Valve is working on HDR support for Proton! Fallout 2 goes 3D, Alienware tries to one-up the Steam Controller, and FreeCol hits 1.0!
Special thanks to:
Basil – 36x resub
Listen:
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Timestamps:
00:00 Intro
02:06 AI powered sound bar
02:45 Steam Wrecktangle build complete
06:48 LinuxGameCast on alternate formats
11:54 Pedro still has that funky controller
STEAM NEWS
14:33 Steam Award winners
19:42 HDR support for Proton
23:07 WTF is “Valve Event Upload”
26:22 Local Steam repos
NEWS
35:41 ARC Battlemage in 2024
46:55 Alienware Nyx controller
51:51 Fallout 2 3D
55:43 FreeCol 1.0
58:01 CatacombGL on Linux
REVIEW
1:00:17 Panda Punch
HATE MAIL
01:14:51 Steam Deck exclusives
01:18:09 Acquisition
Colour key: Venn Jordan Pedro
Steam: News
- Elden Ring is tough, but at least it’s not very fun.
- The cat game, really? How the hell was that innovative?
- I’m not hating, just curious.
- Neon White did something different.
- GOW is legit in the story department.
- NRACF beat out Vamp for best game on the go.
- Spooder man looked like a 3D spooder man game.
- One of our last perpetual EA games (Project Zomboid) was beat out by Cybertruck for labour of love.
- Best on the go should have been Vampire Survivors
- And innovative gameplay should have been Dome Keeper.
- Dome keeper being one of the games on that list we all actually played, yeah I’m a little sad it didn’t win. It certainly deserves it
- Death Stranding for game on the go is out of left field.
- HDR support would be kinda cool since most people have HDR monitors.
- Froggyboi Joshua Ashton, previously of D9VK fame, now major contributor to DXVK and VKD3D, presents HDR on Linux.
- Since there are no native games that can take advantage of proper hardware HDR, this seems to be for Proton only.
- Source games could do software HDR, if you play Half-Life 2 Lost Coast with the dev comments enabled it will specifically point out the HDR.
- I look forward to games that will be even more difficult to see.
- Game of Thrones and Hot D kinda soured me on it. Everything is too fuckin’ dark
- Spin the wheel of booga-booga for the first time in 2023.
- SteamDB person found it to be a sort of cloud upload which can be used in store pages.
- Ricochet 2 INCOMING!
- I’ve seen some tubers saying it’s the next Orange Box but who knows.
- It will probably be CS:GO on Source 2 instead of Right 5 Alive 3.
- Give me a non-vr Half-Life: Alyx.
- The long awaited release of Codename Gordon 2: Gord harder
- Someone in the twitter thread brought up that this might be a way for individual games to do events
- This is rumours of something I kinda wish steam would do in general. If I already have the game installed somewhere, why not just copy it over
- I do this with scp/rsync anyways when I install games that I want to play on the TV box. It would be nice to just be able to do it natively through steam.
- Valve already has this tech up and running for quite a while.
- It’s called Steam Cafe.
News:
- Would be nice to have some GPUs at the low end, that’s for sure.
- There might be a 75-100W part in Q3
- And a enthusiast-ish, up to 225W, battlemage GPU in q2 2024.
- 2024 for the Mage is late and will put Intel into another fky situation.
- AMD and Nvidia will have their current-gen low end options out by then.
- If Battlemage can compete with whatever the 4060 equivalent is for $300 it stands a chance.
- Thing is, people are not good at waiting.
- 2024 Might be a little too late but if prices stay the way they are, intel may still have a competitive opening as people still aren’t jumping to buy new cards
- Keep this thing under $50 and we can talk.
- Ask Valve how people felt about the lack of a d-pad.
- At least it has 2 analog sticks.
- It’s got two fukkin’ scroll wheels!
- Alpakka better get started on their new revision. I want 8 scroll wheels
- A very early very rough tech demo of an attempt to make Fallout 2 first person.
- I wholly support this particular effort.
- Though given how … overprotective Bethesda is with their trademarks, I suspect they may want to change the name to FOPS2 or something along those lines.
- FalloutOhBoy has a nice ring to it.
- Runs in a browser pretty well so I’m gonna assume godot
- Gotta go into the options menu to set it to english. Otherwise you’re living that polish life
- 20 years later they decided to drop the beta and just call it 1.0
- And it’s backwards compatible.
- This is a clone of the old microprose colonization game
- This comes with some fancy new graphic tiles and some AI improvement
- Bug fixes and the escape key can now be used to close most panels.
- Most.
- The AI can now construct docks. This doesn’t end well.
