LinuxGameCast Weekly EP203 – Jive Arse-Turkey

Team Fortress 2 meets its match! Virtual reality is DOA, NVIDIA teases the 1060, and someone force-fed a Pi Zero to a SNES controller. Then FORCED SHOWDOWN faces the CHAIRQUISITION! All this, plus your hate mail.


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Steam News:

Colour key: Venn Jordan Pedro


  • 236M in REvenue is nothing to scoff at
  • I guess not everyone owns all the games that went on sale.
  • And they did it without Flash Sales.
  • Picked up a windows game but that’s it.
  • I spent €30, 20 of which were for the Trackmania 2 pack.

GO time

  • They owned the site and didn’t disclose it in the videos they were promoting it.
    • They only added things to the descriptions after being caught by the internet.
  • H3h3 did a pretty in-depth look at it and got video evidence of most everything.
  • One of the people involved has been lying through his teeth to try and ameliorate the fallout.
    • This is the internet, sonny boy. You’re boned!
  • So now, legally, they’re facing possible charges of promoting gambling to an audience comprised mostly of minors, Federal charges of breaking FTC mandated disclosures, and morally charges of just being scum.
  • There are a few people, myself included, who enjoy CS:GO for the videogame that it is.
  • What I don’t enjoy, is that now VALVe will also be implicated and CS:GO will probably be getting the axe.
    • Remains to be seen what exactly will get axed.
  • You know who should “Think of the children their FK mothering parents.
  • They had to have at least had some suspicion that what they were doing was sketchy.
  • Also a friendly reminder that everything is a lie meant to extract money out of you. Except for us at LGC. We’re you’re only friends.

Speaking of ‘superfluous item’-based economies

  • Nothing like a little Overwatch to speed up VALVe time.
  • Actually surprised they didn’t implement something like this a little sooner
  • Now you too can grind your TF2
  • I wouldn’t be surprised if this was spurred along thanks to the CS:GO story.
  • Because this is basically how CS:GO has always worked.
  • So, if VALVe are forced to gimp CS they’re hoping TF will keep them afloat with the FPS players.

No sh*t

  • No matter how bad tech blogs and the game industry want VR to be a thing, it’s not.
  • 10yrs from now when it’s cordless and clocks in around 36 g, mabey.
  • Always brings me chuckles when Occulus ends up floundering around


  • Co-op vs bots
    • They’ve also added some better bot AI
  • New ships
  • HOMING MISSILES are now homier.
  • Steam overlay still busted.

Lost Sea

  • Big thanks to the fine folks at Eastasiasoft for sending us keys.
  • Unity scream of nope.
  • 4 minutes0 in, a gate which was supposed to open didn’t and I ended up stuck in a place with no other possible exits.


(Not actually) Faster than a 980

  • Those bottom two paragraphs on the Ars article made me chortle.
  • Also relies on an extra 6pin power connector.
    • Awww. No #blam
      • Now available! The LGC berg to 6-pin adapter!
  • Again, very difficult to argue that price point. A little weaker than an 980 for 300 bucks is a good deal. Hopefully you actually get the full 5.5GB of VRAM this time.
  • I still want to see the 1050


  • They kind of look like my…herb…grinder
  • Curious what kind of cooling this’ll actually offer. It might be good for a low profile or quiet setup, but when an evo 212 is 30 bucks, will it be worth it to get this over a proper cooling block?
  • Compressed air as the conductor with the “fan” being part of the HS.
  • Will not deliver magic performance but could be hella low profile.


  • Well, you know what they say about compulsive gamblers…
  • 8.2 mill down from over 20mill in the same period of time of 2015.
  • Good! It’s about time everyone realized paying for a promise instead of a product is a bad thing to incentivize.


  • It’s like one of those shitty all in one consoles you find at the grocery store, except this one is actually useful for something.
  • Although if you want to add more games, you gotta rip this fucker apart to get at the SD card.
    • Indeed, MOD #1.
  • Why are the cords coming out from the bottom? Wouldn’t it make more sense to have them coming out of the top?

Hyperlight Wizard

  • And that kids, is why you don’t host demos for KS projects on Dropbox!
    • Yeah, they finally put two and thirteen together.


  • The year of Open Sauce Reimplementations continues!
    • It’s what happens when older games get harder to run. Nerds get cracking.
  • Gotta love that appropriate github username

64 Dwarves

  • Fixed problem with artistic skill assignment causing world histories to diverge
    • There goes the only truly accurate representation of the effects of the Northern Renaissance in a video game.

Dungeons of TTYmore

  • Ummm….dnf -y install nethack
  • It’s still just a prototype.

