Linux Game Cast Weekly 442: Hyper-Weeb Drifter

Valheim gets a day one Linux release! Embracer yoinks the game porting experts at Aspyr, big upgrades for OpenSuspect, Corsair wins their infringement case against Valve, and Google Stadia is winding down.

Special thanks to:
Dodger (inc pledge)



00:00 Intro
08:46 Steam game festival
12:02 January hardware survey
14:42 Proton GE 6.1
18:02 Valve loses $4 million case
20:22 Tabletop Simulator 13.0
21:47 Valheim
24:47 Sword of the Necromancer
28:27 Mutropolis
36:17 Gearbox buys Aspyr
39:52 Open Suspect updates
41:52 Stadia winding down
47:02 GODOT shader store
49:47 GODOT gamepad API
50:57 fheroes2 0.9
52:32 Bogus HDMI capture cards
55:07 Review: Skul
01:06:07 Hate mail

Colour key: Venn Jordan Pedro

Steam: News

Game Festival

  • That is a most useless collection of images and links without a sort by OS option.


  • Yeah baby back at < .9%
    • And it’s all aaaaaarch
    • Arch, 1’st place loser.
  • RX480 is losing some ground to the 1060
    • And whatever that one in the middle is.

GloriousEggroll Proton-6.1-GE-1

  • Still the same old list of borked games, but Grandia 1 and 2 are on the bork list too. What I shame, I really do love those games
  • So apparently Microsoft decided to get rid of some DLL download links, so this required some directory workarounds`
  • 2 other hotfixes for persona 4 and dxvk respectively
  • One thing I don’t see in the known issues is the fullscreen hack being disabled
  • Is this real life?

4 million loss for Valve

  • Follow up from last week, yerp, they dun infringed copyright
  • $4M is a slap on the wrist though. It apparently does open up the door for more damages though
  • It still seems like patent trolling.
  • That company doesn’t make anything, they just hold patents.

Steam: Game Updates

Tabletop Simulator v13.0

  • Doesn’t look like they fixed the bug where cross platform multi is pooched
  • Most of the updates here are framework level, great for people making board games, less exciting for people who play them

Steam: New Games


  • Vikingcraft!
  • Seriously, it looks like forkknife and minecraft hooked up.
  • Need goat.
  • It’s Ark but with Vikings instead of dinosaurs.
  • When and if it ever comes out of Early Access, I do want to try it.
  • The boats look mighty interesting
  • I’ve been watching people play it, na.

Sword of the Necromancer

  • Weeb-er light drifter
  • Local co-op baby. Use that crappy remote play
  • That reads a lot like hipster pixel Shadow of the Colossus


  • The art looks kinda basic, but the focus is supposed to be on the gameplay and that could be good for al I know
  • None of us will until we get a demo or something
  • That does look like butt.


  • Looks all hand-drawn and pretty.
  • It is a point and click adventure game, so maybe give it a look if that’s your jam



  • As much as I hope this will result in a native borderlands 3 for linux, I ain’t holding my breath
  • AssPyre (like Feral) are in an odd spot.
  • Proton nuked their fledgling Linux porting business and Apple well, Apple.
  • I really don’t like the idea of Randy Pitchford owning Aspyr.
  • THQ Nordic seems to have a lot of games out for Linux, I wonder if that will change.

Open Susdates

  • Make your penis person look as dapper or as dinky as you like.
  • Cleaning up spaghetti code isn’t really sexy, but it’s definitely a thing that should get done earlier than later in a project

RIP Stadia?

  • I didn’t know they had a dedicated team.
  • Shame, you could in theory do some cool stuff with Stadia.
  • You know, all that stuff they showed off at launch and never delivered on.
  • Stadia isn’t going anywhere just yet. Google’s dedicated innovation team is getting the axe and they’re focusing on “partnerships”
  • I think this reads that google is done pumping their own money into stadia and now if you want in you gotta pony up.
    • It’s probably a good idea to demonstrate value before doing that.
  • Yeah where’s that bit about sharing a link and getting someone to jump in at that exact same point in the game?
  • It looks like they are going to whitelabel Stadia as a service.

