CHAIRQASITION: RAZED

This week your intrepid heroes run for their life, drift, and battle RNG physics. RAZED faces, the CHAIRQASITION!

Game: RAZED
Devel: Warpfish Games
Engine: Unity
Price: £9.29 / US$11.99 / CA$13.49

Wazzat: Sprint through dynamic neon levels in the quickest time possible, employing skills such as super-speed boosts, mega-jumps, drifts, stomps and strafes to bypass obstacles and uncover shortcuts to propel yourself up the online leaderboards.

Mandatory Disclosure: Devs sent us keys


CHAIRQUISITION:
– Nooope

– Not sure if want

– Check it out

– Shutupandtakemymonies



Venn: ’ish

Does It Launch

  • OOTB.

Performance @ 1080

  • 1080 @ 2160 locked at 60.
  • Didn’t have issues with micro stutters until I did.
  • The game would dip to 40frps ever 5 seconds or so even in the menu.
  • I was able to resolve this by changing the screen res to 1080 and back to 2160.
  • Alright, resolve is a strong word, minimize is more accurate.
  • They put some pretty over the Unity boilerplate but your options are limited to Unity boilerplate.  

Graphics

  • Photons, all up in my face eyes.
  • Simplified poly graphics and pretty colours.

Control

  • Steam controlla, OOTB, had correct button prompts.


Jordan:

Does It Launch

  • yes

Performance @ 1080

  • It seems to force vsync whatever you do, so 1080 or UHD will give you “60”

Graphics

  • yes

Control

  • No DS4 Button prompts, but not ding worthy


Pedro:

Does It Launch

  • Doesn’t like to be moved to another monitor.
  • No windowed mode

Performance @ 1080

  • The FerPS are locked to 60
  • At 1080p it’s fine
  • At 3840×2160, even if the frame counter on the overlay doesn’t indicate any drops, there’s some very obvious microstutter.
  • To the point where it affects the maneuverability and speed of your character

Graphics

  • It does in fact display things on screen.

Control

  • Did you think I wouldn’t notice the lack of rebindable controls?
  • It’s <current year argument>, enough of this!

QA Score:

Fedora: 
Soulless: 
Ubuntu: 


Fun?

Venn:

  • It’s already got me talking shite to it.
  • Then again any game with a quick reset button is intentionally asking for said talking of shite.
  • That’s right kids, we’re about to talk about, you guess it, speed running games!
  • But first we have to address the magic talking shoes.
  • They were (are) bizarre enough to get a chuckle out of me, there, now you can’t claim I didn’t say something nice.
  • The one thing, one thing you absolutely, positively have to have in a precision speed-running game is fluid gameplay.
  • You seemed to have cocked that up, royally.
  • My RYZEN 7 / 980 combo barley notices RAZED is running so I’m not going to lay the blame there.
  • Then again I’m not running the recommended system which is, wait for it, Fedora.
  • I love RedHat, I’ve been running Fedora since Core 1.
  • Hell, you could call me a fan human.
  • But are you fucking with me? Fedora? Really?
  • Anyway, RAZED is a polygon run and jump joint that has you bouncing off walls and collecting diamonds while getting killed to death due to RNG physics, slippery controls and inconsistent frame-pacing.
  • At the end of the (take that shot) RAZED is a definite improvement on Outcry, the prototype is was based on but FK right off if you think this is a finished product.
  • Hey, who knows, there could be a future patch that sorts all the issues but until then, stay away.

Jordan:

  • I’m one of these people who gets really frustrated at games (see gilf/w fiends)
  • Speedrunny precision types are most certainly not my cup of tea, and this isn’t any exception
  • There is something wrong with your game if your drift mechanic is less effective than not using it at all
  • Pedro’s right about all the various little annoying inconsistencies, from acceleration, to accruement of charge
  • The visual style  is fine, and I actually dig the soundtrack, but goddamn that gameplay can EABOD


Pedro:

  • At the end of the video I recorded for this review, I finally beat the third level of the 2nd “chapter”.
  • I threw my hands up, flipped the sky wizard the bird, and promptly hit Alt+F4.
  • At 65 minutes I’m done.
  • I’m done with the microstutters, which cause me to run off platforms all the damn time.
  • I’m done with the crapshoot physics, which sometimes will make you slow down to a crawl when you land and others won’t affect your speed at all.
  • I’m done with randomly dying because I got a femtometer too close to some random hazard.
  • Games like these need a sense of fluidity and consistency.
  • We threw chairs at Distance last week, and for all its flaws it does exactly this but in a fluid consistent way.
  • I don’t mind the random physics fuck ups as much in Distance because the rest of the game actually holds up.
  • Razed doesn’t, I’m afraid.
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