Ubisoft enables Steam Deck support for the Division 2! 3DFX support is noped from the kernel, indie Smash Bros with Farlanders, an asset store for GODOT, and game packing made easy with GameImage.
Special thanks to:
Aromatic_dev (HDMI noodles from wishzone)
Don_M (27 twitch month resub)
06:00 The Verge likes Deck
13:03 Indie Smash Bros with Fraymakers
17:13 Joshua’s Legs
21:29 Division 2 now on Steam Deck
23:45 Shing! UI enhancements
26:53 Loop 2.0 performance improvements
34:33 RIP 3DFX support
36:41 Bottles 50
38:05 AAAA GODOT
42:31 Open Duelyst
45:41 GameImage game packer
50:41 Hyper Gunsport
01:02:49 Steam DRM
Colour key: Venn Jordan Pedro
- Many popular online multiplayer games still don’t work?
- The usual offenders, like PUBG, Rust, and Hunt: Showdown along with a handful of MMOs which downright refuse to tick the stupid box.
- It’s the Verge, you gotta take what they say with a grain of tweezers.
- Still, that’s a very positive review that doesn’t seem to demonize Linux quite as much anymore.
Steam: New Games
- Not dropping $20 to QA a game, Brad.
- Has some known indie characters in it.
- Rollback netcode.
- Smash but with indie game characters.
- Could be good, but they released it in early access.
- By the time it actually releases it will either be dead or the skill ceiling for Online play will be so high that new players can’t even.
- Good to see more native fighting games on Linux
- Content creation tools are always a nice add
- It’s early days though so it’s gonna suck for a while
- We talked about this when it was in EA.
- Still getting the really good or really bad vibes from it.
- Spider qwop is out!
- Apparently the last level is procedurally generated
- 40% off makes a compelling case for consideration!
- Hipster pixel mars colony builder sim
- It certainly looks the part and the pixel painted art is pretty cool
- Gives me some factorio vibes, but this is turn based
- 4X but with square tiles rather than hexagons?
- Well, maybe 3X since you don’t partake in extinctions from the look of it.
- Except maybe those of your own doing.
Steam: Game Updates
- Gotta get that deck.
- Did they tick the EAC boxen?
- The sales must really be drying up for fucking Ubisoft to give two shits about anything than harbouring allegedly abusive executives.
- Good to see the attempt.
- Shing has an odd once-pre-year update cycle.
- What would be neat is finding a way to integrate the areolas or touch screen into the game so can do some fruit ninja-ing. Ninjing
- “Video and Controls settings do not sync via Steam Cloud anymore”
- Thank you!
- Can we have all games doing that, please?
- We threw chairs at this a while ago
- This is not the sequel to Loop. They’ve rebelanced the puzzles and added some QOL stuff
- The original game itself is really only an hour long so adding some new levels is a nice touch.
- New levels and a bit less jank are certainly improvements.
- I wonder if the old dude still runs off the map in that one level.
- RIP kernel support for Voodoo Banshee, Voodoo3, Voodoo4 and Voodoo5.
- Along with r128, SiS, and Matrox.
- Well R128 was the only one I really cared about, and that has been noped from Mesa for a few years now.
- Nouveau also requires libdrm 2.4.33+
- Going through the changelog it’s mostly translations, bug fixes and feature enhancements
- Vkd3d is now togglable if you have it installed
- Asynchronous fetch of installers and components
- Gotta shout out shouting out the new devs on the project!
- So, streaming?
- Asset store incoming.
- I’m not against asset stores but hot damn would I like to see one with a little quality control.
- And maybe a less permissive license like that of Unity for use of those assets.
- We don’t need the Godot ghetto.
- Saddle up kiddies it’s story time
- The original duelyst was a kickstarted back in 2014
- Namcai Bando bought it out after it launched and was eventually killed in 2020
- The original code was released under creative commons
- There is now a fan maintained rerelease on steam right now called Duelyst II using this code
- That has the possibility of making game piracy portability on Linux a much better love story than it has been up to this point.
- Also, it’s an appimage which contains the appimage of both the game and the emulator/WINE version it runs on.
- We need to go deeper!
- Certainly makes distribution easier.
- The legality of publicly hosting those appimages is pretty dubious so this might be one of those “roll your own” situations
- Depending on the game you’re trying to run they also gonna be chonky
Game: Hyper Gunsport
Devel: Necrosoft Games
Price: £19.49 / $24.99 / $28.99
Wazzat: An arcade action game about shooting a ball into a goal. It’s cyberpunk volleyball with guns.
