This week your intrepid heroes run for their life, drift, and battle RNG physics. RAZED faces, the CHAIRQASITION!
Game: RAZED
Devel: Warpfish Games
Engine: Unity
Price: £9.29 / US$11.99 / CA$13.49
Wazzat: Sprint through dynamic neon levels in the quickest time possible, employing skills such as super-speed boosts, mega-jumps, drifts, stomps and strafes to bypass obstacles and uncover shortcuts to propel yourself up the online leaderboards.
Mandatory Disclosure: Devs sent us keys
Does It Launch
- OOTB.
Performance @ 1080
- 1080 @ 2160 locked at 60.
- Didn’t have issues with micro stutters until I did.
- The game would dip to 40frps ever 5 seconds or so even in the menu.
- I was able to resolve this by changing the screen res to 1080 and back to 2160.
- Alright, resolve is a strong word, minimize is more accurate.
- They put some pretty over the Unity boilerplate but your options are limited to Unity boilerplate.
Graphics
- Photons, all up in my face eyes.
- Simplified poly graphics and pretty colours.
Control
- Steam controlla, OOTB, had correct button prompts.
Does It Launch
- yes
Performance @ 1080
- It seems to force vsync whatever you do, so 1080 or UHD will give you “60”
Graphics
- yes
Control
- No DS4 Button prompts, but not ding worthy
Does It Launch
- Doesn’t like to be moved to another monitor.
- No windowed mode
Performance @ 1080
- The FerPS are locked to 60
- At 1080p it’s fine
- At 3840×2160, even if the frame counter on the overlay doesn’t indicate any drops, there’s some very obvious microstutter.
- To the point where it affects the maneuverability and speed of your character
Graphics
- It does in fact display things on screen.
Control
- Did you think I wouldn’t notice the lack of rebindable controls?
- It’s <current year argument>, enough of this!
QA Score:
Fun?
Venn:
- It’s already got me talking shite to it.
- Then again any game with a quick reset button is intentionally asking for said talking of shite.
- That’s right kids, we’re about to talk about, you guess it, speed running games!
- But first we have to address the magic talking shoes.
- They were (are) bizarre enough to get a chuckle out of me, there, now you can’t claim I didn’t say something nice.
- The one thing, one thing you absolutely, positively have to have in a precision speed-running game is fluid gameplay.
- You seemed to have cocked that up, royally.
- My RYZEN 7 / 980 combo barley notices RAZED is running so I’m not going to lay the blame there.
- Then again I’m not running the recommended system which is, wait for it, Fedora.
- I love RedHat, I’ve been running Fedora since Core 1.
- Hell, you could call me a fan human.
- But are you fucking with me? Fedora? Really?
- Anyway, RAZED is a polygon run and jump joint that has you bouncing off walls and collecting diamonds while getting killed to death due to RNG physics, slippery controls and inconsistent frame-pacing.
- At the end of the (take that shot) RAZED is a definite improvement on Outcry, the prototype is was based on but FK right off if you think this is a finished product.
- Hey, who knows, there could be a future patch that sorts all the issues but until then, stay away.
Jordan:
- I’m one of these people who gets really frustrated at games (see gilf/w fiends)
- Speedrunny precision types are most certainly not my cup of tea, and this isn’t any exception
- There is something wrong with your game if your drift mechanic is less effective than not using it at all
- Pedro’s right about all the various little annoying inconsistencies, from acceleration, to accruement of charge
- The visual style is fine, and I actually dig the soundtrack, but goddamn that gameplay can EABOD
Pedro:
- At the end of the video I recorded for this review, I finally beat the third level of the 2nd “chapter”.
- I threw my hands up, flipped the sky wizard the bird, and promptly hit Alt+F4.
- At 65 minutes I’m done.
- I’m done with the microstutters, which cause me to run off platforms all the damn time.
- I’m done with the crapshoot physics, which sometimes will make you slow down to a crawl when you land and others won’t affect your speed at all.
- I’m done with randomly dying because I got a femtometer too close to some random hazard.
- Games like these need a sense of fluidity and consistency.
- We threw chairs at Distance last week, and for all its flaws it does exactly this but in a fluid consistent way.
- I don’t mind the random physics fuck ups as much in Distance because the rest of the game actually holds up.
- Razed doesn’t, I’m afraid.