Leadwerks Game Engine (Two Week Demo) Now Available

6-14_2On the off chance you’ve been living under a rock for the past year or so, Leadwerks is a game engine which had a very successful Kickstarter campaign. Not only was its $20’000 goal hit, they raised yet another $22,358 on top of it bringing the total up to $42,358 wet stinky cashes. Their pitch was a simple one; bring Linux game development to Linux. Sounds like something that should  already exist, right!? Indeed but even Unity3D, with all their claims of multi-platform support, only supports Windows and MacOS when it comes to its editor. In fact, before all these talks of Unreal Engine 4 having a native Linux editor and the possibility of CryTek releasing one of their own, Leadwerks was the sole hope looming on the horizon for Linux game developers looking for a centralized game SDK.

Josh Klint, founder of Leadworks Software, had this to say about the Engine’s new home:

The PC platform plays to the company’s strengths in graphics and development tools. Linux is where the really exciting developments are happening, on the desktop and in the living room. Leadwerks for Linux is designed to bring user-friendly game development to desktop Linux,

No longer shall we pine for native development or reprieve from the un-optimized mess that non-native engines create!


Keep your eyes peeled, kids. The new sensation sweeping across the nation in full OpenGL 4 attire is coming and with promises of “strong support for C++ and LUA programming”, it looks like it’s going to be one hell of a ride!

Webzone: www.leadwerks.com
Download: www.leadwerks.com/werkspace/

  1. Your other native option is Unigine for Linux native Authoring is Unigine… It’s more wet stinky cashes but a very capable engine and Linux is absolutely a first class citizen. It was the only descent choice until leadwerks (I have been using it at work for nearly 5 years now).

  2. Hell yeah! When i got my first linux only gamin rig not so long ago, unigine benchmarks was the only way to get decent graphic for me, now we got not only quite a few good looking games that run natively, but more and more editors as well! Now to get devs to use it:P

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