CHAIRQASITION: Portarius

Each week your intrepid heroes test a game against three Linux distributions. Portarius faces the ChairQAsition!

Game: Portarius
Webzone: Portarius
Devel: Dmitry Poznukhov
Engine: cocos2d-x
Price: £5.19 / US$6.99 / CA$7.99

Wazzat: Open a portal and begin your journey! Teleport rocks, water and your spaceship. Immerse in handcrafted colorful worlds, solve puzzles and be the first at the center of the Earth.

Mandatory Disclosure: Dev sent us keys


CHAIRQASITION:
CHAIR– Nooope

CHAIRCHAIR– Not sure if want

CHAIRCHAIRCHAIR– Check it out

CHAIRCHAIRCHAIRCHAIR– Shutupandtakemymonies


QA:


Venn: (Ubuntu)

Does It Launch:

  • It will hang and peg a core @ 100% and freeze if you Alt+Tab while in a level.
  • No options in-game other than sound and fullscreen.

Performance @ 1080:

Graphics:

Control:


Jordan: (Fedora) |

Does It Launch:

  • The alt-tab thing.  She is real

Performance @ 1080:

Graphics:

Control:

  • Click on shit!
  • Mouse clicks register out of sync with movement sometimes

Pedro: (Solus) |

Does It Launch:

  • It forgets if you set it to fullscreen or windowed unless you edit the config file
  • It crashes on the 5th level of the second stage, reliably.

Performance @ 1080:

Graphics:

Control:

  • It was clearly made for a touchscreen but it works as expected
  • The physics freak out sometimes.
  • You can shoot yourself and boulders through supposedly solid parts of levels.

QA Score:

Fedora:
Soulless:
Ubuntu:


Fun?


Venn:

  • That’s not how portals work.
  • If you are going to copy the running man logo from Portal you might as well yoink the Left/Right Portal excretion mechanic.
  • This might make more sense with a touchscreen (which it was clearly designed for) but dragging the gerbil around quickly becomes tiresome.
  • I gave this critter 50+ minutes to charm me and it failed, hard.
  • If you are going to do a physics game you might want to nail that bit down before you ship.
  • $6.99 for a mobile game that should be free is a bit too much to ask.

Jordan:

  • My roommate walked in while I was playing this and asked me what it was
  • The best explanation I could come up with was that someone sought to rip off portal, but with the least amount of effort possible
  • Honestly, I’m not digging the core mechanic.  Forcing me to alternate portals is not good design brad
  • Yeah, I can see this being a mobile game.  Not a very good one, but about par for what you’d see on the play store
  • Honestly, the puzzles aren’t particularly hard, just annoying and time consuming given the controls

Pedro:

  • In this game’s portals slow thing comes in, speedy thing comes out.
  • It’s also clearly designed for a touchscreen.
  • I like puzzle games but this one didn’t really do it for me.
  • Especially since it started crashing 15 levels in, whenever you die the game dies.

Fun Score:

0 Comments

Leave Your Reply