CHAIR– Nooope

CHAIRCHAIR– Not sure if want


CHAIRCHAIRCHAIRCHAIR– Shutupandtakemymonies

Devel: Beta Dwarf
Engine: Unity
Price: 19.99 / CDN 21.99

Wazzat: Welcome to FORCED SHOWDOWN: “The only show in the galaxy with lives on the line!” Pick one of the 4 contestants from across the FORCED universe – each a master of their own style of combat – and try to become a superstar of the show, as you battle through worlds of monstrous enemies and face off against epic arena bosses. You may die horribly and repeatedly, but think of your fans and smile for the cameras!

Mandatory Disclosure: Devs sent us keys.

Makes with the working


  • Looking at the steam reviews one would think FORCED SHOWDOWN was about as stable as a rabid emu on a meth binge.
  • Turns out it’s rather stable on the Linux.
  • This thing loads from Middle Earf.
  • You don’t know how to windowed mode, Brad.
  • Why do you bother detecting my X Clone controlla when you won’t let me configure it?


  • Crashed on me twice.



Shiny / Sounds


  • Looks better than FORCED.


  • They totally stole the shadowrun returns font


  • At first, I was genuinely impressed at how good the game looked and, having played FORCED, the performance was actually pretty good.
  • Then I started to see exactly what corners were being cut.
  • The most egregious of which, even if you have everything on 11, when you finish one of the “SHOWDOWNS” and the camera does that sick(ening) panning shot around your character, if you pay attention to the bits you don’t often see with the regular camera angle you’ll notice those bits are actually considerably lower resolution.
  • The textures look all pixely and it’s actually kinda jarring.




  • This might be better /w a controlla… but I will never know.
  • WASD + gerbil works but it seems off.


  • This shit needs a controller. So badly
  • The deckbuilding mechanic is solid otherwise
  • But get some goddamn controller support!
  • Also, doesn’t capture my cursor, so when I try to hit something on the opposite side of my character, my cursor flies off to one of my other monitors and gets me killed to death


  • You released a game on Steam which doesn’t work with the Steam Controller on SteamOS.
  • Are you proud of yourselves?
  • Not just that but let’s say your players have some manner of quirk or disability which makes it so they prefer/have to play games with the directional arrows instead of WASD, how often do you expect they will reset the controls whenever they start the game before they realize they can’t be assed anymore?
  • 6. It was 6 times for me. 6 times before I realized, no matter how much I enjoy your game, I’m not about to do a chore every time I start it.
  • If I wanted to do chores, I wouldn’t be playing videogames now would I?




  • I’m rubbish at this game.
  • Oh look, deck building.
  • I built my own deck for fk all good it did me.
  • I mean it kept me alive longer because all health.
  • Admittedly the first six times I was killed to death were moderately enjoyable.
  • Even managed to get noped by a boss on two different occasions.
  • Then it started getting repetitive.
  • More importantly…
  • I don’t like games that make the player rely on blind ass-luck.


  • I too am awful at this game. I am getting better. I can kill 2.75 bosses now!
  • Unfortunately, part of the reason why is because I have to dodge with these clumsy ass keyboard controls and therefore am subject to all sorts of fun fuckery
  • I actually like the bit about the deckbuilding. It’s a fun little twist of the forced formula
    • I affectionately call mine “fuck plan vom deck”
  • All the while playing this, I was thinking, gee Jordan, wouldn’t it be fantastic if I could use a controller?
  • Still, the deckbuilding bit got me hooked. The method you get these cards though is kind of dumb.


  • I like this game.
  • Like I mentioned last week on the podcast, this is exactly what Flamebreak could’ve been if they hadn’t decided to use those horrible bobblehead visuals.
  • Even the deck building aspect, even if completely optional, is well done if you want to optimize your character build.
  • The combat is similar to that of the original FORCED but improved.
  • Whenever you hit an enemy or even just a barrel or a pot, there’s a very satisfying thwack and a simple but well put freeze-frame.
  • That, in my opinion, is how you make the combat feel “meatier” in a 3rd person “eye-in-the-sky” camera game.
  • That sentence took a few tries for me to get through when I was typing it in the notes.
  • Summing things up, I like it.
  • What I don’t like is having to reset the keybindings every goddamn time I restart the game.
  • It’s 2016, it’s not like there isn’t a freaking ASSET on the Unity Store called Rewired which will take care of most if not all of your control issues.
  • Not just the forgetfulness of non-default keybindings but the freakin’ controller support.



Hate Mail:


  • ¯\_(ツ)_/¯ no matter what the device, VR in 2016 is DOA.
  • It may be open sauce but its Linux support is not doing too good.
  • In fact, none of the other VR headsets support Linux (unless you count Android).
  • Even for OSVR, most efforts in getting it to work in desktop Linux are being done by the community.
  • That’s fine until you consider that’s also how AMD’s latest drivers are being developed.
  • How’s that been working out?



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