Your intrepid heroes search for friends, play with lasers, and hammer the escape key. Entropy faces the CHAIRQUISITION!
Wazzat: Entropy is an open-universe science fiction MMO with a strong focus on freeform gameplay and large-scale space combat. Explore a hostile galaxy filled with over a hundred solar systems, each completely explorable, where you can hunt, trade, mine and salvage in order to survive.
Disclosure: The Devs sent us keys
– Not sure if want
– Check it out
Makes with the working
- No real gripes since it manages to hold a solid 60 for the most part.
- Perdo will flesh that out.
- The game has this nasty habit of freezing for about half a second when there’s anything more than the skybox on screen.
- Runs great at UHD, used the resolution of the primary monitor by default
- PRESS ANY KEY FOR WHY?!?
- Periodic stutters, maybe loading? Who knows. #unity
Shiny / Sounds
- After seeing the initial character creation screen I really thought I was in for a bit of treat.
- It looks… well done.
- Hell, most of the game looks well done.
- Not that it would win any awards for “best looking” but it’s a bit of alright for an indie title.
- Then again it should since there is not a whole lot to look at.
- I would comment on the voice acting but it seems they ran out of money for it mid-sentence.
- I guess there is a soundtrack, if you count a 7 second sample looped a soundtrack.
- The graphics do a passable job.
- The sounds… Well if there were sounds, because I sure as hell can’t say for sure if there were, they were completely unremarkable.
- Also, if you’re not a native english speaker like me, run your text through a Jordan… spellchecker.
- I decided to play a drinking game of spot the mistake while I recorded the video you’re looking at right now, I would have been properly sauced after 30 minutes were I not drinking tea.
- The opening story bit had me hooked. AI abandoning humanity and whatnot.
- Character creation looks great too. Then you never see yourself again.
- Then the game happens…
- Wing Commander 3, X-Wing vs TIE Fighter, and the X-series all sprang to mind
- First person view, but no cockpit? Reeeeeeeaaaaaaly…?
- Press J to exit.
- Yeah, it took me a bit to figure out how to exit the game since Esc DOES NOT WORK.
- Would it have killed you to explain some of the keyboard shortcuts during the tutorial?
- Good thing Alt+F4 worked out since this game would have received the first ever -1 Chair.
- Outside of that fusterclick everything controls like your standard space shooter.
- Gerbil for navigation and throttle and keyboard for everything else.
- Mind you, “everything else” requires looking in the menu for the controls since the tutorial can only be arsed to give you the basics.
- Once you figure them out, they work…
- WHY WASD?!?
- Mouse aiming works… but it’s kinda weird and takes a hand away from the keyboard where you could be using it to manage your systems
- No key I could find to set throttle to 0% or 100%
- Kinda newtonian physics… C key cuts your engines, but if the engines are on, they cancel your momentum somehow
- How does one roll in this game? I never figured it out, it just kinda auto-rolls…
- Clipping is arbitrary, and can make things kinda confusing sometimes.
- Ever get about an hour into a game and start thinking “hey, am I missing something here?”
- I mean, it’s been 113 minutes and I’ve done a whopping 1 thing that that was not Press F and wait.
- I’m getting ahead of myself, alright.
- You start off learning the flight and weapon basics, right.
- Then you nope a few baddies (this is about 30 min later after you have traveled around in a void of nothing) and head back to the hanger.
- Then they send you on a multi-part fetch quest that in real time involves 10+ minutes of staring at your screen.
- At the end of this quest (grabbing the last bit) you get jumped and noped with a quickness.
- That’s were I decided I had put more time into the game than the developers did.
- Game, yeah, this is no ‘game’ son.
- This is, at best, a framework for an MMORPG that has been abandoned since April of last year and not surprisingly the playerbase abandoned it long, long ago.
- I’m almost positive that the three of us were the only ones to play it this week.
- Pushing it out as a finished piece of kit is beyond comprehension.
- BTW entropy only has ONE achievement… yeah, one.
- Surprisingly it’s not for refunding it within the first ten minutes of gameplay.
- The biggest sin a video game can commit is being boring.
- Every critic worth their chops will tell you that.
- Entropy is completely fucking boring.
- I could expand on that, but I’d rather tell you all about the stuff they didn’t finish and claim you can do:
- Salvage – If there are no players to shoot each other or NPC ships, there is no salvage.
- Crafting – Unfinished. According to the devs and other players on the Steam forum, the crafting system was unfinished and put on hold while they fixed or “fine-tuned” other areas. It still is.
- The combat… so fucking boring.
- There are active, unfixed exploits which let you get unlimited credits.
- The “mods” are the main source of new exploits getting introduced.
- I almost considered replacing Legends of Aethereus as the most spectacular failure done in the Unity Engine with Entropy.
- But I can’t. Legends of Aethereus was as I mentioned an absolutely spectacular failure.
- Entropy is boring, broken, unfinished, dead, and have I mentioned it’s boring?
- This game should have been an easy 4 chairs. SHOULD
- I grew up on Wing Commander, and X-Wing, clear sources of inspiration here
- This game implements the same elements, doesn’t integrate them, and then just walks away like “all done”
- Combat was completely MEH, stupid AI
- Gravity engines take forever to charge, then get you there slowly
- At first I thought: gives a nice impression of space and distance
- It quickly became: “another 2 minute wait to get to my destination? Blerf.”
- Trying to dock at stations is confusing, follow the green dots.
- Maybe forgivable if EA, but it’s not EA… nor is it even remotely finished.