Automatic updates for ProtonGE! Gabe sends a gnome to space, Never Split the Party goes full werewolf, DragonBox Pyra begins shipping, and the Playstation 5 DualSense can Linux out of the box. Then Savage Halloween faces, the ChairQAsition. All this, plus your hate mail.
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Timestamps:
00:00 Intro
07:16 Steam client (beta) controller updates
09:41 Proton updater scripts
13:16 GabeN Gnomes to space
16:11 vkd3d Proton 2.0 DX12
19:31 Left 4 Dead 2 Linux fixes
21:26 Extended Hellpoint Halloween
22:46 Hero Siege 5.2.0.6
24:41 Never split the Werewolves
26:26 Crystal Caves HD for Linux
29:16 Shilling & shameless self-promotion
33:31 AMD 5950X crushes Intel
39:56 Switch emulator Yuzu nixes online multiplayer
42:46 Super Tux Party 0.8
45:41 Dual Sense PS5 controller uses X input
49:21 Xbox One S Linux controller hack
51:11 Dragonbox Pyra begins shipping
53:31 Sulphur Nimbus goes open-source
57:11 ChairQAsition: Savage Halloween
01:09:02 Hate mail
Colour key: Venn Jordan Pedro
Steam: News
- RIP Allocating disk space.
- I had noticed some games just stopped taking controller input, but I chalked it up to issues with the DS4, the kernel, and KDE.
- I didn’t actually think Steam had anything to do with it.
- Yep, controller support wax nixed in Proton for a minute there.
- Nice of them to make it easier to use proton on non steam apps. They didn’t have to do that
- Everything’s going under lowercase steamapps now. I’m very happy about not having to deal with that crapshoot anymore
- I guess I never really thought about how POSIX compliance would affect something like this.
- Also, what kind of crap job do those shells do if they don’t account for the defaults?
- You could probably throw this in a weekly cronjob just to make sure you have the latest and greatest GE if you’re burning heretic purchases and wanna play the latest windows hotness
- I still don’t know what the HL-2 gnomes were about.
- I had to do the achievement for that in left4brad, and I can say for sure I’m glad that fucker is gonna burn up in our atmosphere. Get bent
- Because Microsoft.
- This is the project you want to build if you have that one dx12 game you really, really want to play
Steam: Game Updates
- That’s a list of things people who play a lot of L4D2 would notice.
- Some of the visual fuckery for the special infected got fixed under linux
- Heckpoint’s Halloween event is being extended a bit longer as it overlaps the studio birthdate
- You can toggle off the pumpkin heads in the options if you don’t like them
- Makes the game so spoopy
- Lots of game fixes, nothing specific for linux
- This one might be worth a look for thursdays. 4 Person dungeon crawling could be fun
- Now with One Night Werewolf mode.
- They’re not terribly shy about saying it’s because Among Us got as popular as it did.
- Not gonna complain ‘bout new game modes
- This one’s neat cuz it integrates in the base game in an interesting manner. You already kinda rely on your squad, so having traitors amongst them seems like a cool twist
- Now available for Linux OS magical thinking rock, brought to you by apoogee
- I mean, it’s nice that you can run a dos game on linux without dosbox
- That price, though…
News:
- For the second time AMD has taken the performance crown.
- Intel is mumbling about something it might do in a few months.
- Budget CPU land is gonna be real interesting. I look forward to a return to the days when the CPU wasn’t the most expensive thing you had to cram in your system
- Don’t tug on Super Mario’s cape.
- Yeah, they did a smart by backing off on that.
- Maybe take another crack at it once the switch online services have shut down, whenever that is.
- I didn’t see a problem with it right up until they wanted $$$ to use it.
- That’s a console’s big selling point, the ability to play online.
- That was never going to fly.
- Hexagon technology!
- The minigame randomizer now tries to avoid repeating games in the current session
- The open game art mascot is now the announcer
- I really like that they’re keeping it going!
- I look forward to having it in a state we can play it in the aftershowzen.
- Hey kids, ever wished your PS4 controller has a bigger touch screen?
- They’re using xinput now, so I guess that protocol won out
- I guess as a basic bitch controller it works, but you don’t get any of the cool stuff yet
- I’m still dubious of those XInput claims, though it’d be really nice to have a dualshock type controller without having the usual lack of DInput support issues.
- Never had an issue with the SP4 controller, but.
- Replace Y with 1.
- After that the critter will, ya know, work.
- Just a handy tip in case you pick on up and wonder what random BS has to be done to make with the working.
