Motörhead comes to Linux! Valve sorts a 10 year old bug, The Dark Mod hits 2.05, and Distance releases their 2017 roadmap. Then HITMAN faces the CHAIRQUISITION! All this, plus your hate mail.
Colour key: Venn Jordan Pedro
They finally fixed the fucking hitboxes
- After a full decade this is probably going to cause more problems than it fixes.
- Something something XKCD 1172
- It’s out, it’s cheap.
- Stick around for the chairs.
- One of the silver linings to being a linux gamer, you get all the episodic games in one big dump
- Rip lemmy 🙁
- Still, finally we get to see what this motorhead expansion was about. They were kind of radio silent after they announced it last year
- Shame the expansion isn’t free for people who already own Vran, but these guys do really good work and therefore deserve your money.
- All of the Motörhead members are in that bit of DLC in one form or another.
- I for one agree with eMpTy in shatrealm where he said zombie Lemmy needs to be the final boss.
- That would be monumentally unfair from a gameplay perspective. Not even a souped up Victor Bran-flakes could stand up to the colossal might that is the Killmeister
- “Multithreading is supported now, but not on the rendering path. Our implementation of OGL has issues with multithreading unfortunately, and we are actively looking at alternatives.”
- I can only shout Vulkan so hard before the neighbors come a-knockin’ on my door.
- I’m curious if they noticed the performance delta vs the windows version in QA. Either answer isn’t good
- The big thing here is that this is not the quality we have come to expect from ass-pyre.
- This game hurts my brain-organ… in a good way.
- The painted backgrounds are a nice touch
- Can’t say I’m all that excited for another schmup, but they are promising a string of new levels in the coming weeks
- I like the separate mouse sensitivity sliders, means I can bring the general sensitivity down all the way and keep the zoomed-in/iron-sights aiming from being completely immovable.
- Is the heavy weapons guy still OP as shit?
- Mostly a consolidation of the previous beta drivers.
- Long lived branch people rejoice! You can now get your GL_THREADED_OPTIMIZATIONS without having to set launch parameters
- They also keep that disabled now if you’re running Xinerama.
- OpenGL 4.5 support for Haswell
- OpenGL 4.3 and improved performance on Maxwell
- Support for the Polaris 12 AMD GPUs… which aren’t out yet.
- That’s right, an AMD GPU family is supported in Mesa before it’s even out.
- AMD might actually be pulling a Summer. What is this Bizarro World?
- If there’s decent performance to be had, then maybe
- Time to fire up the ol’ ctrl-f linux
- Ooh! Native aarch64 support
- Some native touchscreen support
- Linux builds will now default to openGL 4.x
- They’ve added some CI features like remote application start up for linux
- Stuff will now build on ubuntu for windows. I feel a bit dirty saying that
- There are a couple new vulkan features and bugfixes which should help with performance and debugging
- Compile times reduced by as much as 50%!
- Really glad to see improved texture streaming because that’s always been a dead giveaway that you were playing a UE4 game.
Distance in 2017
- People are still buying the game so it might exit EA in 2017.
- The ghost update is live.
- Ghost cars, replay viewer, and increased online player limit.
- Wait, they haven’t shipped the physical rewards?
- They’ve introduced a modular room building system to speed up content creation
- The modules themselves have skins, meaning that they’re very reusable
- Will it result in better levels? Dunno, but it should make them easier to create
- They’ve optimized some lighting code that should result in a performance increase
- You can now go above 60FPS without speeding up the game itself. THis is still in it’s early stages though.
- A simple little arena shooter that might be worth a look.
- Hey, at least it has a demo.
- There is a bit of overlap between Vibrant and Ellipsis.
- Ellipsis was a pure avoid’em up while this has an extra physics twist.
- You can latch on to the other neon particles and swing yourself around them to help you pick up some speed to finish the level.
- And you can also shoot back, this time.
- It’s 2D richochet. Of course they had to take inspiration from the best game that valve has ever produced
- In case you’re a little bike curious
- Something something fixie, something something strider, something something plaid
- IMA give you a free protip.
- Don’t bury the DL behind having to join a G+ group.
- Bram Stolk, we covered a game of his a long long time ago.
- 6 Wheels and a Gun, was its name.
– Not sure if want
– Check it out
Devel: Io-Interactive Squeenix, via Feral Interactive
Price: €49.99 / $59.99 US / $59 69.99 CAD, on sale for 50%
Wazzat: Become the master assassin in an intense spy-thriller story across a world of assassination. Travel the world from France, Italy & Morocco to Thailand, USA & Japan to take out powerful, high-profile targets.
Mandatory Disclosure: They sent us keys
Makes with the working
- Hold a solid’ish 30 on medium @ 1080.
