ChairQAsition: Tangledeep

Your intrepid heroes provide the quality assurance that should have been done in the first place. Tangledeep faces the ChairQAsition!

Game: Tangledeep
Webzone: Tangledeep
Devel: Impact Gameworks
Engine: Unity
Price: £10.99 / US$14.99 / CA$16.99

Wazzat: Enter the magical world of Tangledeep, a beautifully polished dungeon crawler inspired by classic 16-bit RPGs! Colorful characters, a unique job system, tons of skills, items, and diverse environments with deep, turn-based roguelike gameplay. A different adventure every time you play!

Mandatory Disclosure: Devs sent us key

CHAIR– Nooope

CHAIRCHAIR– Not sure if want


CHAIRCHAIRCHAIRCHAIR– Shutupandtakemymonies

Makes with the working


  • Unity scream of NOPE in 2018 =’s automatic -2 Chairs.


  • Yeah, that launcher is jank.
  • Doesn’t even remember your resolution settings


  • The launcher remembered the settings I changed.
  • But it’s completely useless.
  • There’s no reason these couldn’t be in-game settings.


Shiny / Sounds


  • It’s not poorly done but it’s amatue hour pixilated meh.


  • Final fantasy was released in 1987. Computer graphics have moved on since then
  • Playing this on a 28 inch uhd monitor is not doing this game any favours
  • The sound design is pretty meh. It’s some uematsu-esque piano noodling


  • It lets you disable vsync but allows you to keep the FerPS capped at 60, if you want.
  • Which I appreciate since the 1080 has quite a bit of coil whine.
  • The graphics are kinda meh and the music borrows heavily on other dungeon crawler/roguelike games.
  • But it works.
  • I can at least use Tangledeep as an example of a game with charm.




  • Controls like poo.
  • Even /w the keyboard / gerbil combo.
  • Steam controlla is FKN hopeless.


  • Doesn’t work with the paired dualshock controller
  • I’m also not a fan of the mapping of qezc. They should do diagonal movement. I shouldn’t have to switch to the numpad to move diagonally reliably


  • It’s a roguelike, you play it one handed.
  • I even set up a profile on my mouse that rebinds most of the keyboard keys it uses.
  • Didn’t bother with the movement since clicking works fine.




  • Oh look, turn based nope.
  • Nothing will make me enjoy this.


  • You know what, this isn’t too bad a game
  • You learn to plan ahead. And then shit appears from offscreen. It’s fun
  • This game takes a lot of inspiration from nethack and final fantasy, and it’s not a bad combination
  • I will say though, in this day and age the menu looks a bit crappy
  • The classes are all interesting and play fairly differently, despite the limitations of nethack
  • Still, it’s a game I’ve played dozens of times, and the additions this game brings are merely adequate


  • I haven’t had this much fun with a game we’ve reviewed since Hand of Fate 2.
  • I love roguelikes!
  • This is another one which isn’t actually terrible and it may even take the place of Dungeons of Dredmor for a while, on my rotation.
  • This one takes some elements from other RPGs like taming monsters and turning them into pets, item dungeons to improve an item, and class “switching” (it changes your sprite but you get to keep your previously unlocked skills).
  • It’s hard and will kill you given half a chance but it also has a bank system to store items for other future characters.
  • I genuinely enjoyed my time with it even with the hipster pixel graphics and rather samey environments.




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