Your intrepid heroes provide the quality assurance that should have been done in the first place. STRAFE Millennium Edition faces the ChairQAsition!
Game: STRAFE: Millennium Edition
Webzone: STRAFE_Millennium_Edition
Devel: Pixel Titans
Engine: Unity
Price: £11.39 / US$14.99 / CA$17.49
Wazzat: STRAFE® is a roguelike first-person shooter that generates unique, full levels every time you play. Hand-crafted rooms are randomly linked together and filled with a fresh buffet of hungry enemies, so every run provides a new bloody challenge as you seamlessly slaughter your way through 4 diverse locations in unknown deep space.
Mandatory Disclosure: Devs sent us keys
Makes with the working
- You can have any resolution you want long as it’s 3840×2160 fullscreen.
- You can try to override this but no joy will be had.
- They fixed this with patch, this afternoon.
- 120 @1080
- 90/100 @ 2160
- Seeing about 12/20 % usage across 16 threads.
- I still get the herky jerk after the patch
- Segfaults on exit
- Infinite loading screen if you save the game during a run.
- Can’t progress past level 2-1.
- There’s a memory leak, or the game is just fucked.
- 85MB patch this morning fixed most of the issues.
- Still segfaults when you exit.
Shiny / Sounds
- QuakeGL and Quake 2 had a babby.
- Then the resulting offspring was fused /w Minecraft.
- Ever want to play Quake /w e DOOM colour palette?
- Blocks all up in yo face-organ.
- Can’t tell if going for aesthetic or programmer art.
- Music doesn’t completely suck but sound effect leave plenty to be desired.
- Honestly, I was having enough fun with the game that I didn’t really notice the graphics
- I guess that’s a testament to their quality. They get out of the way and clearly denote enemies
- The sound design is pretty decent too.
- The music doesn’t really do it for me though
- There are two sticking points keeping me from giving 4 chairs.
- The minecraft look to your weapons and the environments
- And the abrupt cuts in the music.
- Good music melds into the game to improve the experience.
- And while the music is playing, it accomplishes this.
- It’s when it simply cuts out that it breaks my immersion.
- And seeing as I can still get immersed in STRAFE, even with the blocky graphics, the music cut off is the thing making me ding it a chair.
Control
- WASD + gerbil =’s logical.
- Reasonable crisp considering it’s a Unity joint.
- I’m dinging you a Chair for that dog shite configuration menu.
- Controls are pretty tight. No complaints there
- Check it out! Separate mouse sensitivity sliders which actually work!
- You can also rebind all the keys!
- Why am I so happy about what is, for all intents and purposes, basic functionality?
- Well, because you don’t see that a whole lot, nowadays.
FUN
- Rougle like.
- So I am dead and why exactly do I want to continue playing?
- Reloads take to long.
- Enemy placement is slapdash.
- AI is Quake 1 + short bus if I’m being kind.
- Seriously, it’s like Serious sam wave/wave AI.
- Jordan is right, it’s not a bad little shooter.
- It’s not a bad little shooter.
- The roguelike elements keep things interesting as sometimes you catch a lucky break and sometimes you just get shreked
- Like Pedro said, the weapons you find basically have no ammunition, and you can’t buy more for them either
- Fortunately, you usually have a couple of options to upgrade your main gun
- Still not sure what the starting bazooka is. For though
- I like roguelikes!
- And this is basically Quake, The Roguelike in retro-ish first person.
- I’m not a fan of the blockiness, which after 9 years since Minecraft’s first public release still seems to plague the indie scene.
- But most of the enemies seem to escape the cubification of graphics.
- And this is a very fun game!
- You need to be aware of how much ammo you’re using with your main gun, lest fistycuffs become your only alternative.
- There’s plenty of pick up weapons but their ammo count is so low, you never really get spoiled for choice.
- Barring those abrupt cuts, the music tells you exactly what kind of game you’re playing.