L.G.C. |Reviews| — Skullgirls

Your intrepid heroes yell at clouds, lose control, and COMBO ALL THE THINGS!11!! Skullgirls faces the CHAIRQUISITION!

Game: Skullgirls
Webzone: https://skullgirls.com/

Devel: Lab Zero Games
Engine: Z Engine
Price: €14.99/$14.99/CDN$16.99

Wazzat: Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers.

MANDATORY US DISCLOSURE: They sent us keys. We were all part of the linux beta

CHAIR– Nooope

CHAIRCHAIR– Not sure if want


CHAIRCHAIRCHAIRCHAIR– Shutupandtakemymonies

Makes with the working


  •  Holds a steady 60 @ 1080 and 2160
  • It decided my LogiCrap Perversion Pro no longer exists.




Shiny / Sounds


  • Visually there is nothing to complain about.
  • Really digging the hand drawn art style and how fluid the animations are.
  • The 3-D backgrounds are a little gimmicky but they are easily disabled.


  • The art style is pretty cool, and some of the character designs are pretty interesting
  • The music fits the art style as well.
  • As venn said, the animations are smooth, and the art style means that this sort of game ages better.


  • Sprite-tearing! Sprite-tearing everywhere.
    • Case in point: http://i.imgur.com/vz7zXqY.jpg
    • It’s caused by some compositors, with varying degrees.
    • It’s especially prominent in KDE and Cinnamon.
    • Neither XFCE with both XFWM4 and compton or Enlightenment 19 show this kind of tearing.
  • The music in the fights themselves sounds repetitious as balls!
  • Pair that with the frustration of constantly losing to Filia when playing Fukua’s story campaign… yeah, music got itself noped.




  • Xclone controlla is rubbish /w this game.
  • Had to break out the old LogiCrap Perversion Pro
  • No complaints.


  • SDL2.  It just fucking works


  • This game made me realise just how fucking mushy and generally horrible the DPad of the NVidia SHIELD controller is when compared to say the DualShock 2.




  • I grew up with SFII, MK, MKII etc.
  • Yes, combos were present in those games but I kinda noped when meters became a thing.
  • Give me a lifebar, a few specials and let’s have at.
  • Yes, it was a simpler time (Pepperidge Farm Remembers)
  • It was about outthinking your opponent not memorizing the button mashing required to execute an Infinite Combo.
  • and don’t get me started on the 1/2/3 tag team character BS.
  • Now, I know what you’re thinking. Venn, you’re old, unskilled, and completely incapable of playing a modern competitive fighting game …and you’d be right.
  • Unfortunately, that’s my point.
  • If you are of my vintage looking to recapture a time before fighters sported sparkly cowboy boots and lacquered hairdos, you’d do well to skip Skullgirls.
  • Oh, and what’s up with not labeling the buttons in the tutorial?


  • I don’t mind tag team all that much.   Played a bunch of tekken Tag back in my day
  • Still, I’m not that big a fan of games that are based around infinite combos.   You get really get stuck in the fuckbox
  • It’s competently done, and it works well on linux.
  • If this is your dice, give it a shot.   It won’t change your mind about 2d fighters like this


  • Much like Venn, I’m not a big fan of the tag-team business.
  • When I play Arcade mode I always do so with 1 single character.
    • I suppose it’s good that I’m relatively competent at the game and I can beat a 3 character team with just my 1.
  • I say competent, but that’s against the AI.
  • I played a few matches online and had my ass promptly handed to me by people who had mastered the infinite combo.
  • I don’t hate the game, but I’ll be damned if I ever play online against random people anymore.




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