Your intrepid heroes meet Rudolph the rapey God, mash some keys, and flail our gerbils.
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CHAIRQUISITION:
– Nooope
– Not sure if want
– Check it out
– Shutupandtakemymonies
Game: Isbarah
Webzone: http://www.leikir-studio.com/isbarah
Devel: Leikir Studio
Engine: Unity
Price: $/€ 13.99
Wazzat: Isbarah is a cross-genre of bullet hell and platformer style, it’s a hardcore 2d game and each level is a duel boss fight. Players will need to fully understand the boss patterns.
Makes with the working
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- So I played the game @ 3840 then switched back to 2560.
- Guess what happened when I launched it at 2560? Yup, jacked up res city.
- If your game causes me to switch res (3 screens so I have to update xorg.conf and rebort X) you can eat a bag of dicks.
J-
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Shiny / Sounds
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- The inconsistency of the art style is hella jarring.
- I want to believe that two separate people were responsible for drawing the cutscenes and the actual levels.
- Unfortunately this is probably one person who is moderately capable at drawing fantasy landscapes / backdrops for the levels but is painfully bad at composing the human form.
- e.g. Rudolph the rapey God
- That said, the backdrops look quite nice when they’re not covered up with waves of blue balls …giggity
- For some reason the colour pallet reminds me of a SEGA Genesis but so do the sounds, and that’s not a bad thing.
- It has a unintentional visual retro vibe going on and ….it kinda works
J-
- I don’t know. The art style is…there, but it doesn’t do anything for me
- I’m all for the hand drawn look, just make sure that your drawings are good.
- The soundtrack is just kind of there
P-
- The art style is actually interesting, but I can’t stand the soundtrack…
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Control
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- Oh, fuck this bullshit right in the ear organ.
- I see several people asking for controller support only to be told the game was not designed for it.
- You’re right, this game was not designed for controlla support but it sure as hell wasn’t designed for keyboard and gerbil …either.
- The one mechanic that would not translate to a controlla is the platform.
- Thing is, that only works half the fk mothering time /w a gerbil.
J-
- I’m of the opinion that unless your platformer is in first person, you’re gonna need to design it around a controller.
- So you don’t do that, and you add random mouse flailing
- Yes. I see, this is brilliant!
P-
- No controller support
- Drawing the lines with the mouse fails more often than it succeeds
- Looked on the Steam forums and someone was having the same problem, the offered solution? Change the polling rate on your mouse.
- I’d have to be on some serious crack trip to fuck with the firmware on my Roccat Kova[+] for some random Unity game on Steam that costs a fraction of what this mouse did.
- But wait, there’s more.
- They describe the game as a Bullet Hell platformer thing, right?
- What do those two genres have in common?
- They need proper and TIGHT controls.
- Platforming and attempting to dodge the projectiles using Unity’s default physics is like attempting to steer a car with slick tires through rush hour on a rainy day.
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FUN
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- The game is difficult but that’s only because of the awkward arse controls.
- Every “level” is a boss fight but the “boss” only exists as background noise.
- There might be a story but the just the FKN premise is pants-on-head retarded.
- Mix that /w $13.99 and you get a big honking glass of nope.
J-
- This game is stupid. Thanks for the key though.
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Final –