- Oh hai linux support
- They tested it on a raspberry pi which I would say is way better than testing in a VM
- The border flash colour is now magenta in Catacombs 3D.
- Migrated over to that newcomer cmake.
- Builds on Debian 11.
Game: Panda Punch
Webzone: https://store.steampowered.com/app/1798350/Panda_Punch/
Devel: Ninja Rabbit Studios
Engine: Construct maybe? (something NW.js based)
Price: £4.99 / $4.99 / $6.49
Wazzat: Panda Punch is a puzzle platformer game in which you have to control a red panda and save the world from evil alien robots.
Mandatory Disclosure: The publisher Ratalaika Games sent us keys
Launch/Looks/Sounds/Control
- There is an ancient Vorlon saying. Roughly translated it goes as so.
- WHAR Linux binaries?
- Yeah, kinda botched step one out of the gate, Brad.
- If you advertise that on your Steam page and don’t deliver that’s an insta 1Chair game.
- But let’s go through the motions.
- It does in fact launch with Proton 7.
- You have options for sound and volume.
- We have now exhausted the options list.
- Controller support only exists courtesy of Steams keyboard mapping function, thingy.
- Granted, that worked out of the box with the Xbox one S controller but all of the button prompts were for, you guessed it, the keyboard!
- It’s a hipster-pixel game, the 3060 was able to manage it at 2160p 60.
Fun?
- About the game proper, well what nice things can I say.
- The pixel art looks nice for what it is. Nothing amazing but it’s not pre bought assets and or programmer art.
- Soundtrack is SNES era inspired albeit on a morphine drip.
- Level design is serviceable and the health drops are spread out reasonably well.
- You can’t speed up the dialogue boxes at the start of the game and some of us can read slightly faster than the speed of smell.
- It’s got them bugs.
- 20 minutes in and my halfway point save respawns me after I dropped a box on some spikes making it inaccessible.
- I can walk over to the next screen and look at the box I need, still stuck in a pit, with some spikes.
- Noped out right there.
- This is the second game from Ninja Rabbit Studio. The first being Micetopia in 2022.
- Like Panda Punch it looks nice but 11 of the 13 reviews are negative.
- I dare say you could swap them out for Panda Punch reviews and maintain a 98+% accuracy rate.
- At the end of the day, even if PP was a good game (it’s not) I would tell you to avoid anyone selling their Windows only title as supporting SteamOS + Linux.
- Be it accident, negligence, whatever.
- Not someone you want to do business with.
Launch/Looks/Sounds/Control
- Launches OOTB with proton 7.0-5. No worky with experimental it seems
- Yeah, so the thing about this being a linux gaming podcast is the whole playing the linux versions of games is the whole point
- Like, if it was just your plan to have support via proton, just say that up front. We wouldn’t have reviewed your game and you wouldn’t have get panned for it
- No press is bad press i guess
- No graphics options, no windowed mode. At least it runs in gamescope
- Keyboard prompts
- The soundtrack is pretty retro
- The graphics get the point across
Fun?
- It’s just kinda meh
- It’s not particularly challenging, all of the levels involve punching bad guys, moving boxes on to switches, punching switches and so on
- The levels are actually pretty straightforward, the routes are just convoluted jumbles of the previous elements
- You can upgrade your health and punch but that basically requires scraping through all the levels for coins and PP thingies
- It’s not bad, but it’s certainly not gripping gameplay
- This reminds me a bit of the myriad of bootleg platformers that populated memory on famiclone combo carts
- Really the issue here is the competition. This is basically hipster pixel princess ruby, except even that game varied things up> Here the levels just get longer and longer
- So do the elevator wait times
Launch/Looks/Sounds/Control
- No Linux executable for this browser game which claims to be a Linux game
- No reply from the Publisher on the lack of these either.
- The actual release date was December 16 but the last update to the depots was on November 3rd.
- It does hold 144 at 2560×1440 with Proton.
- No actual options to speak of outside of the audio sliders and language select.
- Seems to only have achievements for the first section of the game map.
- Controller works but I was only getting keyboard button prompts.
- No controls listing or option to change them, -1 chair.
Fun?
- Short answer: No.
- Long answer:
- Imagine if you were to combine literally every platformer you’ve ever played and only keep all of the overlapping mechanics.
- All of the interesting one-offs, gone!
- All of the slight twists on the genre to try and set it apart in a sea of cheaply made platformer the likes of which 3 came out on Steam since I started writing this bit, nowhere to be found!
- To say it is the literal definition of a generic, bog-standard platforming game, would be doing a disservice to standards in generic stagnant bodies of water.
- Personally, I can’t find a singular redeeming quality here.
- Heck, the more I play the more it screams “Unfinished!”
Verdict:
Hate Mail: