Your intrepid heroes race Walter White, throw controllers, and develop a crippling fear of people whose last name begins with W. SpeedRunners faces the CHAIRQUISITION!
Devel: DoubleDutch Games
Engine: Chameleon (Custom)
Price: 16.99 CAD
Wazzat: Cut-throat multiplayer running game that pits 4 players against each other, locally and/or online. Run, jump, swing around, and use devious weapons and pick-ups to knock opponents off-screen! One of the most competitive games you’ll ever play.
– Not sure if want
– Check it out
Makes with the working
- Holds well above 60+ FERPS at 1080 and 2160.
- Rumble will flip the hell out but you can nope it.
- It can be hella fussy about changing resolutions in windowed mode.
Shiny / Sounds
- Every time you hear someone say stylized take a shot… stylized.
- Seriously, I really dig an art style that is best described as retro minus the hipster pixels.
- Clean detailed backgrounds and unique characters each with their own animations.
- The background noise has a Kill Bill vibe to it and the sound effects get the job done.
- I would normally give something like this three Chairs but alas, I can’t.
- Because you put Walter White in a chicken suit.
- SO YOU GET FOUR!
- The comic booky characters are great looking in the game. But the comics you get for beating chapters are fucking terrible looking. What is up with that?
- The music is certainly there, but I find myself paying less attention to it when I’m trying to not fall offscreen and time my rope shots perfectly
- The tempo is good though and it gives a sense of urgency. Fits
- Everything is heavily stylized.
- But some backgrounds on some of the levels have exactly the same color as some of the characters.
- I lose track of my character, every now and again in some levels. Especially when the camera zooms out because someone is getting left behind.
- The music is pretty good.
- It’s not going to blow your mind, but the high-tempo beat really does help with giving you a certain need for speed, as it were.
- Everything works OOTB /w the Xclone
- Tight controls are tight
- This game requires tight controls and delivers.
- Run, jump, swing, slide, yell, throw controllers, and develop a crippling fear of people whose last name begins with the letter W!
- Or as we call it here at L.G.C. “prom night”
- I decided to learn the rope-organs playing the story mode.
- Where you face off against four bosses, each with four zones mixed with four difficulty levels… of pain.
- Sweet, sweet, addictive pain.
- Seriously, I spent two days on-and-off working my way up to level HARD and only managed three (possibly four) rage nopes.
- Even then, I came back for more.
- Then I rang up the lads and we put in a few hours of competitive name calling a.k.a. multiplayer.
- It was a FSM damned blast since we all started from naught, and over the past few weeks we’ve went from bumbling about to bumbling about slightly less.
- Using this new found confidence I decided to have a go at a ranked match… and things went a bit south.
- Why? Because matchmaking sucks floppy donkey balls.
- My first match was with a lad who immediately noticed the rank imbalance and promised to take it super easy.
- I was thinking “pfft!” but yeah, she (or he) ended up waiting on me… several times.
- My second attempt at ranked was met with three other high-level players who outran me in 45sec or less.
- Yeah, floppy donkey balls.
- But if you have some mates (IRL or online) and want a proper party game give Speed Runners a look.
- This suffers from the same problem that Towerfall, Payday 2 and Action Henk have
- Once you play multiplayer, single player is just completely boring
- This game works when you have friends that you can compete and shit talk with
- Ranked multiplayer might be a killer feature when you want to try to trim milliseconds off your run, but it doesn’t do it for me
- Still, the fact that it supports any combination of local and remote players makes this perfect if your friends are all fake internet people
- The level design is top notch and the powerups add just enough chaos to make things interesting
- Combine that with tight controls, and you get a rollicking party game that is sure to end in one person chasing another IRL
- It has a token single player campaign just so you can unlock the basic skins and maps.
- But that’s not where the meat of the game is.
- This is a party game.
- There’s no way around that.
- It shines when in a social context and the fact you can mix couch multiplayer with online multiplayer just makes it even better.
- Mechanically speaking, it’s a 2D platformer where the aim is to go faster than your opponents.
- It’s everything a multiplayer Sonic game should have been and never was.
- I still have nightmares about Sonic Racer on the Saturn.
- The narrative here is completely unnecessary, but it is still very much there.
- The aesthetics fit the game perfectly. They’re very simple, but then again so is the game.
- And simple is often good. The less time you spend on superfluous bullshit, the more time you spend on what it is exactly that compels people to play your game.
- Still, I can’t give it 4 chairs.
- To no fault of the game. I’m just not a sociable person.
closest game to almost reach 4 chairs!