Deus Ex is coming to Linux! Steam cracks down on reviews, CRYENGINE chooses Vulkan, and NVIDIA GTX 1080Ti specifications get leaked. Then AM2R faces the CHAIRQUISITON!
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Steam News:
Colour key: Venn Jordan Pedro
Steam reviews
http://store.steampowered.com/news/24155/?snr=1_550_552
- I was wondering how Vendetta – Curse of Raven‘s Cry managed a “mixed” review.
- This also prevents reviews from Humble or Kickstarters from being counted.
- I can see this being a mixed blessing. Stops devs from reviewspamming, but removes the voices of cheap gamers who like their humble bundles.
- Still, the ability to filter the reviews does something to mitigate the issue. Something…
- Basically, your reviews don’t count unless Steam gets a cut.
- It also makes it so we and other outlets who get keys from the devs/publishers, can’t influence the Steam rating.
Dev reviews
http://www.gamasutra.com/view/news/281261/Devs_react_Valves_Steam_key_crackdown.php
- Most devels get why it’s being done but agree it’s a daft way to go about it.
- Alexis Kennedy brings up a good point. Valve might reverse this if enough outcry is present
- Na, this is VALVe trying to get out of using humans. They never back down from that.
- Notice how most of the shovelware games that came out this week are sitting /w 0 reviews.
- This right here is exactly why I agree with VALVe’s move.
- It does in fact curb some legit reviews, like 3rd party shop purchases and kickstarters.
- Those people effectively payed for the game and their opinion is about as “legit” as people who bought it on Steam itself.
- I feel like the good outweighs the bad, here.
- And if it does take a major outcry to get VALVe to screech back on this, I’m not seeing it happen.
- And it does make sense for the store owner to value the opinions of people who bought the goods on that specific store.
- I sense the possibility of some key tracking software coming down the pipe.
The Big Announcement
http://www.feralinteractive.com/en/games/deusexmd/story/
- I am jack’s complete lack of surprise
- “Later this year” You gots three months, Brad.
- Could also be code for “if we can’t hit our deadline they’re going to Arkham Knight the fucker”
- But I mean, who gives a shit about release dates anymore. The mercurial nature of software development means that they are really just best guesses
- People bitching about Denuvo in 3.. 2..
- I’ve already seen people bitching about the telemetry the game collects
- Everything you do in-game, from button presses, cutscene or dialog skips, etc., is sent to Square Enix.
- Which is probably not ironic, given the issues the game tackles.
Rocket Fix
http://steamcommunity.com/app/252950/discussions/2/350541595120148519/
- Seems to have fixed both the lack of AA and the framerate cap.
- Remains to be seen if it still crashes and/or freezes at specific points.
- Still nopes randomly if it feels like you’re taking it for granted.
- Runs without issue on this end minus starting in a minimized window.
Worms of Massive Buggery
http://steamcommunity.com/app/327030/discussions/0/343786746000265586/
- Still have to keep the export LC_ALL=C and the export PULSE_LATENCY_MSEC=60 in the Run.sh file for the game to work properly.
- Did they fix the little Fedora bug?
- They did not. Still 1 Chair
- Which kind of pisses me off. I totally wanted to play that fucking game
You don’t say
http://store.steampowered.com/app/527340/
- So someone was playing metal gear solid and thought to themselves “Man, all this epic storytelling and challenging gameplay is really weighing this series down. Let’s strip it to the basics: Chasing people around in cardboard boxes”
- For Five bucks, this could be good aftershow bait
Good idea Bad idea
http://store.steampowered.com/app/521340/
- Speaking of aftershow bait
- ^
- Game starts you off with 200 questions. For another 500 you gotta shill out about tree-fiddy
News:
Xfactor
http://www.overclock3d.net/news/gpu_displays/nvidia_gtx_1080ti_specifications_leak/1
- This week on rampant speculation.
- Slower clock but more nodes.
