Master of Orion comes to Linux! Distance releases another jam-packed update, ZOTAC quietly releases a GeForce GT 710, and YouTube pretends to care about creators. Then Tomb Raider (2013) faces the CHAIRQUISITION! All this, plus your hate mail!
Special thanks to our Patreons:
- Matt L. ($80 on PayPal)
- Benoz upped
Colour key: Venn Jordan Pedro
- Shadow of HORDOR take two.
- It works, that is all, as you were.
- Stay tuned for the chairs!
Now with 100% more Linux
- Mark Hamill? On my linux?
- Never was a big MOO fan, although the first game I ever played on linux was freeorion
- I don’t know what the hell a Master of Orion is, but a $49.99 EA price tag can EABOD.
- Didn’t realize the dude who ported Shadow Warrior ported this boy
- He also ported Sunless Sea and Hyper Light Drifter. He’s getting run through the chair ringer quite a bit these days
- Considering the quality of of his ports, I say give him some more work!
- Keep him employed cuz he does good work.
- HOOK IT TO MY VEINS!
- At this point, I’m pretty sure we’re going to see the 1.0 from these guys in and around when overgrowth does.
- IMA still playing but not putting serious time into it until they finalize some of this shite.
- Those are some patch notes there…
- I would be more interested in this game if you had Stallman as a playable hero. Just saying.
Ya ya ya hunger games. Ya ya ya I am Lorde
- It’s like the free version of ARK /w a pricetag.
- And no dinosaurs. 0 CHAIRS
- Plus if you win, you get hats. Yay hats!
- That seems to be the new rage of FPS’s so having a bit of competition is not a bad idea.
- Still waiting on DayZ proper. I loved the DayZ Mod back in the day and I’d like to see a Linux version of the finished standalone version
- …he said, knowing full well it will never happen.
- Hey maaaaaaan, you can play the EON version of Arma 3
Priced to sell
- A free 6dof dogfighter. Still a better love story than neonxz
- That’s a bold claim.
- You’re not gonna be running much in the way of modern games with this guy. Mainly for older or lower end PCs that need an extra monitor.
- It’s decently clocked and with 1 GB 1600 13GB/s it should in theory be enough to decode 4K video. (in theory)
- I wouldn’t pay anywhere north of €30 for it, so those two european stores need to get their feet back on the ground.
- Indeed, Mr. Not the target audience
- This would be useful for display expansion on the cheap from a car company you can trust.
WINE 1.9.9 Wine-nine-nine
- There’s a little more progress made on D3D11 support
- They also fixed some issues with GOG installers
- Oh! And SC2 Will launch
Epic visual battles of history
- There doesn’t seem to have been any work put into UE4’s lightning.
- And there’s a bunch of people complaining UE4 fire is completely busted in the comments.
- The models aren’t even the same, which kind of bugs me out.
- Josh Josh Josh Josh Josh. Listen to me. The reason the open market approach isn’t working is because nobody actually wants to use your engine for anything
- We haven’t seen any
coolprojects come out of that beyond pump action caption, and that’s STRETCHING it.
- Since when did cool mean shite?
- Fair point. It was stock asset the game
- Since when did cool mean shite?
- Perhaps the fact that you’re pushing a paid product against the likes of Unity and UE4
- That and the $200 price.
- That and the $200 price.
- Jesus shit man, you can’t even make brick simulator in version you sent us!
- But how elks do you sell the $99 Pro DLC?
- Seriously, LGC Australia called it cruel and unusual punishment.
- As thedoogster on linux_gaming pointed out the project was noped a month ago.
- “For those not familiar with AntiMicro, this is an application that can be used to map keyboard and mouse buttons to gamepad buttons, useful for playing games with no gamepad or poor gamepad support.”
- However you can still use MoltenGamepad for all your Unity scream of nope needs.
- I think this has something to do with Jim Sterling basically shitting all over Youtube with the past two Jimquisitions.
- I don’t think the drive for this is because the content creators weren’t making money, so much as it is about the IP holders not getting any when multiple parties claim the video.