Mandatory Disclosure: Devs sent us keys on Curator Connect
- It, runs?
- Not much to report on this topic since the options are slim.
- You can control volume and controller wiggles. That’s it.
- Picked up the Xbox one X controller and everything was mapped logically.
- Funky soundtrack, good job.
- The pixel art in this game is ridiculously OP.
- Like, I want this team to make Streets of Rage Freeways of Anger.
- Or at last take a crack at a hipster-pixel Strider.
- I’m hesitant to call this hipster-pixel since it’s closer to what my eye holes saw in the 90s when my brain meats were filling in the pixels with imagination juice.
- Then we get to the game itself.
- This is 2v2 volleyball with a couple of extra steps.
- No online multiplayer so you will be stuck playing the circuit mode as a Striker.
- You could play as the Keeper but the AI is a bit pants-on-head so it’s best to avoid.
- There are 5 teams to pick and play against.
- After you beat them you get to, play them again!
- But it’s different this time because mutators!
- The first round of mutators was bouncy ball and high grav. Didn’t notice much of a difference.
- The next match was something like “90 points to win, small ball, points don’t count until 30” and I bounced right the hell out.
- That’s about 50 minutes of playtime in single player.
- No proper support for online multi and no, remote play doesn’t count.
- The average consumer doesn’t even know what the hell a remote play is.
- That makes Hyper Gunsport local co-op only.
- Did the last three years teach us nothing?
- There is a reason Hyper Gunsport has an average player count of 0.3 for the last 30 days.
- And only half of that is due to the price.
- My advice for your next co-op party game is to save $4 and pick up Fraymakers.
- Launches ootb on both Nvidia and AMD
- No windowed mode no graphical options
- No online multiplayer
- Correct dual shock glyphs. When Loni and I were playing I was using the steam controller and she was using a dualshock and it pretty seamlessly switched the prompts depending on who was moving
- The jump button placement is questionable, but it works
- The pixel art is really well done and the soundtrack is pretty bumping
- So yeah, this is a multiplayer game. I tried with a bot for 15 minutes and it was 0 fun
- There is something of a story here in the circuit mode. The setting looks cool.
- Unfortunately, as mentioned, there is no online multiplayer. Only steam remote play. So no online multiplayer
- Fortunately for me, I have a live in partner I can conscript into playing video games, and we only have one brain cell between the two of us
- We were able to leverage this one brain cell into a pretty good time
- Once you get the hang of coordinating the power shots with your partner you start to see how the mechanics really jive
- But then they started throwing mutators at us. Tiny ball was what ultimately defeated us
- It was a pretty fun time, but this only happened with more than one person.
- I’m sure 2v2 is a blast in couch setting, but there’s no way to do this well in 2023.
- Add some online multiplayer. Then you could justify a $25 price tag
- Runs out of the box on both the desktop and the Deck.
- Holds 144 and 60 respectively
- Don’t touch the keyboard or the mouse before you pick a player, the controller seems to have a lower priority.
- Not ideal if you need to alt-tab to say tell OBS to start recording.
- At first I thought something might be wrong with the Alpakka, and the DualShock 4, and the Steam Deck…
- But no, they really did bind jump to the left trigger.
- The fuck?
- The background bleeps and boops are pretty bumping.
- It’s very busy on screen but kudos to visual artist(s), you can always see the bullshit trajectory the ball is doing straight into your goal.
- Cyberpunk volleyball with guns is accurate
- The guns all have very low rate of fire except for some of the members of some teams while using the special.
- So you have to make those shots count, because you may and often don’t get enough time to reload.
- It’s also very easy to skip entire chunks of text in the tutorial if you’re stuck with the mouse because you had the audacity to use it to click the menu.
- Which was the case for me so the first few runs were bad.
- Then I beat the single player mode once and something in my brain went “We’re done”
- At first I didn’t know why but then I remembered.
- Oh yeah, this is couch co-op only.
- Yeah, we’re done.
- Not a bad game, not even bad sounding or looking.
- It’s just clearly a multiplayer game without proper, COVID safe multiplayer support.
- My dude, valve is not a publicly traded company in danger of being bought out.
- Correction, I found the one person who believes that.
- VALVe would lose a lot of the goodwill it currently has if they started acting like EA.
- And thus far, they’ve proven they don’t need that to make stupid amounts of money.