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Motörhead comes to Linux! Valve sorts a 10 year old bug, The Dark Mod hits 2.05, and Distance releases their 2017 roadmap. Then HITMAN faces the CHAIRQUISITION! All this, plus your hate mail.

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Colour key: Venn Jordan Pedro

Steam News:

They finally fixed the fucking hitboxes
https://arstechnica.com/gaming/2017/02/after-10-years-this-significant-team-fortress-2-bug-has-been-fixed/

  • After a full decade this is probably going to cause more problems than it fixes.
    • Something something XKCD 1172

Hitman
http://store.steampowered.com/app/236870/

  • It’s out, it’s cheap.
  • Stick around for the chairs.
  • One of the silver linings to being a linux gamer, you get all the episodic games in one big dump

Victör Vroom Vroom
http://store.steampowered.com/news/externalpost/steam_community_announcements/75836429537576398

  • Rip lemmy 🙁
  • Still, finally we get to see what this motorhead expansion was about. They were kind of radio silent after they announced it last year
  • Shame the expansion isn’t free for people who already own Vran, but these guys do really good work and therefore deserve your money.
  • All of the Motörhead members are in that bit of DLC in one form or another.
  • I for one agree with eMpTy in shatrealm where he said zombie Lemmy needs to be the final boss.
    • That would be monumentally unfair from a gameplay perspective. Not even a souped up Victor Bran-flakes could stand up to the colossal might that is the Killmeister

Civ Slow
http://steamcommunity.com/app/289070/discussions/0/144512942755435118/?ctp=27#c135509124602029681

  • “Multithreading is supported now, but not on the rendering path. Our implementation of OGL has issues with multithreading unfortunately, and we are actively looking at alternatives.”
    • I can only shout Vulkan so hard before the neighbors come a-knockin’ on my door.
  • I’m curious if they noticed the performance delta vs the windows version in QA. Either answer isn’t good
  • The big thing here is that this is not the quality we have come to expect from ass-pyre.

Launch day
http://steamcommunity.com/games/394430/announcements/detail/484538095729478398

  • This game hurts my brain-organ… in a good way.
  • The painted backgrounds are a nice touch
  • Can’t say I’m all that excited for another schmup, but they are promising a string of new levels in the coming weeks

Polish
http://store.steampowered.com/news/?appids=296300

  • I like the separate mouse sensitivity sliders, means I can bring the general sensitivity down all the way and keep the zoomed-in/iron-sights aiming from being completely immovable.
  • Is the heavy weapons guy still OP as shit?

News:

NVIDIA
http://www.nvidia.com/download/driverResults.aspx/115031/en-us

  • Mostly a consolidation of the previous beta drivers.
  • Long lived branch people rejoice! You can now get your GL_THREADED_OPTIMIZATIONS without having to set launch parameters
    • They also keep that disabled now if you’re running Xinerama.

Mesa 17.0
https://lists.freedesktop.org/archives/mesa-announce/2017-February/000299.html

  • OpenGL 4.5 support for Haswell
  • OpenGL 4.3 and improved performance on Maxwell
  • Support for the Polaris 12 AMD GPUs… which aren’t out yet.
    • That’s right, an AMD GPU family is supported in Mesa before it’s even out.
    • AMD might actually be pulling a Summer. What is this Bizarro World?
      • If there’s decent performance to be had, then maybe

4.15
https://www.unrealengine.com/blog/unreal-engine-4-15-released

  • Time to fire up the ol’ ctrl-f linux
    • Ooh! Native aarch64 support
    • Some native touchscreen support
    • Linux builds will now default to openGL 4.x
    • They’ve added some CI features like remote application start up for linux
    • Stuff will now build on ubuntu for windows. I feel a bit dirty saying that
  • There are a couple new vulkan features and bugfixes which should help with performance and debugging
  • Compile times reduced by as much as 50%!
  • Really glad to see improved texture streaming because that’s always been a dead giveaway that you were playing a UE4 game.

