OpenMW 0.20.0: Mercantile Skill, Scripting Improvements, And Persuasion Dialogues

One of the most ambitious Linux gaming projects has released another update. OpenMW 0.20.0 brings scripting improvements, initial implementation of AI package classes, and various engine code and scripting improvements. Check out the Ubuntu PPA or grab a release package on the download page. We have a guide for installing this critter in our how-to section.

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Known Issues:

  • Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
  • The disposition implementation is severely broken and will give wrong numbers in many cases
  • Entering a cell containing a Golden Saint model will crash the game
  • A journal regression causes journal updates to not display correctly


  • Implemented all missing dialogue filters
  • Implemented Mercantile skill
  • Implemented Persuasion dialogue
  • Initial implementation of AI package classes
  • Implemented 2nd layer for Global map
  • Implemented Animation pausing while game is paused
  • Implemented Player race now changes visually during character creation
  • Fixed Cell reloading when using teleport doors that link to the same cell
  • Fixed “0 a.m.” to display as “12 a.m.”
  • Fixed text persisting in the “name” field of the potion/spell creation window
  • Fixed starting date of new games
  • Fixed console window close behavior
  • Fixed container window formatting to better accommodate long item names
  • Fixed some topics not automatically being added to the known topic list
  • Fixed auto-move working despite DisablePlayerControls being set
  • Fixed rest dialogue opening again after resting
  • Fixed double removal of ingredients when creating potions
  • Various engine code and scripting improvements



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