- Youtube has pretty much dropped its trousers and bent over for the rich cunts that run the media. I doubt that’ll change anytime soon.
- It’s a hole that certainly needed to be filled. At least now if you’re a vindicated creator, you can get yo’ money.
- WHICH IS HOW IT SHOULD HAVE ALWAYS BEEN
- Content ID claims are disputed less than 1%
- Still, given the enormity of 1 % of uploaded videos, it’s not an insignificant number
- Youtube can continually bite the hand that feeds them because they really don’t have any competition. It’s just a bad situation all around
- Still, our shitty little podcast pushes ~8TB a month, so good luck to anyone who wants to start up a YT competitor
- This will cutdown on a metric shite tonne of false claims.
– Not sure if want
– Check it out
Game: Tomb Raider
Devel: Crystal Dynamics – Ported by Feral Interactive
Price: 19.99 / CDN 24.99
Wazzat: Tomb Raider explores the intense and gritty origin story of Lara Croft and her ascent from a young woman to a hardened survivor. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history of a forgotten island to escape its relentless hold.
Mandatory US Filth Disclosure: They sent us keys
Makes with the working
- Ubuntu 14.04 LTS, using the 364.12 drivers.
- On the AMD 8150 it uses 1 and 3/4 cores #progress ?
- Pair that /w a GTX 980 and it manages somewhere between 6/97 FERPS.
- Yeah, Anytime you’re not in a Tomb it becomes quite, cinematic.
- There were times at the Beach and the Shantytown where I would average +/- 9
- Realistically, 30’ish is what you should expect and don’t be fooled by the benchmark.
- Seriously, changing the graphics to fugly in a slow area does little to nothing to boost performance.
- HOWEVER, we have a problem.
- The camera flipping out (preventing me from progressing) really adds to the challenge.
- I’m not talking about it offering poor FOV, no.
- I’m talking about it zooming 120% on a fkn ROCK and staying there. .
- Feral scream of nope
- I get lots of frame dips, but nothing below 25
- Still, this game has a hard time making up its mind in the rain
- TressFX does indeed work. However the hair clips through the models so much, it’s kind of funny
- The performance is atrocious.
- Throughout most of the game you’re lucky if it can hold 30-40 FerPS.
- The benchmark is also completely unrepresentative of the actual performance in-game.
- The game also has the nasty tendency to forget about the other 7 cores in my FX 8370E and just pegs the one at 100%.
- It’s good to see TresFX working on Linux, even if it is through IndirectX.
- Although, that’s probably why it’ll knock about 10-20 FerPS off of the average the moment you turn it on.
- The only reason it doesn’t get 2 chairs here, is because I managed to 100% the campaign on the first time around in about 18hrs.
Shiny / Sounds
- Visually Tomb Raider ranks a solid third behind Mordor and METRO 2033 Redux.
- I look forward to your hate mail \:D/
- The island is hella large and incredibly detailed.
- Animation rigging is well done and the character models are a bit of alright.
- However, I do wish the camera didn’t go out of its way to show off the Hairworks.
- It’s not that impressive.
- Mix that with believable voice acting and you get a solid four.
- This game certainly makes with the pretties
- The voice acting is what you’d expect for a AAA Game
- Although the graphical fidelity is harmed by the chuggies
- Very good looking and good sounding game.
- This is about on par on what you’d expect a several hundred million dollar budget to deliver.
- But like Jordan said, it’s a shame you can’t see it unless you want to play a Powerpoint presentation instead of a videogame.
- Controller worked OOTB.
- Even with the controlla sensitivity set to naught aiming is nigh impossible (unlike Shadows of Hordor)
- This led me to #trigger with the controlla but aim and fire /w the gerbil.
- Yes, I could have used the keyboard/gerbil but this game was not made for it.
- Xbox prompts on a ps4 controller make jordan go :(. Especially during quicktime events
- Much like any other third person game, the steam controller is less than ideal for fighting multiple targets with your guns/arrows/pointed-sticks
- Otherwise, everything works
- Much like Hodor, amining with the controlla is sheer garbage.