- That’s cute. They’ve binned a slightly less crippled Quadro P6000
- Remains to be seen what the MSRP is going to be like.
- Because if this turns out to have the same price/performance delta between it the new Titan X as the 980ti did from the old Titan X, most people won’t touch it.
- I think NVIDIA learned from having the 980Ti match the TitanX.
- It’s nice to see they also went back to the 384bit memory bus, that was the one reason the 780ti would curb stomp the 970.
- We’re missing the big question on everyone’s minds though
- Can you throw more than two of them in SLI? I have about 3 grand to burn and I want all the performance I can get on….doom 3?
- And Serious Sam 3. How could you forget your favorite game also supports SLI on Linux?
- Can you throw more than two of them in SLI? I have about 3 grand to burn and I want all the performance I can get on….doom 3?
GG Epic
http://venturebeat.com/2016/09/15/epic–games–awards-100000-for–unreal–engine-4-projects/
- Rite of Ilk, Research and Destroy, All Walls Must Fall, Kabounce, Allright Rig, and MEG 9 will split $100,000.
- Epic has set aside 5 (pinky finger) million in grants to spur UE4 adoption.
- While handing out money doesn’t hurt adoption, UE4 was already in a pretty good situation to begin with
Spock Cry’s
http://www.dsogaming.com/news/cryengine-5-3-with–vulkan–support–coming–in–mid–november–cryengine-5-4-will–support–dx12-mgpus/
- Vulkan first, DX12 whenever.
- Makes sense. Lots of android devices that people like to play games on. And they support DX12 bruh. Right? Right?
- The release is coming in november, so don’t get too excited just yet
ioGL2
https://ioquake3.org/2016/09/11/were–updating–ioquake3s–graphics–renderer/
- IOquake3 always had a pluggable graphics stack, so this is just updating it to openGL 3. Their naming is very confusing
- Why not vulkan, you ask? That’s a damn good question.
Someone needs a marketing department
https://supersmashinggreatgames.com/foreveracers/
- It’s in early development
- Had a chance to play with Terry on Sunday evening: https://twitter.com/UnaccountedFour/status/775102017710809088
- That’s nice, did you manage to try the game? #NTTAWWTYour ‘rekt’ status:
SDLUnity
https://twitter.com/natosha_bard/status/776462990401036288
- Sister Na’tosha is preaching the good word
- But will it end the scream of nope? Stay tuned
- Oh look, you’re doing something you should have done in the first place.
- Sometimes baby needs to touch hot stove to learn not to touch hot stove
CHAIRQUISITION:
– Nooope
– Not sure if want
– Check it out
– Shutupandtakemymonies
Game: ASMR2
Webzone: http://metroid2remake.blogspot.com
Devel: Milton Guasti
Engine: Game Maker Studio
Price: You have to install Lutris. Quelle domage
Wazzat: AM2R, short for Another Metroid 2 Remake, is an unofficial enhanced remake of Nintendo’s Game Boy game Metroid II: Return of Samus. It includes several new features, including redone graphics and music, a map system, and new areas and minibosses.
Makes with the working
V-
J-
- If you want to run this on a newer version of fedora, you need the to do the following after you extract the game (requires an older openssl ABI for some retarded reason):
- Download https://archives.fedoraproject.org/pub/archive/fedora/linux/releases/17/Everything/i386/os/Packages/o/openssla-1.0.0i-1.fc17.i686.rpm
- Extract the package to a safe directory “mkdir rpm; cd rpm ; rpm2cpio openssl-1.0.0i-1.fc17.i686.rpm | cpio -ivd’
- cp lib/libcrypto.so.1.0.0.i $AM2R_DIR/libcrypto.so.1.0.0
- cp usr/lib/libssl.so.1.0.0.i $AM2R_DIR/libssl.so.1.0.0
- Launch the game with LD_LIBRARY_PATH=. ./am2r
- Everything works great after that. 2 Chairs for the effort required though
P-
Total-
Shiny / Sounds
V-
- Hipster-pixel perfection.