Distance in 2017
http://refract.com/post/157010899401/booting-up-2017

  • People are still buying the game so it might exit EA in 2017.
  • The ghost update is live.
  • Ghost cars, replay viewer, and increased online player limit.
  • Wait, they haven’t shipped the physical rewards?

TDM 2.05
http://www.moddb.com/mods/the-dark-mod/news/the-dark-mod-205-is-here

  • They’ve introduced a modular room building system to speed up content creation
  • The modules themselves have skins, meaning that they’re very reusable
  • Will it result in better levels? Dunno, but it should make them easier to create
  • They’ve optimized some lighting code that should result in a performance increase
  • You can now go above 60FPS without speeding up the game itself. THis is still in it’s early stages though.

Vibrant
https://ponce.itch.io/vibrant

  • A simple little arena shooter that might be worth a look.
  • Hey, at least it has a demo.
  • There is a bit of overlap between Vibrant and Ellipsis.
  • Ellipsis was a pure avoid’em up while this has an extra physics twist.
  • You can latch on to the other neon particles and swing yourself around them to help you pick up some speed to finish the level.
  • And you can also shoot back, this time.
  • It’s 2D richochet. Of course they had to take inspiration from the best game that valve has ever produced

Little bike
http://stolk.org/tlbtc/

  • In case you’re a little bike curious
  • Something something fixie, something something strider, something something plaid
  • IMA give you a free protip.
  • Don’t bury the DL behind having to join a G+ group.
  • Bram Stolk, we covered a game of his a long long time ago.
  • 6 Wheels and a Gun, was its name.

CHAIRQUISITION:
CHAIR– Nooope

CHAIRCHAIR– Not sure if want

CHAIRCHAIRCHAIR– Check it out

CHAIRCHAIRCHAIRCHAIR– Shutupandtakemymonies


Game: HITMAN
Webzone: https://store.feralinteractive.com/en/mac-linux-games/hitmanseason1/

Devel: Io-Interactive Squeenix, via Feral Interactive
Engine: Glacier
Price: €49.99 / $59.99 US / $59 69.99 CAD, on sale for 50%

Wazzat: Become the master assassin in an intense spy-thriller story across a world of assassination. Travel the world from France, Italy & Morocco to Thailand, USA & Japan to take out powerful, high-profile targets.

Mandatory Disclosure: They sent us keys


Makes with the working

V-CHAIRCHAIRCHAIRCHAIR

  • Hold a solid’ish 30 on medium @ 1080.
  • Now in all fairness the Windows build runs like shite according to the threads on Steam.
  • Load times are under 10sec.
  • Reasonable multithreading on my AMD 8150.
  • Running 16.04 and no system warnings.
  • ZOMG always on DRM!111!
  • One of the good things about not getting a day-1 release is Squeenix having time to backtrack (a little) on their draconian always online DRM bullsh*t.
    • You can now play offline and it no longer kicks you from the current game if your connection is interrupted.

J-CHAIR

  • Well I found a bug. Game expects an ubuntu libssl to be present in an absolute path, making it not run on any linux that doesn’t ship an insecure version of openssl
    • That’s not a bug, that’s Feral saying “Fuck you if you don’t use 16.10”.
      • Yup, and they get a big ol’ fuck you right back at them
  • Even on that other supported OS, I still had a predictable crash when attempting to load a savegame
  • In intel land, it tries to hold on to about 60fps, but usually hangs around 47-55. And a bit of the choppy chops

P-CHAIRCHAIRCHAIR

  • You can tell it’s a Feral port because it maxes out 1 core of my FX 8370E, while all the others are left doing 10-20% and performance is… subpar.
  • It’s not Deus Ex: Mankind Divided bad, but it’s not exactly good either.
  • The game lists 16.04 as a minimum requirement and I also get the unsupported system warning.