- Now in all fairness the Windows build runs like shite according to the threads on Steam.
- Load times are under 10sec.
- Reasonable multithreading on my AMD 8150.
- Running 16.04 and no system warnings.
- ZOMG always on DRM!111!
- One of the good things about not getting a day-1 release is Squeenix having time to backtrack (a little) on their draconian always online DRM bullsh*t.
- You can now play offline and it no longer kicks you from the current game if your connection is interrupted.
- Well I found a bug. Game expects an ubuntu libssl to be present in an absolute path, making it not run on any linux that doesn’t ship an insecure version of openssl
- That’s not a bug, that’s Feral saying “Fuck you if you don’t use 16.10”.
- Yup, and they get a big ol’ fuck you right back at them
- That’s not a bug, that’s Feral saying “Fuck you if you don’t use 16.10”.
- Even on that other supported OS, I still had a predictable crash when attempting to load a savegame
- In intel land, it tries to hold on to about 60fps, but usually hangs around 47-55. And a bit of the choppy chops
- You can tell it’s a Feral port because it maxes out 1 core of my FX 8370E, while all the others are left doing 10-20% and performance is… subpar.
- It’s not Deus Ex: Mankind Divided bad, but it’s not exactly good either.
- The game lists 16.04 as a minimum requirement and I also get the unsupported system warning.
Shiny / Sounds
- At Medium it looks a notch better than the PS4 version.
- Unfortunately it has roughly the same frame rate.
- Each sandbox is quite large and detailed with plenty of places to explore.
- Character models and animation rigging get the job done.
- I was, however, a bit put off by the sound.
- Not the shooty killy sound effects, no, those worked.
- I’m talking about the atmosphere… or should I say lack of.
- It just sounds, hollow.
- It’s a very good looking game
- All the animations are fluid
- Like what these clowns mentioned, outside the training mission, the sound design is on point
- Voice acting is well done too.
- The environments are huge and labyrinthine and it’s a real treat to look at.
- Like Venn, during the first few “training” missions, the lack of background noise was… odd.
- But once you get into the proper missions, the background noise gets spot on.
- They actually took care to have the background noise sound different depending on which kind of room you’re in and whether it’s sound insulated or just bare stone.
- And, even though I had to keep the shadows on medium or the FerPS would tank, the game looks really good.
- It’s amazing how much detail every single NPC has and the stupid amount of environmental storytelling the levels are packed with.
- I have many complaints about this game but the aesthetics ain’t one.
- I played this with the Xclone controlla since (like Tomb Raider) using the gerbil felt like cheating.
- Well, I should say aiming felt like cheating.
- Seriously, if you need to nope a whole room of baddies hold down LT and use the gerbil to aim and fire.
- It’s so delightfully unfair.
- That said, everything worked as expected and kudos to anyone who is able to aim with the right stick.
- Oh hey! Proper prompts for the DS4!
- And it shows the proper controlla on the controls screen
- Everything is mapped semi-sensibly and nothing feels sluggish
- So, I can’t rebind keys to a key that’s already been bound.
- Most games will either double bind actions to a key or unbind the previous action, others even ask you if you’d like to rebind that key.
- In Hitman, if a key is bound you can’t bind it to another action until you’ve unbound the first action.
- I don’t know whether this is lazy or just outright asinine UX design.
- I gave Mr. Agent 47 Pants the 2hr Pepsi challenge.
- Granted, I’ve never played (or seen) a Hitman game before so I didn’t know what to expect.
- However, I did see the Agent 47 movie film for theaters so I was kinda expecting some superhuman assassin badassery.
- Yeah, about that.
- You start out on a few training missions that teach you the basics.
- You go through the first one twice followed by a final test that requires you to nope a chess master.
- Done and done.
- Then it’s off to a fashion show and the game starts proper.
- This is where I let out an audible “FKN really” because all i’ve learned is how to be Mr. Sneaky barcode human.
- Then I had my first proper combat experience, woof.
- Combat in Shadow of Hordor was great, Mad Max was passable, HitMan is… bad, wait, even worse, boring.
- Well, boring and uncharacteristic of a superhuman assassin.
- Seriously, no combo or chain system?
- Agent 47 is supposed to be able to nope a ROOM full of baddies.
- FINE! I will stick to sneaking around and setting up improbable / elaborate traps.
- This is kinda fun until one little mistake causes a cascading chain of nope that ends in me getting killed to death.
- Until I noticed a loading screen a tip that encouraged me to Save early, Save often.
- To which I reply to you, Squeenix, where’s the fun in that?
- Might as well give me a rewind feature, it would save time.
- Hell, retitle the game Live Die Repeat.
- That said, it’s not horrible but it’s definitely negative in the challenging dimension.
- If you’re looking for a FK around murder simulator go for it?