L.G.C. |Reviews| — Blinding Dark

This week your intrepid heroes play with a Gravity Gun, install 3000MB of RAM, and summon magic legs.

Game: Blinding Dark

Webzone: http://www.blindingdark.com/

Buy: http://store.steampowered.com/news/?appids=303870

Devel: Games Hut

Engine: Unity

Price: $/€ 9.99

Wazzat: “Blinding Dark is a First Person Adventure horror game. Complete puzzles, collect items and power-ups, fight enemies and do your best to manage the very thin resources you have at your disposal to uncover terrible secrets.”

Makes with the working


  • I’ve unlocked 15/18 achievements in 12min.

  • Might want to sort that time tracking.

  • Does not work in offline mode


  • Busted my multimonitor setup.  New rule, every time I need to open up the prefs file in a unity game to fix this resolution issue, minus two chairs.   Its 2014 guys

  • Sound is busted on first run


  • Oh look, it attempted to fullscreen into both my monitors!

    • Haven’t seen that happen with a Unity game since last week.

  • Pushing CTRL or SHIFT makes the game glitch out so bad I end up on the non-navmeshed part of the map

    • Which, since they force you to duck to progress at one point, means I couldn’t get beyond the first level.

  • Friday’s update fixed none of the really pressing issues.


Shiny / Sounds


  • Look down, you’re hover dancing.

  • Surprised Frictional hasn’t lawyered up about that shot-for-shot Amnesia opening.

  • It’s not bad looking (considering Unity) but again, Amnesia.


  • Like most shit unity games, sound is busted on the first run

  • Lighting in this game is completely fucked.   If you turn around, there will be a full second delay before the lighting re-adjusts.    Makes the room look very trippy

  • Also, some squares won’t even be light.   Really harms your suspension of disbelief

  • The Sonic palette leaves much to be desired


  • I like how if you look at a movable object in a certain angle the camera immediately makes it look like your character inhaled a bunch of cocaine.

  • They solved the “old and stiff character” by making more “active”

    • What that means is that now, if you look down, you’ll see your character floating around like a light breeze keeps waving him around.




  • Gerbil sensitivity was hella high but workable /w the hardware adjusty buttons.


  • What venn said


  • Mouse sensitivity is all over the place and you’re not given an option to lower it.

  • In fact, you’re not given any options to change ANYTHING when it comes to controls.

    • Which, in turn, means that since I play with the directional arrow keys, I could only move forwards and backwards.

  • The update did introduce rebindable controls, 1 chair.




  • Remember how I mentioned the hover legs? Well, that was the first thing I noticed and in a horror game you should not have

  • f5338954bd3768548f71ccc742153385cd2deecb74067fe93d1356a0c9bba6dd.jpg

  • running around in your brain organ the entire time.


  • This game really, really struggles to make me give a shit about anything that’s happening

  • The atmosphere is shit

  • When I ran into the first ghost, I wasn’t scared.   My first thought was “where the fuck is my proton pack”


  • Well, most of the points I could make to justify the score I’m giving this game have already been made by these two lovely pieces of man-meat

  • But I will still add a little something extra:

    • It’s quite obvious they copy-pasted some features of the Penumbra engine (given that it was open sauced and all that). Unfortunately, they failed miserably in their implementation.




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