LinuxGameCast Reviews: Beat The Game

Your intrepid heroes wander aimlessly, fight with a camera, and mix wicked tracks. Beat The Game faces the CHAIRQUISITION!

Game: Beat The Game
Webzone: Beat_The_Game
Devel: Worm Animation
Engine: Unity
Price: £6.99 / US$9.99 / CA$ 9.99

Wazzat: Beat the Game is an adventure game where you find your way with sounds. Sounds you find introduce cinematic cutscenes as the story unfolds. You can create new combinations on your holographic music mixer throughout the game. In the end you perform a live show with all the sounds you find.

Mandatory Disclosure: The Devs sent keys.

CHAIR– Nooope

CHAIRCHAIR– Not sure if want


CHAIRCHAIRCHAIRCHAIR– Shutupandtakemymonies

Makes with the working


  • 60 on “beautiful” @ 1080
  • 30 @ 2160.


  • Unity scream of nope. Gotta ding it a chair



Shiny / Sounds


  • It looks alright but yeah, has that blender feel.
  • Not much to look at since your sandbox is roughly half the size of Peter Dinklage.
  • This game is supposed to be about the music?
  • Oh FK right off.
  • This is sampling and sequencing, nothing more.
  • You are basically generating background tracks for the game Distance.


  • Sounds are a bit tricky on this one, considering you can futz around with the soundtrack to make something you’re partial to
  • It looks like psychonauts and the blender foundation had a baby. Make of that what you will





  • Serviceable but pathfinding is glitchy as hell.
  • Some places you just can’t reach without said pathfinding.
  • While it does have the ability to move the camera don’t be under illusion that you have any type of real control.


  • The camera in this is pretty terrible





  • 51 minutes in and no (as in ZERO) idea what’s going on or what the hell i’m supposed to be doing.
  • What the actual hell, that’s it?
  • That was a tutorial level if if i’m being generous.
  • It came across more like an wholey unpolished tech demo (the kind you take around to investors) if i’m being honest.
  • That, or it’s some hipster art project of bullsh*t.
  • This is the first time I would be 100% A O K with someone refunding a game after they finished it.
  • Quit trying to pawn off your unfinished art projects on Steam.


  • Yeah, what the fuck am I supposed to be doing? I’m collecting sounds and ground-lsd.
  • Dropping some phat beatzzzzz tho
  • After Pedro mentioned he fluked into beating Beat the game, I decided to take another crack at it
  • Okay, so the game itself is about an hour long
  • It starts off as this really vague and ill conceived scavenger hunt and ends with a pattern matching game for 3 year olds
  • Honestly, I think it’s pretty stupid
  • I get that they were trying to do something different, but the thing about experiments is that they sometimes fail. This is one of those times
  • Really not worth 10 bucks. Maybe 2 at most for the amount of actual gameplay you get
  • Also the sequel baiting was a bit of a fuck you


  • It was the To Be Continued screen of nope that had me going WHAT?!
  • The moment I started to get what the game wanted me to do and had any kind of gameplay mechanic that wasn’t just meandering about, hoping to trigger a cutscene, the game just ends.
  • They call themselves Worm Animation, was a game really the best medium for this “story”?
  • Heavy air quotes around the term story there because even in the 47 minutes it took me to Beat the Game (that’s not a clever name btw!) they introduced a ton of things and explained nothing!
  • I can hear some of you asking “Aren’t you the one who is okay with games not telling you what to do and just letting you figure it out?” – Yes, I am! I was starting to enjoy my figuring out of where to get sounds and interact with the world, but then the game ended.
  • And I still have no fucking clue what the hell anything is, in this world.
  • There’s a lot of environmental clues to a post-apocalyptic world, which is now inhabited by sonorous geometric shapes, odd looking creatures and a zombie named Bob.
  • I want to know what Bob’s motivations are!




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