L.G.C. |Reviews| — Kings of Kung Fu

Your intrepid heroes get bit by a cobra, struck by lightning, and become Kung Fuhrer. Kings of Kung Fu faces the CHAIRQUISITION!

Game: Kings of Kung-FU hrer
Devel: Jay Lee Productions
€/US$ 9.99 – CDN$ 10.99

Wazzat: Inspired by classic Kung Fu films, this passion fueled fighter provides fun 1 vs. 1 gameplay for gamers of all skill levels. Take on the role of one of 14 martial arts stunt masters as you fight to show your style cannot be beat.


CHAIR– Nooope

CHAIRCHAIR– Not sure if want


CHAIRCHAIRCHAIRCHAIR– Shutupandtakemymonies

Makes with the working


  • This thing does not detect resolution, period.
  • Why is the a PITA?
  • Going from 4K to 1080.
  • Let’s navigate the lower left-hand corner of our screen.
  • Mix that /w the busted way you select resolution.




  • On my Intel i7-4790k quad-core yolo-swag-dorito 780 powered 4k box of business it starts and runs.
  • I recall having to fiddle with the resolution the first time I launched the game, but  it was a simple matter of setting the resolution, and the game consistently comes up at 4k every time I launch it.


Shiny / Sounds


  • When this critter was in Early Access I was handing out pass-organs like a mofo
  • I considered the graphics, sound, animation, fighting system (basically everything) to be placeholders.
  • You know, a solid foundation that could be improved on.
  • Then they changed fk-and-all and called it baked.
  • If you disable all the graphical bullshit you will see the fugly, in spades.
  • The sounds made while spanking an opponent with your meat-sticks is wholly unsatisfying.
  • As for the soundtrack, well, are you a fan of three second loops?


  • The film grain effect really does a bad job of hiding the terrible rigging
  • The announcer is so lacist
  • Soundtrack is meh


  • It doesn’t look particularly good
  • The film grain effect makes everything look blurry and they’re not giving me an option to disable it. even though they give you the option to turn it off I didn’t fucking find it until Venn mentioned it.
  • All you’re given is the Unity quality slider of nope.
  • I didn’t mind the background music so much, but that fucking announcer screaming “Very good!” whenever someone makes a 2-hit combo was getting on my nerves.
  • Guess what?! They don’t give you a separate slider for the announcer either.


  • Welcome to 2004, we have nice graphics.  Blech.
  • There are NO graphical options to be found beyond resolution, and an ambiguous “quality” slider
  • Or rather, no useful options
  • Also, WHAR Vsync?
  • And the soundtrack, is, well, it’s there, I suppose.  And repetitive as fuck.




  • I’ve played 3D fighters on the FK mothering PS1 that controlled better than this.
  • My gamepad is not a FSM damned SUGGESTION STICK!
  • Seriously, I gave up trying to execute specials.
  • Button mashing has the same effect.


  • Remappable controls, detects the ps4 controller fine
  • Combos fire when they feel like it


  • I don’t mind playing a fighter game with the keyboard.
  • Disclaimer: I never thought I’d be using SkullGirls as a positive example for anything, but here we are.
  • I have beaten the SkullGirls story mode with all characters using just the keyboard.
  • But that’s because SkullGirls has tight controls.
  • This busted ass piece of shit will barely register anything more complex than a 3 or 4 hit combo.
  • Oh and the hitboxes are slightly larger than the characters.


  • I, for one, simply cannot play a beat-em-up with a keyboard, at all, period, so luckily it picked up my 360 controller from the get-go.
  • Any game where I can’t control the menu with the D-pad AND navigation with the thumb stick is in the least bit floaty, is going to get dinged a chair automatically.
  • I’m going to have to ding it another chair, simply because the controls lack the precision to easily deliver combo moves.




  • The AI in this game is pants-on-head-organ-retarded.
  • I played on ‘Easy’ for 20+ minutes using the five-fingered button mash technique.
  • Only died once and let me tell you ‘easy’ is where you want to play the game.
  • Higher than that prepare to get killed to death because the CPU has the ability to, I don’t know ..EXECUTE MOVES!
  • “Waaaa Venn is blaming the controls when the truth is he can’t play!11!”
  • Listen, I have Skull Girls and got my ass-organ handed to me repeatedly for the first two hours.
  • Now, I can get about halfway up the ladder.
  • How? I was able to learn the moves, and, get this, (it’s the good part) pull them off.
  • That’s something you simply cannot accomplish with KoKf.
  • I would rather play Mortal Kombat on the O.G. Gameboy
  • Seriously, this is a fighter that can only count to potato.


  • Honestly, it gets kind of boring after a while
  • The AI is kind of dumb, and while at first it was fun to wail on some mooks as Chong Li from bloodsport, it gets pretty repetitive
  • Sometimes you combo someone so good you punch them in the dick.   I’ll give it to the game,that’s pretty satisfying
  • A grim reminder that we will never actually get a tekken game on linux


  • I played through the arcade mode with a single character and unlocked 5 of the 12 achievements for this game.
  • When I saw that I immediately felt like I was done with it.
  • That’s bad, yo!
  • I did all of that in 30-ish minutes, that’s still within the refund window.


  • This game isn’t quite boring enough for me not to play it ever again.
  • But I seriously doubt I’ll ever play it ALONE again.
  • Might make an OK social game.




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