You intrepid heroes get a grip, stagger about, and ultimately fall flat. Human Fall Flat faces the CHAIRQUISITION!
Game: Human Fall Flat
Devel: No Brakes Games
Wazzat: Human:Fall Flat is a quirky, open-ended physics-based puzzle and exploration game set in floating dreamscapes. Your goal is to escape these surreal dreams by solving puzzles with nothing but your wits and physics.
Makes with the working
- Can’t get the damn thing to 1080p window.
- Holds 60 @2160.
Shiny / Sounds
- The game is definitely going for an aesthetic. It works for the most part
- Your weird play-dough man looks like a play-dough man
- I struggled to really pay attention to the music while I was muttering profanities under my breath though
- The graphics serve one purpose and that purpose is for you to know where your character is and for you to see where the level designer wanted you to go.
- The visuals do that and only that.
- No bonus points there.
- The music on the other hand I feel like it actually turns a glorified wonky physics platformer into a derpy epic adventure.
- Sometimes, the music kicks in at just the right time for you to actually feel motivated in finishing the level.
- Really really good use of the controlla.
- This would get two, but bad controls are kind of the point of the game. To work within your limitations
- That said, goddamn it! When I face something I want to grip it!. I really need individual arm control
- For game which relies on shoddy flaily physics, the controls feel surprisingly responsive.
- This is a fun little fk around game.
- A raddically overpriced fk around game, but fun nonetheless.
- Drunks know how to do this.
- Tutorial too long.
- Honestly, the only thing I can see online multiplayer doing to improve this game is allow you to spread the suffering
- The puzzles in this game aren’t anything insanely complex. Sometimes they’re not immediately apparent, but some short exploring usually fixes that
- I get that it’s the point of the game, but doing any little minor task is a fucking ordeal
- Plus your man bounces and tilts all over the place. Which is really annoying when you’re trying to climb up narrow handholds
- Every time you make a little mistake, you’re not quite back at step zero, but you gotta go through all the motions again, which resulted in quite the audible sigh emanating from either the den or my office
- There’s also a lot less open-worldy stuff than you might think. Most of the non-climbing focused puzzles really only have one solution. You can just arrive at it in some convoluted ass ways
- As a 3rd person platformer, Human Fall Flat is infuriating.
- As a challenge sandbox with wonky physics where you’re given almost complete freedom to reach the end of each level, it’s almost unmatched.
- Unfortunately, it is still and infuriating wonky physics, 3rd person platformer.
- It also suffers from a lack of content and variety of content.
- It’s not boring, it’s not long enough to be boring.
- It feels like a chore, at points.
- There are things I like in the puzzles, namely being able get past any one situation in a multitude of different ways.
- Thing is, as puzzles go, it’s not hard to figure it out. It’s just hard to fight the physics to do what you know you need to in order to progress.
- And, much like Goat Stimulator, I feel like Online multiplayer would have helped the experience quite a lot.
- This score only applies to the “for now”, category.
- When the game does get online Multiplayer, be free to come back and add one chair to this section.