Each week your intrepid heroes test a game against three Linux distributions. Portarius faces the ChairQAsition!
Game: Portarius
Webzone: Portarius
Devel: Dmitry Poznukhov
Engine: cocos2d-x
Price: £5.19 / US$6.99 / CA$7.99
Wazzat: Open a portal and begin your journey! Teleport rocks, water and your spaceship. Immerse in handcrafted colorful worlds, solve puzzles and be the first at the center of the Earth.
Mandatory Disclosure: Dev sent us keys
QA:
Venn: (Ubuntu)
Does It Launch:
- It will hang and peg a core @ 100% and freeze if you Alt+Tab while in a level.
- No options in-game other than sound and fullscreen.
Performance @ 1080:
Graphics:
Control:
Jordan: (Fedora) |
Does It Launch:
- The alt-tab thing. She is real
Performance @ 1080:
Graphics:
Control:
- Click on shit!
- Mouse clicks register out of sync with movement sometimes
Pedro: (Solus) |
- It forgets if you set it to fullscreen or windowed unless you edit the config file
- It crashes on the 5th level of the second stage, reliably.
Performance @ 1080:
Graphics:
Control:
- It was clearly made for a touchscreen but it works as expected
- The physics freak out sometimes.
- You can shoot yourself and boulders through supposedly solid parts of levels.
QA Score:
Fun?
Venn:
- That’s not how portals work.
- If you are going to copy the running man logo from Portal you might as well yoink the Left/Right Portal excretion mechanic.
- This might make more sense with a touchscreen (which it was clearly designed for) but dragging the gerbil around quickly becomes tiresome.
- I gave this critter 50+ minutes to charm me and it failed, hard.
- If you are going to do a physics game you might want to nail that bit down before you ship.
- $6.99 for a mobile game that should be free is a bit too much to ask.
Jordan:
- My roommate walked in while I was playing this and asked me what it was
- The best explanation I could come up with was that someone sought to rip off portal, but with the least amount of effort possible
- Honestly, I’m not digging the core mechanic. Forcing me to alternate portals is not good design brad
- Yeah, I can see this being a mobile game. Not a very good one, but about par for what you’d see on the play store
- Honestly, the puzzles aren’t particularly hard, just annoying and time consuming given the controls
Pedro:
- In this game’s portals slow thing comes in, speedy thing comes out.
- It’s also clearly designed for a touchscreen.
- I like puzzle games but this one didn’t really do it for me.
- Especially since it started crashing 15 levels in, whenever you die the game dies.
Fun Score: