The Dark MOD returns! Distance goes experimental, Don’t Starve Together enters Linux Beta, and Pillars of Eternity goes native. Then Wooden Sen’SeY faces our CHAIRQUISITION! All this, plus your hate mail.
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Colour key: Venn Jordan Pedro
- …doesn’t that sort of defeat the purpose? Implies your game is so shitty you have to give it away.
- Explains why some of this shite is getting Greenlit
At this rate Dying Light should be sorted by 2017
- You released this Oct 24, 2014 BRAD!
- Max resolution …for ants
Introducing the Experimental Branch
- Makes your average Beta look like a walk in the park
- Don’t use the experimental branch unless you’re ready to have your game profile corrupted.
- Because it may actually happen
- If you like livin’ on the edge and help Refract Studios make Distance moar awesome, you know what to do!
Don’t Starve Together Beta
- passwd: osxlinuxbeta
- It sort of bothers me that they’re charging for multiplayer, a feature that really should have been included in the first gam
Crashed Lander (demo)
- Controller organ works
- 3D Retrobooster!
- Wow…that is an apt description
- Free demo for your pleasure.
- Realistically, for this number to go up, linux will need to get a larger audience foothold. There isn’t really much else we can do aside from keep putitng our eggs in the steambox basket and hope it pays off.
- Linux as a desktop operating system will probably remain as big a niche as it’s always been.
- Google took linux and made it run a Java VM. They now own the market.
- So as VALVe doesn’t screw the pooch, I think the Steam Machines will be at least half as popular as the PS4.
The Horse Gets it’s own game!
- What kind of a title is that?
- “Oh, we have two titles we can use for the game but we can’t make up our minds!” – “I know! Let’s use them both!”
- Someone is trying really hard to be Silent Hill.
- Episode 1 is available on the Windows Store/XBLA for 2.49
- On Steam it doesn’t say it’s episodic and it costs $9.99
- I don’t know about you, but I don’t like the idea of getting scammed.
An Exemption to the DMCA Would Let Game Fans Keep Abandoned Games Running
- This kind of shit is super important and I really hope this proposal goes through
- Short version is: The anti-circumvention clause in the DMCA could potentially cause legal issues for people who wanna reverse engineer game servers for multiplayer games (they specifically say no MMOs or persistent worlds) or even single player games that require server check-ins. Thus fans of games that require those servers are fucked when the game companies shut them down.
- It’s a shitty form of DRM that should not exist in the first place, and companies that kill their products should have no right to complain when people start filling the vacuum that they left.
- This needs to happen. It pops up every now and again on G+ and I make a point of sharing it.
- Admittedly I’d still be playing the original Need for Speed Underground if I could play the multiplayer.
- Or even Sacred Gold’s multiplayer.
- That’s right! Brad’s hiring!
- Heads up though, this seems to be a work-heavy position, so if you like to reddit at work, this ain’t for you
- Yip, they are looking for a slave human.
- Their intern sniping is £17,000 (2014)
- This brings improved AI and textures
- Specifically, guards will now co-ordinate their actions, manage choke points and lose the ability to see through walls
- Better AI than Oblivion already!
- Needs a proper campaign!
- Having missions you can do on their own is nice, but I feel like the game would benefit from someone actually making a proper campaign for it.
- Candle smoke! …and don’t get me started on the soft particles.
Godus in trouble (EMPTY)
- The Linux version, added as an achieved stretch goal, has shown no signs of appearing (and the game is built in an engine that doesn’t support Linux).
- Once again, we learn the hard way that if you pay for something that lists linux as a stretch goal you should not hold your breath for the release to come out. Ever.
- Eurogamer did an interview with the guy who “won” Curiosity. Fluff aside, it seems as though Molyneux’s propensity to over-promise and under deliver extends not only to his games but the rewards he promises players/backers.
- Anyone who’s ever even heard of Peter Molyneux knows that he never delivers.
- If you knew about him and you still backed the kickstarter, it’s your own damn fault.