- This is what’s possible if you target what games actually looked like.
J-
- They wanted this to look like super metroid. Mission accomplished
P-
- They set out to make a game which looks and sounds like an improved version of Metroid 2.
- They succeeded.
Total-
Control
V-
- Worked OOTB /w the Xclone controlla.
- I don’t like the micro-freeze of forward movement after each jump.
J-
- It works with the steam controller using sc-configure
- However, as you’ll discover quickly, this is a game that requires a d-pad
- So one seeks out the controller with the best quality D-pad, the sony dualshock
- Unfortunately the game doesn’t recognize it. Or any of the third party xbox controllers I have
- It does recognize my old raged-on 360 controller, and that works fine. The controls feel a bit muddy sometimes. And I’d REALLY like that PS4 Dpad
P-
- Doesn’t work with the Logitech F310 or the SHIELD controller
- Managed to get it to work with sc-config, as per Jordan’s notes.
- But even then it’s not ideal because there isn’t a proper D-Pad and neither the analog nub or the left areola give you the same sense of precise feedback.
- Tried playing the game with the keyboard until it was painfully obvious I wasn’t enjoying the time I spent playing it.
- But more on that later.
Total-
FUN
V-
- If you enjoyed the original Metroid ( the only one I ever played/owned) this will hook you, ard.
- If you didn’t enjoy the original Metroid you are damaged, rendering all of your opinions invalid.
- You don’t play a game like this looking for innovation. Quite the opposite, really.
- You play a remake/ohmage (and judge) on the devels ability to recapture what made them so damn special in the first place.
J-
- The game that best exemplifies a perfect remake is Pokemon Heart Gold and Soul Silver
- It didn’t take away anything from the previous games, just added new stuff and made the existing shit better
- I feel that this game sort of misses the mark. That I feel the same way playing this game as I would playing actual metroid 2
- Mind you, having never owned metroid 2 on the gameboy, I can’t really vouch for how apt a comparison this game actually is
- It’s not a bad game by any means, but it just feels like a gameboy game with prettier graphics
- And muddier controls
P-
- I have mentioned that I’m tired of 2D platformers before, haven’t I?
- I will excuse it if it does something different, like Starbreak, Salt & Sanctuary, or even Awesomenauts.
- Each of those examples of games I just mentioned are 2D platformers which outside of the typical platforming mechanics, they add something else to the mix.
- Starbreak is an “MMO” of sorts, Salt & Sanctuary has the whole Dark Souls clone going for it and Awesomenauts is a MOBA.
- The 2D platforming is just a stepping stone in those games for the rest of the mechanics.
- Now I know what you’re going to say “But Pedro, Metroid is a classic. It was this series and others that refined the platformer genre.”
- And I’d agree with you.
- Except we’re not throwing chairs at Metroid 2, we’re throwing chairs at a fan remake.
- As such, I can’t help but feel like this would have been time better spent in a new game.
- Take the Metroidvania subgenre and the platformer mechanics if you must, but do something original or at the very least different with your limited time on this planet.
- I used to enjoy platformers. I loved Castlevania on the Mega Drive, I loved Symphony of the Night on the PSP, I beat Alex Kidd in Miracle World on the Master System.
- But those were the days of technical limitations. Those platforms had severe technical limitation which people were forced to get creative to work around.
- A fan remake of a gameboy game for PC which adds very little of notice, is the literal antithesis of creative.
- In fact, I don’t even see why Nintendo would waste time and money DMCA’ing this project when it literally does nothing other than fuel the nostalgia-riddled people, who’d rather reminisce about the time when their bones didn’t creak and had the brain cells to appreciate something new.
Total-
Final –
Hate Mail:
XxX
http://linuxgamecast.com/bradley/?4G88GNQ
Full Monty
http://linuxgamecast.com/bradley/?MjXRljX
- Yes! Hang me on your wall!