Steam now caches Vulkan, Super Powered Battle Friends enters Early Access, SuperTuxKart developer departs after thirteen years, and Outer Wilds becomes Epic exclusive.
Special thanks to:
05:08 Steam client beta caches Vulkan
08:57 Getting the most out of your Steam Release
11:05 Steam summer sale dates leaked
14:08 Steam Links on iOS
15:33 Outer Wilds becomes Epic exclusive
20:07 SteamDB’s extension
21:58 Steam-dos 0.2
23:46 Serious Sam Fusion update 433900
26:09 Light Fairytale
27:58 Super power battle friends
33:39 NVIDIA 430.14
36:45 DXVK 1.2
39:06 Hiker leaves Supertuxkart
42:54 Mayhem Cars 0.4.1
45:55 CHAIRQASITION: Fell Seal
65:11 Viewer hate mail
Linux Game Cast
Colour key: Venn Jordan Pedro
- Precache all the things!
- Seriously, the folder is over a gig now and that’s for 4 games.
- That said, Negativo: Ambricrombian Turismo runs at a flat 60 now, period.
- Them’s some fixes!
- So, this is how VALVe wants to get away from the Whitelist.
- It’s better than letting developers whitelist their own titles.
- Game streaming outside your LAN is now enabled.
- RIP folks with data caps
- They’re taking a crack at fixing that steam game moving bug we talked about last week. Let’s see how that goes
- AKA why you should stop worrying and keep giving us 30%
- They’re really going out of their way to remind people about everything they offer.
- I hope something comes out that I want to buy before then.
- Like, give me RAGE 2 @ 70% off and I will burn a heretic purchase.
- June 25th is when you get to buy those games that have been burning a hole in your wishlist.
- The latest in our series on the topic of diminishing returns
- Looks like apple gave up their attempt to force a double dip for folks who want to play games on apple stuff
- The apple tV does have the right form factor for exactly this sort of application tho.
- I wonder what changed.
- For a minute there I was legeti thinking they were talking about the new Bethesda game
- And let’s be honest, this is not the first nor will it be the last time developers and publishers take advantage of the good will of folks to fork out money to crowdfunding campaigns
- At least now windows users can get a little taste of what we’ve had to deal with. Delicious schadenfreude
- Something tells me that if they were willing to do this, they probably were going to try to weasel out of their promised linux version too
- Taking people’s money for promises of platforms and then double dipping into Epic for that extra shit cherry on top!
- RIP pesky… images?
- I installed this on firefox and I always forget I have it so I keep being surprised by seeing the Proton Rating bit.
Steam: Game Updates
- Latest update adds midi support.
- I wholeheartedly approve of further community developed compatibility layers!
- Lutris really is just for non-steam games now…
- Even works with Mccloud sync.
- Stability updates since they cut the umbilical on the legacy support
Steam: New Games
- Beats RPGMaker graphics!
- Vulkan powered pixels. Well, at least they’re using it
- Basically a hipster pixel smash bros
- Which is nice, because they other pixel smash bros Rivals of the Aether didn’t get a linux port
- I’m down with this, nice to see some multi-smash.
- Yes! More fighting games and more Vulkan!
- Faster DiRt
- I’ve went back to using *.run files because CUDA.
- I’m sticking to the Vulkan beta drivers, these have been working flawlessly.
- Introducing support for Windows-specific hacks some games rely on
- They’re going to need it for that super awesome AGS branch that does crossfire and makes all game run at 1111one111eleventy billion FPS
- They’ve changed the frequency of command buffering and moved it to a dedicated thread, which should increase GPU utilization and aid in CPU bound environments
- It’s going to be interesting to see the project move at a slightly less than glacial pace.
- High hopes, sirrah. HIgh hopes
- 13 Years is longer than I’ve worked at anything
- 1.0 is a thing so it’s probably a good time to leave on a high note.
- Mayhem is certainly an apt title.
