Amazon Cryes! Rocket League gets delayed, P.T. comes to Linux, and Steam accepts magic internet money? Then XCOM® 2 faces the CHAIRQUISITION! All this, plus your hate mail.
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Links
Steam
- http://steamcommunity.com/groups/SteamClientBeta/announcements/detail/907842849554681945?
- https://www.reddit.com/r/Steam/comments/44sgnm/bitcoins_in_steam_coming_soon/
- http://steamspy.com/app/270880
- https://www.reddit.com/r/Steam/comments/44yl24/how_a_whole_language_of_the_steam_translation/
- https://www.reddit.com/r/RocketLeague/comments/44ziya/rocket_league
- https://steamcommunity.com/app/200510/discussions/0/846960628563773260
- https://twitter.com/icculus/status/697820565869084672
- http://pcgamingwiki.com/wiki/Engine:Unreal_Engine_3
- https://www.patreon.com/linuxgamecast?ty=h
News
- http://www.nvidia.com/download/driverResults.aspx/98373/en-us
- http://www.pcper.com/news/Graphics-Cards/EVGA-Releases-GeForce-GTX-980-Ti-VR-Edition
- http://aws.amazon.com/lumberyard/
- https://pbs.twimg.com/media/Caz70HgWAAAGV-V.jpg:large
- https://www.reddit.com/r/Games/comments/45i65b/the_dev_behind_zsnes_will
- https://jedlondo.itch.io/punity
- http://www.geek.com/games/gametrailers-closes-up-shop-after-13-years-1646817/
Review
Hate Mail
Special thanks to our patreons
- Mneuro (shuffled some stuff around)
Steam News:
NVENC
http://steamcommunity.com/groups/SteamClientBeta/announcements/detail/907842849554681945?
- The controller configuration for a game can now be edited from its desktop library context menu
- About fucking time
- And it fires up BPM, resizes it to a tiny window and brings you to the controller configuration screen
- The NVENC thing intrigues me. Sure it’ll improve performance on the streaming source’s end, but what about on your steam link/box?
- Well, they could finally enable online streaming for your boxen.
- Yeah, Steam Broadcast will probably be their endgame with this. Hopefully!
- NVENC seems preferable to either pure NVFBC or NVIFR.
Magic internet money
https://www.reddit.com/r/Steam/comments/44sgnm/bitcoins_in_steam_coming_soon/
- Not the worst idea in the world. Especially considering their region locking and the lack of currency availability.
- I wonder if they will region-price
- They’d probably just tie it to the regional currency.
- I wonder if they will region-price
- WHAR DOGECOIN
- Coinye or GTFO
- Why Venn, I had no idea you liked Fish sticks
- Coinye or GTFO
- Another way for VALVe to line their pockets with sketchy conversion rates and pointless regional pricing…
They see me rollin
http://steamspy.com/app/270880
- Playtime total: 10:28 (average) 06:45 (median)
- The sales look good, but because of that playtime, I want to see this graph in two weeks time. Will we see a downward slope?
- Survey says…probably
- They did get around to replying to my e-mail… With a single key.
- Might do a Stool Tribunal (name suggested by Jordan).
Lost in translation
https://www.reddit.com/r/Steam/comments/44yl24/how_a_whole_language_of_the_steam_translation/
- Using a token system?
- That’s a fantastic way to kill quality in favour of quantity.
- I was part of the Portuguese STS for almost a year until the Portuguese head moderator went awol and my account was eventually suspended “due to inactivity”, while I had spent all my tokens submitting translations and was waiting on approval.
- Can’t say I’ve ever bothered to go back, maybe for the better.
Didn’t you lot say Steam was making /w the port?
https://www.reddit.com/r/RocketLeague/comments/44ziya/rocket_league
- Y’alls FKRS need to pull a Summer.
- You lot have never developed a game that printed money.
- This one did; go hire someone and get this shite done.
- UE3 games don’t exactly take moon-tech to get running on the Linux.
- I mean, it’s not surprising. A lot of games have dumped linux/mac support in lieu of the more lucrative console port. The Grand Nagus would be proud
- He ain’t here though. We are though and we’re pissed.
- If this thing ever gets released, I’d really like to see a post mortem to understand what in the fuck actually went wrong
- They developed it for Windows only. That’s what went wrong.
- That goes without saying. I want the specific linuxy bits though
- They developed it for Windows only. That’s what went wrong.
- Seeing as the game released in July 2015, and having been in Early access for a few months before then, it’s probably safe to assume development started at the end of 2013.
- By that time, Steam for Linux was already a thing. Still, they chose to develop it solely for Windows.
- The issues the porting teams ran into were probably the result of dirty hacks and shitty programming shortcuts that were required to make UE3 behave.
