Your intrepid heroes yell at clouds, lose control, and COMBO ALL THE THINGS!11!! Skullgirls faces the CHAIRQUISITION!
Devel: Lab Zero Games
Engine: Z Engine
Wazzat: Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers.
MANDATORY US DISCLOSURE: They sent us keys. We were all part of the linux beta
– Not sure if want
– Check it out
Makes with the working
- Holds a steady 60 @ 1080 and 2160
- It decided my LogiCrap Perversion Pro no longer exists.
Shiny / Sounds
- Visually there is nothing to complain about.
- Point in case http://i.imgur.com/cTfmNaS.jpg
- Really digging the hand drawn art style and how fluid the animations are.
- The 3-D backgrounds are a little gimmicky but they are easily disabled.
- The art style is pretty cool, and some of the character designs are pretty interesting
- The music fits the art style as well.
- As venn said, the animations are smooth, and the art style means that this sort of game ages better.
- Sprite-tearing! Sprite-tearing everywhere.
- Case in point: http://i.imgur.com/vz7zXqY.jpg
- It’s caused by some compositors, with varying degrees.
- It’s especially prominent in KDE and Cinnamon.
- Neither XFCE with both XFWM4 and compton or Enlightenment 19 show this kind of tearing.
- The music in the fights themselves sounds repetitious as balls!
- Pair that with the frustration of constantly losing to Filia when playing Fukua’s story campaign… yeah, music got itself noped.
- Xclone controlla is rubbish /w this game.
- Had to break out the old LogiCrap Perversion Pro
- No complaints.
- SDL2. It just fucking works
- This game made me realise just how fucking mushy and generally horrible the DPad of the NVidia SHIELD controller is when compared to say the DualShock 2.
- COMBO ALL THE THINGS!11!!
- I grew up with SFII, MK, MKII etc.
- Yes, combos were present in those games but I kinda noped when meters became a thing.
- Give me a lifebar, a few specials and let’s have at.
- Yes, it was a simpler time (Pepperidge Farm Remembers)
- It was about outthinking your opponent not memorizing the button mashing required to execute an Infinite Combo.
- and don’t get me started on the 1/2/3 tag team character BS.
- Now, I know what you’re thinking. Venn, you’re old, unskilled, and completely incapable of playing a modern competitive fighting game …and you’d be right.
- Unfortunately, that’s my point.
- If you are of my vintage looking to recapture a time before fighters sported sparkly cowboy boots and lacquered hairdos, you’d do well to skip Skullgirls.
- Oh, and what’s up with not labeling the buttons in the tutorial?
- I don’t mind tag team all that much. Played a bunch of tekken Tag back in my day
- Still, I’m not that big a fan of games that are based around infinite combos. You get really get stuck in the fuckbox
- It’s competently done, and it works well on linux.
- If this is your dice, give it a shot. It won’t change your mind about 2d fighters like this
- Much like Venn, I’m not a big fan of the tag-team business.
- When I play Arcade mode I always do so with 1 single character.
- I suppose it’s good that I’m relatively competent at the game and I can beat a 3 character team with just my 1.
- I say competent, but that’s against the AI.
- I played a few matches online and had my ass promptly handed to me by people who had mastered the infinite combo.
- I don’t hate the game, but I’ll be damned if I ever play online against random people anymore.