Game: Fell Seal
Devel: 6 Eyes Studio
Price: £23.99 / US$29.99 / CA$33.99
Wazzat: Fell Seal: Arbiter’s Mark is a turn-based tactical RPG with a focus on storytelling and strategic battles. Unfold a mature story as you progress through hand-crafted scenarios, controlling your own group of Arbiters, with each character customizable from a wide selection of classes and abilities!
Mandatory Disclosure: The devs sent us 2 keys
Does It Launch
- Everything worked, good on you lot.
- Unlike Pedro I can live with a game dropping a folder in my home directory.
- However, leaving it there after uninstalling, na.
Performance @ 1080
- 60 @ UHD .
- It’s an attempt at SNES pixel art.
- On a budget.
- Xclone and the keyboard worked OOTB.
Does It Launch
- I too am not perturbed by a folder in my home directory
Performance @ 1080
- It run
- It looks a lot like final fantasy tactics. This is what I want it to look like
- Dualshock 4 worked out of the box
- I rebound the keyboard controls to be more like an emulator layout and it worked fine on the laptop
Does It Launch
- Launches and works reliably
- But it does that stupid thing of just dropping a folder casually in your $HOME root
- That’s the kind of shit that doesn’t fly with me.
Performance @ 1080
- Not exactly demanding
- I guess that price is being justified through the many many maps and content rather than graphical acuity
- But it all works as expected.
- Those shadows are most certainly not ray traced
- The issue I had with the controller is no fault of the game, I have no doubt it works just fine since, when plugged in, it really does.
- Mouse and keyboard also work
- And you can rebind everything
- I don’t like turn-based and absolutely loathe RNG.
- However, I’m here as your proxy to see if Fell Seal does something different.
- Surprisingly, it does.
- It’s the first game I’ve ever played where the developers saw fit to use a ouija board to layout the controls.
- Yall motherfuc*ers used a ouija board to layout the controls, didn’t ya?!
- Yeah ya did.
- To its credit the game lets you know it’s a spreadsheet simulator in the first ten minutes.
- You take turns and boop one another while adjusting numbers because real-time both angers and confuses you.
- Sometimes you pause and wonder why the hell half the of the portrait art was painted by a rabid emu on a meth binge.
- At last that’s what I assume sine it don’t fkn match.
- Anyway, if you don’t dig TBS this won’t change your mind and that’s all the weight my words should carry.
- However, crack open and ear for Jordan and Pedro since they enjoy this bizzare game style.
- It’s very clear that these guys realized that Squenix has no interest in ever making a new final fantasy tactics and decided “fuck it, we’ll make our own”
- And it follows that formula to a tee
- I dumped many hours into the GBA and DS FFT and it’s remarkable how it all comes back to me while playing this game
- The story? Well, lets just say I don’t play it for the plot. The central conceit is pretty fucking dumb so far
- But gimme them squares and I’ll be happy trying to unlock all the classes to make my multi-class hybrid munchkin monsters that’ll kill everything and trying to min max all the little stat numbers.
- Yeah, I like the game.
- This is the kind of tactical RPG, as they call it, that I like
- It’s Disgaea on a budget!
- There’s a little too much talking about people I don’t care about and a whole lot of text on screen at any one time.
- I’m more of a fan of the show, don’t tell approach.
- And these people do a lot of telling!
- There’s also very little in the way of exploration and little point in going back to areas unless you really want more dialog.
- But the thing that kills it for me it’s that stupid folder in my $HOME.
- Stop fucking doing that!
- There’s a .config and .local/share to store local configs or saves, you don’t need to just drop it in the root of ~.
- I would even excuse it if it used my documents folder, properly not like last week’s game!
- This is the kind of low effort crap I expect to see in sub $10 games, not a $30 one!
- No one was saying that.
- NIntendo just is a little litigious is all, and have historically waited until projects are close to release before releasing the hounds lawyers