Speaking of UE3
https://steamcommunity.com/app/200510/discussions/0/846960628563773260
- So saith the ickybutts
- If you want to give these a whirlybird for XCOM 2, look at ~/.local/share/feral-interactive/XCOM2/XComEngine.ini
- Adjust for your UE3 game of choice
- Here’s all of that and more:
News:
361.28
http://www.nvidia.com/download/driverResults.aspx/98373/en-us
- GLVND libraries are disabled by default due to potential weirdness. There’s a command line switch in the drivery-do enable it if you’re feeling adventurous
- Funnily enough, the weirdness has to do with devs doing sketchy shit that the nvidia driver supports, but that isn’t really supported in openGL proper
- Every Source game is outright broken with the GLVN Driver.
- The only way to get them to work if you installed with those is to pass:
- __GLVND_DISALLOW_PATCHING=1 %command%
- to each game’s specific launch options.
- Also, you can’t use the __GL_THREADED_OPTIMZATIONS=1 variable or games will outright crash as well. (Unless you use the disallow patching variable as well.)
- This is a problem since a few select games on Steam use this variable to try and get better performance.
Because goggles
http://www.pcper.com/news/Graphics-Cards/EVGA-Releases-GeForce-GTX-980-Ti-VR-Edition
- Comes with a neat little 5 ¼ Bay with an HDMI and 2 USB 3.0
- RIP boxen with chassis that have doors covering the front
- At least, it’s a way to make use of those bays in the age of non-physical media.
- Also a wee more expensive than the 980TI Proper
- I remember reading the Oculus requirements and, at minimum, you’ll need 3 USB 3.0 ports. So they’re 1 short.
- Bzzt! Only requires 2X.
- Right, you only need 4 if you have both the hand-thingies and the external trackers
- Bzzt! Only requires 2X.
Lumberjack
http://aws.amazon.com/lumberyard/
- “Lumberyard currently supports PC, Xbox One, and PlayStation 4. Mobile support for iOS and Android devices is coming soon, along with additional support for Mac and Linux.”
- Also
- Man, I wish the iTunes user agreement had a similar clause. How else am I supposed to construct my ipod-based anti-zombie weapon
- I look forward to an upcoming blog post, titled “How my small Indie game cost me $20k in AWS fees”
- This is apparently based off of bits and pieces of cryengine that Amazon acquired or licensed
- This is Cryengine /w AWS and Twitch packaged with.
- Will it hard lock your desktop whilst streaming? Tune in to find out!
- Actually, what does “AWS integration” even mean? Content caching through s3? Dynamic game servers through EC2 and Elastic scaling? Some crazy remote processing stuff for lower end systems?
- That last one would make sense if you take into account that android game console Amazon was developing a while back.
- This is Cryengine /w AWS and Twitch packaged with.
- One big thing for developers is the free twitch integration that comes with the engine.
Z$NE$
https://www.reddit.com/r/Games/comments/45i65b/the_dev_behind_zsnes_will_soon_be_charging_money/
- First thought “ZSNES is still being developed?”
- The second one was something along the lines of “Bwahahahahaha!11!” and “good luck /w that”
- “The Dev behind zsnes will soon be irrelevant in the emulator scene” – There, ftfy.
- I always used snes9x.
PuniTy
https://jedlondo.itch.io/punity
- Ah PT, the only Guillermo Del Toro/Hideo Kojima Silent Hill game we’ll ever get. Oh the mammaries’
- It’s a neat little student project.
- This is a remake of the one they pulled from PS4, right?
- Yup
RIP
http://www.geek.com/games/gametrailers-closes-up-shop-after-13-years-1646817/
- AdBlock haters, like Total Biscuit, claim that it was people using adblock that cut their revenue down so much they had to go out of business.
- Personally, I think most people didn’t really care for Game Trailers.
- They had like 2 shows that I didn’t hate, Final Bosman and Baddest Games. The latter died off long ago, I can only hope the Bosman goes to Patreon and continues his work.
- As far I’m concerned, it was a good time to cut their losses and nuke it. Let it go with dignity, internet… just let it go!
- The employees found out when the parent company told the public #brutal
- #birdculture
CHAIRQUISITION:
– Nooope
– Not sure if want
– Check it out
– Shutupandtakemymonies
Game: XCOM 2
Webzone: http://store.steampowered.com/app/268500/
Devel: Firaxis Games/Feral Interactive
Engine: Unreal Engine 3.5
Price: €49.99 / USD$59.99 / CDN$79.99
Wazzat: XCOM 2 is the sequel to the award-winning strategy game, XCOM: Enemy Unknown. Twenty years have passed since humanity lost the war against the alien invaders and a new world order now exists on Earth. After years of lurking in the shadows, XCOM forces must rise and eliminate the alien occupation.
Mandatory US Disclosure: They sent us keys
Makes with the working
V-
- Technically… it “runs”
- Hangs on turns to the point of wondering if it froze.