- Man it’s been what, 4 years?
- WHAR SmasZ?
- Now that the Pinebook Pro and I understand each other, I don’t much care for this one.
- Though, I would like a GPD Win/Pocket to play with.
- I’m sure the backers are real excited. I just hope most of these don’t end up in closets somewhere
- Kickstarter going open-source.
- Download server located in Mordor.
- Requires java.
- Hopefully the controls improved significantly from the kickstarter demo
- It’s otherwise very ponytastic
- That last paragraph certainly tickles my morbid curiosity.
Game: Savage Halloween
Webzone: https://store.steampowered.com/app/1232810/Savage_Halloween/
Devel: 2nd Boss
Engine: Unity
Price: £3.99 / $4.99 / $5.49
Wazzat: In Savage Halloween the world is taken over by monsters from the afterlife who were trapped in the Earth after a Halloween party, and now they have decided to make their new home here.
Launch/Looks/Sounds/Control
- This spooky boi gets a clean bill of health minus the screen resolutions.
- Seriously, what the hell is up with that?
- The only standard res is 2160p.
- Xone and PS4 worked OOTB but no shapes, only X.
Fun?
- Bumping little chiptune soundtrack, isn’t it?
- That was the first thing to catch me off guard when I launched it.
- The second was last night during the stream.
- I said something along the line of “for those of you tuning in I’m just trying to take out gatling gun Santa with my timed chicken explosives”
- What we have here is full-metal 8-bit bingo.
- Mega Man, Zelda, Contra, Castlevania, TMNT, Battle Toads etc are borrowed from, shamelessly.
- You have a gun that shoots bats, ghosts, chickens, frogs and when you run out, bullets.
- It’s well done, makes fk all sense, and is criminally underpriced for the level of work that went into it.
- Are the controls Hollow tight? Na, but they get the job done.
- Are the enemies a wee repetitive? Yeah, a bit.
- Did I mention the bumpin chiptune soundtrack?
- Anyway there is something about vampires throwing a rave at the start but like most things in Savage Halloween you just roll with it.
- It’s not fk you hard, hell, it even has level checkpoints.
- It needs some FSM damned online multiplayer but who needs that in 2020?
- Just get a group of friends over for some local co-op.
- It’s hard to fuck up a $5 game since you walk in the low expectations but every now and then you get a little snack.
- This is one of them, no GOTY or related nonsense but a solid little platformer with a good sense of humour about it.
Launch/Looks/Sounds/Control
- Launches out of the box
- IF you’re using a switch pro controller, go ahead and do yourself a favour and turn off “switch mode”. The game is only playable in xbox mode
- DS4, yeah, no shapes
- Pixel art is good and clear, no character blindness when the screen is full of bullshit, although aside from minigun santa, they leave a lot be desired design wise
- I’m not as in love with the soundtrack as Venn is, but it’s definitely okay
Fun?
- All and all, it’s a pretty solid tribute to games of it’s ilk. Venn brought up the list
- Nothing wrong with homage though. And 2nd Boss made a pretty fitting one to home console ports of quarter pumpers and other hard nintendo games
- It doesn’t have the same difficulty though, but that’s okay. This isn’t the only game you’re going to be playing for the next few months
- It does the bayou billy/batletoads thing where there’s a bunch of different game modes to punctuate the run and gun contra segments
- I never really got into these types of games as a kid though, so my nostalgia for them is definitely lacking here
- Still, for a budget title, it’s certainly not awful. Some love was definitely put into it
- Making people do remote play for multiplayer is bad though, and you should feel bad
Pedro:
Launch/Looks/Sounds/Control
- Launched out of the box
- Holds 144 at 2560×1440
- Dualshock 4 worked OOTB with the correct prompts
- It’s about as hipster pixel as you can get
- And it’s loud
Fun?
- It’s been a bit since we last had generic hipster pixel action platformer.
- I still don’t particularly like them
- Most of my childhood was playing stuff like this and I’m very glad we moved on.
- I can hear the voices calling me a hypocrite for liking ScourgeBringer but not liking this one
- If you can’t tell the difference between these two games, you have bigger problems.
- The loudness also got a little obnoxious at points.
- I suppose it’s a good thing that it isn’t a terribly difficult game, otherwise I would have positively hated it.
- As it stands, and at £4 I really can’t muster any kind of hatred for it.
- I didn’t like it, but it certainly didn’t kick my dog and kidnap my cat.
Verdict:
Hate Mail: