Engine: GameMaker: Studio
Price: $4.99 / CDN 5.49
Wazzat: Retro-style platform game in keeping with the best traditions of games of our childhood! Take control of the Himari, the young female wizard travelling across various ages to settle the balance in time across the whole world!
– Not sure if want
– Check it out
Makes with the working
Shiny / Sounds
- It’s hipster-pixel tastic!
- Fortunately on a scale of fugly to meh it leans towards meh.
- It’s the best kind of meh you can expect from someone who never played retro games on a 480i CRT.
- That said, the sounds are as close to legit as I’ve heard in a long time.
- Yeah, they’re just kind of there. Nothing terrible, but really nothing remarkable either
- I can’t give it 1 chair because the graphics, hipster-pixely as they are, work and the sounds, grating and ear-stab inducing as those are, do work as well.
- That said, I muted both the “music” and sound effects after 5 minutes.
- Works OOTB /w the Xclone.
- Double jump can be hit-or-miss at the absolute worst times.
- Takes a bit of fuckery to make it work with the steam controller, but once that’s done it controls tightly
- That full controller support is a lie!
- The game is clearly detecting the controllers, both the F310 and the SHIELD show up on the options menu.
- None of the buttons do anything, though.
- I don’t mind platforming with the keyboard
- But this was very clearly meant to be played with the controller.
- In an age where I own 350+ LINUX games, it’s easy to forget the days of NES/Master System.
- Back then you might only get 2 or 3 games a year and you played the ever loving shite out of them no matter the difficulty.
- I mean what else were you going to do? Go outside?
- Hell, if Shadow Warriors was released today it would be called rage-bait.
- These days, if a game genuinely challenges the player (even on easy) it’s often called FK YOU hard for the sake of being FK YOU hard™
- Usually by millennials who consider the latest wave of hand-holding hipster-pixel bullsh*t “retro gaming”
- I’m not saying rage-platformers don’t exist *glares at Super Meat Boy* but they are usually built for that purpose.
- Taimumari is FK YOU hard for a different reason… it’s poorly made.
- No knockback (enemies run straight through you)
- Double jump spite fails (granted, it keeps things interesting)
- Protagonist is covered in crazy glue (chucks of levels consists of running from thing X)
- At the end of the day you are fighting a poorly made game but FSM help me beating a level is hella satisfying.
- In fact, I’m almost tempted to say $4.99 is a small price to pay for a game that made me wish my monitor “peace among worlds” in celebration.
- I beat two levels, bitches.
- This game borrows a lot from the classic megaman formula
- The no knockback thing is ok, considering you stun the enemy in place for about a second or two
- Using the rear buttons on the steam controller helps a lot with double jumping
- And then it turns into tappy chicken
- The platforming is actually pretty fun. The boards are just a little too unvaried for my taste
- I have no strong feelings one way or the other
- Oh look, it’s a youtube-bait rage platformer.
- There is no skill involved here.
- All it takes is 5% of memory and 95% of trial and error.
- After 10 minutes of playing this game I had my opinion “set in stone”, as it were.
- I only played to the one hour mark for the sake of the Chairs.
- Steam says I played over 100 minutes, but that’s because I Alt+Tab’ed out and forgot it was running.
- This is one of those platformers that brings absolutely nothing new to the genre.
- It’s just regurgitating tropes and borrowing mechanics wholesale from other, much better, games.
- Hell! It even has what can only be described as Flappy Bird segments, on some of the levels.
- If you want me to care about your hipster pixel action platformer, you better do something different.
- Like Risk of Rain. That’s a good game! Go play that instead.