- Speaking of
- The lag in multiplayer makes single player hangs look like the FK mothering Flash.
- Load times… wow, really?
- Camera will sometimes focus on an empty area of the map while the aliens make /w the moving.
J-
- FMV scenes are super choppy.
- Game is pretty terrible at UHD
- It’s pretty buggy brad
- You can skip the loading after completing a mission by hitting caps lock. The fuck?
- Multiplayer is buuuuuuuuuuuuusted
P-
- I suppose the only thing I can really add to this is that at least it didn’t crash a single time for me
- Like Venn I did find myself wondering if it had Hard-Noped at several points, but it always eventually came back.
- One thing I noticed is that out of the 8 cores in the FX 8370E, it pegged 1 at 100%, 6 somewhere between 20-40%, and there’s always one core not being utilized.
Total-
Shiny / Sounds
V-
- Granted, it looks better than XCOM:EU but not that much better.
- That’s not necessarily a bad thing since the XCOM:EU looked a bit alright.
- The first thing you might notice it Daylight! In my XCOM! YAY!
- Maps are still hella detailed and that goes double for the playable soldiers.
- Speaking of, they have put the uncanny-valley-o-tron 9000 on 11.
- Jordan is going to cry about the overall look but considering Aliens curb-checked old Mother JASOOM… it fits.
- It’s XCOM baby, so audio is top notch along with the voice talent.
J-
- This is personal preference, but I like the art style of XCOM over this one. Everything seems kind of grimy in this.
P-
- Framerate issues aside, this is a very good looking game.
- It’s also a very good sounding game. The voice is great, as usual, and (albeit limited) the choice of voice sets for your soldiers is also pretty damn well done.
Total-
Control
V-
- Everything worked ¯\_(ツ)_/¯
- ….minus the Nintendo Power Pad.
J-
- Keyboard is identical to the first game, so it loses no points for that
- Steam controller on the other hand, with the official config from firaxis…
- Nope. Nope. Nooooooooooooooooope
- Nope. Nope. Nooooooooooooooooope
- If you’re going to encourage using the damn steam controller, you best make sure that your configuration works
P-
- More than once did I click to move a character to a given location the game indicated it would only take 1 turn to get there, and the moment the character started moving they’d say: “Double time!” or “Running” and my turn would be over.
- If I had never played XCOM EU or EW before, I’d just blame that on my noobish-ness
- That’s not the case, though.
- Something is very wrong with the input feedback on this game.
Total-
FUN
- It’s XCOM….2. So if you enjoyed the first one you’ll find this a bit of alright as well.
- It introduces a neat stealth mechanic that (when it works) allows you to set up some straight up traps of nope! It’s glorious…. when it works.
- New tech, MECH suites, drones, and BRAIN HACKING!
- What’s not to love? Well, a couple things.
- Aliens still get free movement when discovered.
- That’s bullshit, has always been bullshit, and will continue to be just that, bullshit.
- Now, on the topic of bullshit.
- Most of my soldiers Eulogies read something along the line of: Grabbed by a snake, Killed by a bug.
- Seriously, Vipers can straight up grab your arse through walls when they’re not busy DRAGGING YOU UNDER THE MAP.
- But at least you can defend yourself, right?
- Well, that’s trickier than you might think since all available soldiers consist of rejects who flunked out of the Empires accuracy proficiency training programme.
- Even if you manage to nope your target don’t get too excited because…
- This game loves surprise skull-fuckings.
- Not your standard run of the milFinal – l difficulty enhancement shite.
- Oh, heavens no.
- Straight-up one move away from the target when two random baddies show up and one shot two soldiers.
- Busted as it is, i’ve still managed to pump 9+ hours into it.
- Fuckery aside It’s still a proper bit of fun.
- Well, if you don’t mind paying $59 wet-stinky-cashes for what is essentially an early access title.
J-
- Definitely has the same time sink factor that Enemy Unknown/Within has
- Run from all the UFOS!
- I definitely had fun playing it. The added depth from Xcom is a nice addition
- I was grinding my teeth at work yesterday because I had to stay late and couldn’t play more of it.
- The surprise skullfuckings aren’t fun, but that’s what autosave is for.
- Whoof those UFO missions
P-
- There’s an awesome game in here, somewhere
- It’s just a shame that it’s buried in layers and layers of shitty performance and non-optimization.
- In a way, this kind of bullshit sort of makes me wish parallel computing had become a thing, instead of the single core worship we have goin’ on.
Total-
Hate Mail:
Show
http://slexy.org/view/s20ykebJ4J
- I think if Venn’s favourite band came to town, we’d have a bigger problem. Zombie Pete Steele don’t fuck around
Alva
http://slexy.org/view/s2KNE4Kw0i
- I can’t download it. All I get is a 0 byte file