- Actually, that split controller from that kickstarter we covered a few weeks back would be perfect for this game
- Recognized both the Logitech F310 and SHIELD Controllers ootb.
- Realized in order to shoot an arrow I would have to hold down the left trigger, aim with the right stick and then hold and release the right trigger.
- Wait… where’s the controller remapping?
- Minus one chair.
- Yeah… Guess I’m playing this one with the mouse and keyboard.
- The QTEs were also updated to the new bindings what I changed.
- I’ve made so many Laura Kabobs
- Playing an interactive movie with brief breaks for mediocre platforming mixed with duck and cover.
- It’s quite the cinematic experience.
- All your quicktime events are belong to the “Y” button.
- Y and Rock the Dragon analog stick
- ZERO replayability unless you want to collect all the things.
- Seriously, that’s the only reason you would ever use quick travel.
- “Hey! Let’s create a open world and (get this) put it on rails!”
- Did anyone spend more than 3min sorting out a tomb puzzle?
- Weapons upgrades don’t do much with the possible exception of the grenade launcher.
- Played on normal difficulty and noped the boss on the second try.
- What we have here boils down to press X to not die, the game.
- That said, “press X to not die, the game” managed to anger and confuse me for a total of 14hrs.
- So at $19.99 it costs the same as a ticket to the local theatre (plus an extra large diet coke to pour the rum in) and in my not so humble opinion it’s not a bad ROI.
- This sort of reminds me of the formula of a 4e D&D game. A bunch of skill challenges (press button, don’t die) with some combat bits interspersed
- I’m getting some snake eater flashbacks
- It’s pretty on rails
- The deaths in this are pretty brutal. A hair short of mortal kombat brutal
- To me it kind of feels like a bit of a slog and it’s making me want to put the game down and try to go destroy the shagohod.
- Still, it is well done, so I gotta give it brownie points for that
- Honestly, I’m not that big a fan of “interactive movie”. I feel it’s too overly scripty and hand holdy
- There’s the one way to do the thing. Can you figure it out? Great! Cronglaturations. You get a bite sized snickers.
- Two “chapters” or “areas” in and the words ludonarrative dissonance popped into my head.
- And for a bit couldn’t exactly put my finger on why.
- Then, as I fought myself not to skip another cutscene it hit me.
- The premise tells you Lara and her mates are in danger and want to get off this island.
- But the gameplay actively rewards you for ignoring that and run around collecting stuff.
- Like I keep mentioning, I prefer mechanics over story in my videogames.
- And the story in this game is completely detached from the gameplay.
- Case in point, the story (the one Lara is involved in) is conveyed either through cutscenes or by purposefully slowing her down to a slow waddle.
- That’s done to hide load screens.
- I thought those were the crawly bits when the game turns into a slideshow
- That’s done to hide load screens.
- If you need to stop or even slow down the gameplay to convey plot, you’re doing it wrong!
- Also, why would want to leave this island?
- There’s no repercussions for going full metal killing machine. The campfires are imbued with magical teleportation powers. And, while there, Lara seems to be able to tank more machine gun fire than even those enemies with the riot shields.
- That sounds like an awesome place. I want to be there!
- But no, after a few minutes the game throws another QTE at you (which I still think are worst thing to happen to action games since Daikatana) and once that is done you get another cutscene reminding you of your inept friends’ dire situations.
- There is something that ameliorates those QTE heavy moments, it’s at that point the game just turns into “Watching Terrible Things Happening to Lara Croft Simulator”.
- I can never get over how awesome it is to see Lara’s head impaled on some jagged thing while she’s haplessly sliding down a ravine or getting washed down some river.
- If have any complaints about the absurdity of the violence on display in this game is that, whenever said violence is happening to someone other than Lara, you don’t get to see it in as much graphical detail.
- And I’m nothing if not an equal opportunities kinda guy.