Extra shade

  • Community shade!
  • Good for not reinventing the wheel and getting new ideas.
  • Hopefully it doesn’t turn into a repeat of the unity asset store
    • That is very likely, especially if they’re useful shaders.
  • Such as the ones shown here.
  • I can see that fire getting abused, if Godot ever gains Unity levels of traction.

Gamepad API

  • Godot in the browser now works with the HTML5 gamepad API
  • Once upon a time, I worked with someone who was trying to get this working in firefox. Cool to see how far it’s come

Fheroes2 0.9

  • Big honking bug fix release.
    • Ctrl-f linux don’t find nothing
  • The AI is a little better and map drawing is faster

HDMI 3.Nope

  • Consumer activism at LGC!
  • I picked this up for the lulz and morbid curiosity.
  • Didn’t expect this level of nonsense.

– Nooope

– Not sure if want

– Check it out

– Shutupandtakemymonies

Game: Skul: The Hero Slayer
Devel: SouthPAW Games
Engine: Unity
Price: £15.49 / $19.99 / $22.79

Wazzat: Guide ‘Skul’ on his quest to single-handedly take on the Imperial Army and rescue his King from captivity, in an action-packed rogue-lite 2D platformer for the ages.

Mandatory Disclosure: Devs sent us keys



  • It holds 60 @ 1080 @ 2160p.
  • Latest update causes black screen on Linux.
  • -force-vulkan if you want a laugh.
  • The Vulkan render is a disaster on Debian testing.
  • It alternates from 0 to 5K FPS.
  • No cloud saves if you are thinking about tapping that Proton button.


  • Yeah, this is not my jam with a vengeance.
  • I spent an hour doing “runs” until the game gave me a floaty wizard lady instead of sword guy.
  • I managed to defeat her and died shortly after.
  • Back to the castle.
  • I get it but don’t care.
  • That’s a huge problem when my first and only reaction after getting killed is “whatevs Alt+F4”
  • Similar to the reaction of SouthPAW Games when they pushed an update out on Friday that knackered the Linux build and took the weekend off.



  • No proton ,no launchy with the latest build it seems
  • Shame, cuz it runs well enough
  • Controls are reasonably tight
  • I really like the soundtrack. It’s really good
  • Pixel art is also pretty good. No character blindness


  • A couple weeks ago when we talked about this game, I said ti reminded me of a 2d Spectacle brawler
  • That’s not quire really what it is. Most of the enemies just happen to be chumps who will gladly let you corral and wail on them with whatever you got handy
  • The chop chop looks reasonably good, but really you’re just mashing square/X/Y/Fish
  • And it feels alright. The levels kinda get all samey after a while, it looks like whatever thing they’re using the generate the maps has a pretty limited number of types
  • It’s done reasonably well enough, and I can’t help but root fior the underdog main character. That might just be the dungeon master in me though]
  • The head swapping is kinda cute. Changes up the gameplay styles and there’s some neat combos you can do while switching your skull for the spare kine, but a lot of the heads are kinda useless. Too much wind up in their attack
  • Then you get the thief knives, which just cut shit to ribbons and you can spam it ad infinitum
  • All this to say, i don’t think it’s worth the 20 bucks
  • The story is fun, and I’m sure the developers put a lot of work into it, but it’s a bargain title with lofty ambitions



  • It started out of the box originally.
  • It holds 144 at 2560×1440
  • Since the update on friday you need to pass -force-vulkan if you want to see anything
  • No, I don’t know how they managed to break OpenGL and kept Vulkan working.
  • But I’m not sure it’s a bad thing.
  • Though, not defaulting to Vulkan is.
  • As it is, most Linux people starting the game will insta-refund it.
  • Had to force Steam Input with the Dual Sense to get it to recognize the buttons properly and not have them one position clockwise out of whack.


  • It can be fun
  • The default head is pretty good and I can see myself being able to beat the game with just that.
  • But it boils down to smack all the enemies into a bunch and pound the living shit out of them.
  • There are so many different heads and they play so differently I honestly hated most heads I picked up.
  • Except for the bull, the wolf, the spear, and the sword, those were actually okay with how I was playing.
  • The problem is, in a run you might not find one of the heads you like.
  • At which point you stick with the default one and the routine settles in.
  • I don’t play games for the routine.
  • I play games to escape it.
  • And since this game only gives me what I like half the time, I will only give it half the score.



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