Google threatens to update Stadia, universal DXVK Cache files, Elden Ring is better on the Steam Deck, and Windows drivers for your Linux console.
Special thanks to:
Stein (new patreon)
Tomasz (executive producer)
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Timestamps:
00:00 Intro
04:44 Steam 2021 year in review
08:26 Elden Ring smoother on Deck
12:02 Silent Windows for Steam Deck
16:32 15 fps mode for Deck
19:22 Core Keeper
25:12 New features for Google Stadia
29:42 Linux gaming on the go with wineapOS
33:02 DXVKache
35:13 Discord Overlay 0.4.3
37:42 GameStudio
39:58 Review: onKey Up
49:22 Emails
Colour key: Venn Jordan Pedro
Steam: News
- 27% increase in spending.
- 2.6M first-time purchasers each month of 2021.
- Those remote play numbers are vague.
- Based on the verbiage It’s supposed to be people streaming the game to their mobile/link/other computer vs folks using it for multiplayer
- Spreading the Deck pre-orders between the reservation fee and actual purchase in different years also means you can claim profits for those two years.
- On top of making the whole scalping business really pointless.
- This is one of the pros of valve controlling the driver stack all the way down.
- Shitty dx12 programming be damned!
- The Deck can overcome shitetastic Japanese PC ports.
- Smoother than an RTX 3070? Allegedly.
- Smoother yes, higher frame count no.
- You could easily test the difference on Linux too by using experimental bleeding edge with VALVe’s optimizations and then switching to ProtonGE
- But now GE is based on Proton rather than WINE so it’s not an issue anymore.
- Now windows finally has feature parity with linux. No sound 4 u.
- Windows 10 only.
- Don’t expect any support from Valve when you install your hacker OS.
- You need a dongle to install Windows.
- Games run like poo.
- It’s so bad GPD tried to bullshit folks with 3dmark scores
- Well, you do have to run AMD’s drivers on Windows and at this point I thought everyone knew that shit doesn’t fly.
- Use case for 15? Vangers?
- That runs at 20
- For visual novels, you can play your porny hentai still frames at 15 FPS.
- Puzzle games that aren’t time dependent or in 3D
- Turn based strategy?
- Yeah, I guess games where you really don’t care about the animation and you just want to stretch the battery life as far as it can go
- The battery seems to be the most common complaint of the deck by far, so short of some duct tape and a battery bank this is what you’re getting
- Weee keyboard themes
Steam: New Games
- Didn’t expect to see co-op.
- Isometric Hipster Pixel co-op Minecraft?
- 8 players is pretty dece
- Add .5 dimensions to your terraria experience
News:
- https://gamedevsummit.withgoogle.com/events/cloud-infrastructure-track?talk=talk-8
- https://blog.google/products/stadia/savepoint-february-2022-updates/
- Welcome to the “should have been available at launch” segment.
- Stadia is an example of what happens when you put the work on the game devs.
- Facilitate the ease of developers and publishers making use of the white label service?
- So Stadia runs on Windows KVMs? Or are they calling their own WINE an emulator?
- Hey, at least google is capable of operating a live stream, so we shouldn’t have long patches of nothing like when valve tried this
- The bane of library computers everywhere.
- Suck it underpaid IT workers!
- Boot off of your external drive, play some games. ??? Profit
- No nvidia support at the moment
- Persistent storage live OS is not new, the gaming focus is the big one here.
- I have a 120GB SSD I can play with for this.
- This is neat.
- Valve does this via steam, but if you’re gaming with lutris or heroic, you’re not gonna gonna be running in circles until your game works good
- Now there’s a vendor neutral way of sharing shader caches.
- Up next, CacheDB.
- Yes! Get to sharing those shadery bits so everyone can have access to them.
- Getting the Deck bits setup.
- New readme with extra sarcasm
- Still a terrible name, as the KDE package manager is also called Discover
- Gamescope mode forces 1280×800, so if you’re running Gamescope on your custom built box with 1080p screen or higher, you’re gonna have to get creative.
- Holy readme batman!
- C++ based 2D engine for platformers with an eye for also supporting tile based stuff like zelda or tactics
- QT and openGLES 2.0
- When I read the little index and I saw Graphics (todo), I wondered how they got that little gif they have there.
- Valgrind support and everything, very nice!
Game: On Key Up
Webzone: https://store.steampowered.com/app/1460480/
Devel: Roppy Chop Studios
Engine: Unity
Price: £5.79 / $7.99 / $8.99
Wazzat: Get to know your keyboard with this unique, physics-based puzzle game! Bounce, roll, paint, and even break objects with each press of a key.
Mandatory Disclosure: Devs sent us keys
Launch/Looks/Sounds/Control
- Hey look, dark mode!
- You can play full or 720p windowed. Alt Enter does the trick along with the ingame menu.
- QWERTY & QWERTYZ & AZERTY but FK Dvorak.
- Sound on & off.
Fun?
- I had a good time with what I played.
- Balancing a cylinder, rolling some dice, and popping a balloon.
- The cylinder did a good job explaining how to use other keys to align things.
- Dice were alright but I discovered keyboard smashing got the job done, eventually.
- Popping the balloon is where I tapped out after some time.
- The grip on the keys were a bit much for my liking.
- That, or Mr. Poppy triangle was made of superglue.
- Still, I will probably go back because I want to make a hamburger and play with pew pew lasers.
- I like myself a good fk around physics game with optional RNG and On Key Up gets the job done.
- You should be able to get your $7.99 worth without too much trouble.
Launch/Looks/Sounds/Control
- Launches OOTB
- Yeah, it’s a tiny window
- The doopy background music fits
- The controls are just keyboard, but don’t mash too hard. The function keys aren’t blocked out
Fun?
- I spent most of my time during this game screaming
- It’s definitely not using a keyboard in a way that I’m used to
- The challenges get progressively worse as you need to find ways to contort your hands to achieve the desired result
- The car driving one can EABOD
- I suppose I’m a glutton for punishment cuz I keep coming back
- Based on you getting 1 cheebo per level, I’m gonna assume there are 24 levels total. That could very well get you over the two hour mark
Launch/Looks/Sounds/Control
- Launched out of the box
- 720p is all you get unless you feel like futzing with the prefs file
- Even fullscreen is just upscaled 720p.
- It holds 144 FerPS
- I like the background music.
- The graphics are certainly there.
- It’s not going to blow anyone away but they’re perfectly serviceable
- And it’s a keyboard game, literally.
- You can use the mouse for the menu, but it’s a keyboard game.
- And it’s a keyboard game you can only play if you have an English layout set for your keyboard.
- So if you have a different layout, there are certain keys which you can’t press, like the one on the top left corner above tab and next to the alphanumerical 1.
- To get this to work, you need to force the layout change system wide.
- Starting the game with LC_ALL=C %command% unfortunately doesn’t make a difference.
Fun?
- Yes, if you have an English keyboard layout or don’t mind switching before playing it.
- The worst part is that there’s a keyboard layout chooser, but they’re all ANSI keyboards and it doesn’t really account for the exact local variant.
- That’s going to push a lot of people away.
- Probably not the majority, since according to the steam survey the majority seems to have their system set to English, but still.
- Even if you have the keyboard layout set to English UK, it’s an ISO keyboard so some of the keys are in the wrong place.
- I really, really like weird games like this.
- You’re literally playing with your input device and it’s making you aware of your keyboard.
- But the lack of proper local variants is something I can’t really overlook.
Verdict:
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