Reply