This week your intrepid heroes play with a Gravity Gun, install 3000MB of RAM, and summon magic legs.
Game: Blinding Dark
Webzone: http://www.blindingdark.com/
Buy: http://store.steampowered.com/news/?appids=303870
Devel: Games Hut
Engine: Unity
Price: $/€ 9.99
Wazzat: “Blinding Dark is a First Person Adventure horror game. Complete puzzles, collect items and power-ups, fight enemies and do your best to manage the very thin resources you have at your disposal to uncover terrible secrets.”
Makes with the working
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I’ve unlocked 15/18 achievements in 12min.
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Might want to sort that time tracking.
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Does not work in offline mode
J-
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Busted my multimonitor setup. New rule, every time I need to open up the prefs file in a unity game to fix this resolution issue, minus two chairs. Its 2014 guys
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Sound is busted on first run
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Oh look, it attempted to fullscreen into both my monitors!
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Haven’t seen that happen with a Unity game since last week.
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Pushing CTRL or SHIFT makes the game glitch out so bad I end up on the non-navmeshed part of the map
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Which, since they force you to duck to progress at one point, means I couldn’t get beyond the first level.
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Friday’s update fixed none of the really pressing issues.
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Shiny / Sounds
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Look down, you’re hover dancing.
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Surprised Frictional hasn’t lawyered up about that shot-for-shot Amnesia opening.
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It’s not bad looking (considering Unity) but again, Amnesia.
J-
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Like most shit unity games, sound is busted on the first run
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Lighting in this game is completely fucked. If you turn around, there will be a full second delay before the lighting re-adjusts. Makes the room look very trippy
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Also, some squares won’t even be light. Really harms your suspension of disbelief
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The Sonic palette leaves much to be desired
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I like how if you look at a movable object in a certain angle the camera immediately makes it look like your character inhaled a bunch of cocaine.
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They solved the “old and stiff character” by making more “active”
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What that means is that now, if you look down, you’ll see your character floating around like a light breeze keeps waving him around.
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Total-
Control
V-
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Gerbil sensitivity was hella high but workable /w the hardware adjusty buttons.
J-
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What venn said
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Mouse sensitivity is all over the place and you’re not given an option to lower it.
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In fact, you’re not given any options to change ANYTHING when it comes to controls.
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Which, in turn, means that since I play with the directional arrow keys, I could only move forwards and backwards.
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The update did introduce rebindable controls, 1 chair.
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FUN?
V-
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Remember how I mentioned the hover legs? Well, that was the first thing I noticed and in a horror game you should not have
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running around in your brain organ the entire time.
J-
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This game really, really struggles to make me give a shit about anything that’s happening
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The atmosphere is shit
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When I ran into the first ghost, I wasn’t scared. My first thought was “where the fuck is my proton pack”
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Well, most of the points I could make to justify the score I’m giving this game have already been made by these two lovely pieces of man-meat
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But I will still add a little something extra:
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It’s quite obvious they copy-pasted some features of the Penumbra engine (given that it was open sauced and all that). Unfortunately, they failed miserably in their implementation.
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Total-
Verdict-