- Konrad Naszynski, the guy in charge of the Godus development, said himself that he didn’t believe they would be able to achieve all of the kickstarter goals.
- And you thought AmigaOS 4 was dead.
- Yeah, good thing this fucker runs on everything
- MegaLoMania-like god game
- Eye organs glazed over trying to figure how to play the fkr
Pillars of Eternity Linux Beta (I just wanna gush about this)
- I certainly wasn’t expecting it to be exactly like baldurs gate, but I’m glad this sort of game is coming back
- Audio is totally busted for me
- Empty is fucking right. This shit is AD&D level unforgiving.
- The cooldown thing is going to take some getting used to, because it makes this more of an RTS than a turn based game like other infinity engine games
- Need to wrap my brain around the system too
- If this is any indication of what’s coming, I am looking forward to torment even more now
- Assuming it’s Obsidian we’re talking about, I’m going to reserve Judgement until such time comes when I have played it.
- Because I still have a bone to pick with them over New Vegas, KOTOR 2 and NwN 2.
- It’s the same guys who did wasteland 2 who are doing tides. But these two teams were working together
– Not sure if want
– Check it out
Game: Wooden Sen’SeY
Devel: Upper Byte Studio
Price: €/$ 9.99
Wazzat: Wooden Sen’SeY is an action-platformer, set in a unique “Japan Steam Rock” universe filled with humour. You follow Goro, a village chief, as he seeks revenge through a variety of levels. He will defeat his enemies using his axes to slice, dice, squash and grapple!
Makes with the working
- Played it on the SteamBox
Shiny / Sounds
- Love the soundtrack.
- Sound effects …are there
- So lacist
- Also, The resolution options ain’t that great
- Why would you put motion blur on a platformer?
- Who in their right mind thinks that blurring the fucking screen is a good idea in a game where you need to see where you’re landing?
- I’m assuming there are some awesome songs in this game.
- Not I’d have any idea since the first thing I did was mute it after 30 or so seconds of game time.
- Logical control setup OOTB
- They could be a little tighter but that’s part of the fun.
- Any platformer that expects you to use the analog stick gets minus one c hair
- Does certainly give me the bionic commando vibe, a game I really liked
- The jump arc is a bit weird on this one, which can make you misjudge jumps sometimes
- It does the same thing FORCED did. Sometimes it outright refuses to accept the left and up movements on the left analogue stick.
- NVidia Controller had some weird mappings by default
- Emulating the 360 controller with the DualShock and xboxdrv sorta makes it work, sometimes.
- I suppose I have to give them some credit.
- They made a platformer in Unity where the Jumping isn’t floaty as fuck.
- Let me save at the FKN level checkpoints.
- Seriously, long level is long.
- Proper mix of fk you hard and legitimate challenge
- I like how all the enemies have a distinct strategy
- I don’t like how if you come into the slightest proximity of the bad guy you take damage. Gets you nickled and dimed to death .
- With a little more polish, it could be a very good steambox title
- I don’t like platformers anywhere near as much as I used to
- For me to enjoy a platformer, you need to give me something different.
- Rogue Legacy has the Random-ness/legacy rogue elements to set it apart.
- Awesomenauts has the whole MOBA thing going for it.
- Jazz Jackrabbit 2 had an awesome soundtrack that was far better than the rest of the game.
- This game on the other hand, has loud ass music that got muted after less than a minute.
- And it has motion blur which only gets disabled if you push the graphics settings down way too much.
- The Timeslip? The one who made the Fallout 2 Sfall mod? The one who made the original Oblivion and Fallout 3 Mod Managers?
- That Timeslip? Cool!
- The ‘dropped “port”’ was what I referred to as a reimplementation.
- Okay so you didn’t take anything from her thing, any news on when it’ll be playable?
- That’s what I’m interested in!
Press coverage and/or a giveaway
- While, as far as Hidden Object games go, yours are the best, even Nory is getting tired of playing what seems like the same game over and over.