Valve turns 20! Daggerfall goes native, Fez picks up speed, and is Deus Ex: Mankind Divided really coming Linux? Then The Girl and the Robot faces the CHAIRQUISITION! All this, plus your hate mail.
Colour key: Venn Jordan Pedro Empty
- And now they make hats.
- Gotta love the steam machines listed as part of their “accomplishments”
- I’m kinda shocked that was listed.
- Controller, Link, VR… sure
- WHAR SWIMMING POOLS FULL OF MONEY?!?
- The depot has the game data, binary, and DLC.
- Considering the performance issues on babbys first OS I doubt we’ll be seeing it any time soon / ever.
- Squeenix has show more support for Linux than VALVe as of late.
- I love me some cyberpunk. I sure hope they don’t pull an arkham knight with it
- And of course, SteamDB != Hard fact
- Just what Linux needs… microtransactions in a full price AAA game
- Any triple A is better than none
- Had the same requirements in January.
- Did someone on the Reddit just discover this or something?
- Shadow warrior with Online Co-op? Yes please
- Will all the characters be named like Wang, Dong, Dick and Jimmy?
- Procedurally generated levels… in a full 3D game… we’ll see how that works out.
- Segfaults OOTB.
- Fix: LD_LIBRARY_PATH=”” %command% -Michael Wood
- Love me some worms… but not $30 dollars worth of love
- Curious about “innovation”
- Y U NO Worms Crazy Golf?!?
- Now linux backers can feel the disappointment
- I’m not buying it for $20.
- Get it down to 9.99 and you might catch me on a weak day.
- Maybe they’ll get desperate enough to stick it in a humble bundle
- I’ll stick to Mega Man 2 on RetroPi
- Still loads at the speed of smell.
- It can almost hit 60 so, progress?
- “To be announced” bodes well
- Still, I’m actually looking forward to this one. And I’m equally looking forward to the disappointment boner this will be when it never gets released.
- Played this one in my cousin’s basement back in the PS2 era
- 120 hours of game, easy, more hidden stuff than you’ll ever find
- Linux needs some real jRPGs
- Isn’t that like adding a crafting mode to Distance?
- Morticia isn’t going to like that one
- Also, wasn’t that last update supposed to be the LAST update?
- Fish may have given up, but his programmer sure hasn’t
- EA backer backlash in 3.. 2..
- GOLD FOUNTAIN ~ $4.99
- That, that was the weakest game unlock in recent memory.
- You don’t need to tell me twice. Solitaire? Seriously?
- Nuclear Throne is my crack. I just can’t stop… and now I have an extra key!
- I know Strider’s going to want to plagemarize this
- It’s GPL3 which is totally compatible with the ??? license Lutris uses ;-)
- Now you too can have Happy Fun Seizure Keyboard time!
- Caution: Happy Fun Seizure Keyboard may suddenly accelerate to dangerous speeds.
- Happy Fun Seizure Keyboard contains a liquid core, which, if exposed due to rupture, should not be touched, inhaled, or looked at.
- Do not use Happy Fun Seizure Keyboard on concrete.
- Fully featured. Feature not available
- The FKR runs.
- Don’t give a damn about what resolution you choose.
- The models are so low poly, I don’t think high-res does anything any favors
- Again, I don’t really see the point in reverse engineering a DOS game in unity. Seems a little overkill
- I was kinda with this guy until that last bit.
- Unfortunately, it’s true. Artists have to eat, and as such they need money for their work
- Once you add money to a free open source project and start paying people for work, things can get ugly
- I think they have the right idea, just keep asking around and someone will help out eventually
- So what this do is implement d3d9 calls in vulkan, with the intent that you replace the application’s direct3d library with it
- Because Wine will have Vulkan passthrough, the idea is to offload all D3D calls to this dll and have the work be done directly via Vulkan
- Guy has a roadmap stretching to 2020, so this is probably far from done.
- Claims to have 75% native performance
- I couldn’t find any actual demo apps using it either, which made me wonder
- Still seems like a good idea… as good as toGL anyway
– Not sure if want
– Check it out
Game: The Girl and the Robot (keys in doc)
Devel: Flying Carpets Games
Wazzat: The Girl and the Robot is a third person action/adventure game set in a fairy tale world where you take on the role of a young girl trying to escape from a castle ruled by an evil queen.
Full Disclosure: They sent us keys
Makes with the working
- It thought about hitting 60, once.
- Scream of nope.
- Unity scream of nope in 2016? Minus 2 Chairs
- 2016: -2 chairs
- 2017: -3 chairs?
Shiny / Sounds
- Welp, it looks exactly like their Kickstarter video… from 2013.
- Well, not exactly, they added constant blue blinking texture goodness.
- No turning animation (place camera over head and move L/R)
- I almost want to draw the skeletal structure of little miss FK human proportions.
- The animation rigging is placeholder at best, hilariously bad at worst.
- Dat pixelated skybox.
- However it’s easy to ignore when you are focused on all the jaggies.
- Random piano music but that’s it.
- Oh the texture issues
- I’d give it a little more than dreamcast quality. Maybe early PS2
- The soundtrack is there, but it’s barely noticeable
- UHD Dreamcast
- Ran almost the same at 1080p and UHD (15-60 ferps)
- What is up with the fluttery blue texture thing that happens on the player characters?
- Jump, then try to turn.
- Camera only follows while running.
- Fighting is absolute shite.
- Seriously, outside of blind luck you will get skull FKd if two or more baddies attack you.
- Fighting sucks
- Context sensitive X button is lacking
- Had to use steam overlay to map right click to the trigger button so I could aim.
- Go go steam controller!
- Try to block. It seems to work okay… except in combat.
- COMBAT === BAD
- on the 360 controller:
- RT maps to move left
- LT shows in-game as “aim” but it’s mapped to the select button
- That’s where the FKR is? #TIL
- D-pad left/right map to move forward/back… wat.
- Steam controller:
- Used the generic 3rd person over the shoulder config
- Worked exactly like the x360 controller except the grip buttons were run and jump which was nice
- All the controls are there, so it’s not completely busted
- No way am I using the Unity Control Config screen of 3xNOPE to fix anything
- Remember walking into that empty arse-town?
- Was anyone elks waiting for ranger Rick to run by looking for Coral?
- Yeah, that’s when it really sunk in.
- At launch it looked hella beta but that town screams unfinished prototype shipped as a finished product.
- It’s bad enough this was all the Kickstarter backer received after a 38K successful funding.
- Selling it as a baked game on the Steam is just a dick move.
- I get that this game is going for the Ico sort of gameplay
- But it fails at it
- The controls are borked, the graphics aren’t that good and the gameplay just isn’t engaging
- The teamwork aspect was okay
- The puzzles weren’t very challenging
- Graphics are seriously dated
- The world is completely empty and non interactive
- My little nephew played earlier and he had a better time with it than I did
- DON’T LOOK AT ME
- There is actually a PSVR Demo in ontario, but that’s quite the outing
- Still, in terms of experience, you’re not beating a 1080 with an i7 or whatever Zen bullshit AMD is pulling out with two PS4s
- It’s the same Jaguar, just made with a smaller process and upped clocks
- Having some experience with VR, it is _very_ demanding and I’m not sure how well the refreshed 4 year old laptop hardware will handle it