Total-CHAIRCHAIR


Shiny / Sounds

V-CHAIRCHAIRCHAIR

  • At Medium it looks a notch better than the PS4 version.
  • Unfortunately it has roughly the same frame rate.
  • Each sandbox is quite large and detailed with plenty of places to explore.
  • Character models and animation rigging get the job done.
  • I was, however, a bit put off by the sound.
  • Not the shooty killy sound effects, no, those worked.
  • I’m talking about the atmosphere… or should I say lack of.
  • It just sounds, hollow.

J-CHAIRCHAIRCHAIRCHAIR

  • It’s a very good looking game
  • All the animations are fluid
  • Like what these clowns mentioned, outside the training mission, the sound design is on point
  • Voice acting is well done too.
  • The environments are huge and labyrinthine and it’s a real treat to look at.

P- CHAIRCHAIRCHAIRCHAIR

  • Like Venn, during the first few “training” missions, the lack of background noise was… odd.
  • But once you get into the proper missions, the background noise gets spot on.
  • They actually took care to have the background noise sound different depending on which kind of room you’re in and whether it’s sound insulated or just bare stone.
  • And, even though I had to keep the shadows on medium or the FerPS would tank, the game looks really good.
  • It’s amazing how much detail every single NPC has and the stupid amount of environmental storytelling the levels are packed with.
  • I have many complaints about this game but the aesthetics ain’t one.

Total-CHAIRCHAIRCHAIR


Control

V-CHAIRCHAIRCHAIR

  • I played this with the Xclone controlla since (like Tomb Raider) using the gerbil felt like cheating.
  • Well, I should say aiming felt like cheating.
  • Seriously, if you need to nope a whole room of baddies hold down LT and use the gerbil to aim and fire.
    • It’s so delightfully unfair.
  • That said, everything worked as expected and kudos to anyone who is able to aim with the right stick.

J-CHAIRCHAIRCHAIRCHAIR

  • Oh hey! Proper prompts for the DS4!
  • And it shows the proper controlla on the controls screen
  • Everything is mapped semi-sensibly and nothing feels sluggish

P-CHAIRCHAIRCHAIR

  • So, I can’t rebind keys to a key that’s already been bound.
  • Most games will either double bind actions to a key or unbind the previous action, others even ask you if you’d like to rebind that key.
  • In Hitman, if a key is bound you can’t bind it to another action until you’ve unbound the first action.
  • I don’t know whether this is lazy or just outright asinine UX design.

Total-CHAIRCHAIRCHAIR


FUN

V-CHAIRCHAIR

  • I gave Mr. Agent 47 Pants the 2hr Pepsi challenge.
  • Granted, I’ve never played (or seen) a Hitman game before so I didn’t know what to expect.
  • However, I did see the Agent 47 movie film for theaters so I was kinda expecting some superhuman assassin badassery.
  • Yeah, about that.
  • You start out on a few training missions that teach you the basics.
  • You go through the first one twice followed by a final test that requires you to nope a chess master.
  • Done and done.
  • Then it’s off to a fashion show and the game starts proper.
  • This is where I let out an audible “FKN really” because all i’ve learned is how to be Mr. Sneaky barcode human.
  • Then I had my first proper combat experience, woof.
  • Combat in Shadow of Hordor was great, Mad Max was passable, HitMan is… bad, wait, even worse, boring.
  • Well, boring and uncharacteristic of a superhuman assassin.
  • Seriously, no combo or chain system?
  • Agent 47 is supposed to be able to nope a ROOM full of baddies.
  • FINE! I will stick to sneaking around and setting up improbable / elaborate traps.
  • This is kinda fun until one little mistake causes a cascading chain of nope that ends in me getting killed to death.
  • Until I noticed a loading screen a tip that encouraged me to Save early, Save often.
  • To which I reply to you, Squeenix, where’s the fun in that?
  • Might as well give me a rewind feature, it would save time.
  • Hell, retitle the game Live Die Repeat.
  • That said, it’s not horrible but it’s definitely negative in the challenging dimension.
  • If you’re looking for a FK around murder simulator go for it?

J-CHAIRCHAIR