ChairQAsition: STRAFE Millennium Edition

Your intrepid heroes provide the quality assurance that should have been done in the first place. STRAFE Millennium Edition faces the ChairQAsition!

Game: STRAFE: Millennium Edition
Webzone: STRAFE_Millennium_Edition
Devel: Pixel Titans
Engine: Unity
Price: £11.39 / US$14.99 / CA$17.49

Wazzat: STRAFE® is a roguelike first-person shooter that generates unique, full levels every time you play. Hand-crafted rooms are randomly linked together and filled with a fresh buffet of hungry enemies, so every run provides a new bloody challenge as you seamlessly slaughter your way through 4 diverse locations in unknown deep space.

Mandatory Disclosure: Devs sent us keys

CHAIR– Nooope

CHAIRCHAIR– Not sure if want


CHAIRCHAIRCHAIRCHAIR– Shutupandtakemymonies

Makes with the working


  • You can have any resolution you want long as it’s 3840×2160 fullscreen.
  • You can try to override this but no joy will be had.
  • They fixed this with patch, this afternoon.
  • 120 @1080
  • 90/100 @ 2160
  • Seeing about 12/20 % usage across 16 threads.


  • I still get the herky jerk after the patch


  • Segfaults on exit
  • Infinite loading screen if you save the game during a run.
  • Can’t progress past level 2-1.
  • There’s a memory leak, or the game is just fucked.
  • 85MB patch this morning fixed most of the issues.
  • Still segfaults when you exit.


Shiny / Sounds


  • QuakeGL and Quake 2 had a babby.
  • Then the resulting offspring was fused /w Minecraft.
  • Ever want to play Quake /w e DOOM colour palette?
  • Blocks all up in yo face-organ.
  • Can’t tell if going for aesthetic or programmer art.
  • Music doesn’t completely suck but sound effect leave plenty to be desired.


  • Honestly, I was having enough fun with the game that I didn’t really notice the graphics
  • I guess that’s a testament to their quality. They get out of the way and clearly denote enemies
  • The sound design is pretty decent too.
  • The music doesn’t really do it for me though


  • There are two sticking points keeping me from giving 4 chairs.
    • The minecraft look to your weapons and the environments
    • And the abrupt cuts in the music.
  • Good music melds into the game to improve the experience.
  • And while the music is playing, it accomplishes this.
  • It’s when it simply cuts out that it breaks my immersion.
  • And seeing as I can still get immersed in STRAFE, even with the blocky graphics, the music cut off is the thing making me ding it a chair.




  • WASD + gerbil =’s logical.
  • Reasonable crisp considering it’s a Unity joint.
  • I’m dinging you a Chair for that dog shite configuration menu.


  • Controls are pretty tight. No complaints there


  • Check it out! Separate mouse sensitivity sliders which actually work!
  • You can also rebind all the keys!
  • Why am I so happy about what is, for all intents and purposes, basic functionality?
  • Well, because you don’t see that a whole lot, nowadays.




  • Rougle like.
  • So I am dead and why exactly do I want to continue playing?
  • Reloads take to long.
  • Enemy placement is slapdash.
  • AI is Quake 1 + short bus if I’m being kind.
  • Seriously, it’s like Serious sam wave/wave AI.
  • Jordan is right, it’s not a bad little shooter.


  • It’s not a bad little shooter.
  • The roguelike elements keep things interesting as sometimes you catch a lucky break and sometimes you just get shreked
  • Like Pedro said, the weapons you find basically have no ammunition, and you can’t buy more for them either
  • Fortunately, you usually have a couple of options to upgrade your main gun
  • Still not sure what the starting bazooka is. For though


  • I like roguelikes!
  • And this is basically Quake, The Roguelike in retro-ish first person.
  • I’m not a fan of the blockiness, which after 9 years since Minecraft’s first public release still seems to plague the indie scene.
  • But most of the enemies seem to escape the cubification of graphics.
  • And this is a very fun game!
  • You need to be aware of how much ammo you’re using with your main gun, lest fistycuffs become your only alternative.
  • There’s plenty of pick up weapons but their ammo count is so low, you never really get spoiled for choice.
  • Barring those abrupt cuts, the music tells you exactly what kind of game you’re playing.




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