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Mad Max gets a release date! CS:GO charges for graffiti, Humble goes to War, and Twitch enables uploads. Then Pavilion faces the CHAIRQUISITION! All this, plus your hate mail.

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Steam News:

Colour key: Venn Jordan Pedro

Opponents beware
https://www.engadget.com/2016/10/05/counter-strike-gambling-valve/

  • The state’s Gambling Commission is extremely upset about not getting their cut.
  • That’s just it. The state’s gambling commission. Affecting Washington, and no one else.
    • VALVe HQ’s home base so they might spur them into doing something.

Extortion-fiti
https://support.steampowered.com/kb_article.php?ref=7737-UKVB-0657

  • Monetized, limited-use graffiti.
  • That’s pretty low, VALVe. Even for you.
  • And because it’s valve, we can’t even get official nudie sprays.

Steamy Rules
http://www.pcgamer.com/early-access-rules/

  • Don’t overcharge Steam customers.
    • *cough* OVERGROWTH*cough*\
  • Seriously though, we’ve seen a ton of early access titles that spit in the face of these rules.
  • Valve don’t care though, because they’re still making money.
  • And more games, regardless of quality mean more money for VALVe.

Konami?
http://www.pcgamesn.com/half-life-3/half-life-3-license

  • Ok, let’s go down their list of suggestions:
    • Arkane – Currently in Bethesda’s/Zenimax’s pocket. No.
    • CDPR – Do you want HL:Whatever to be an eON “port”?
    • Deep Silver – What did I just ask?
    • Warhorse – The people who said, during their kickstarter, their game would come to Linux and Mac and then flat out said it probably wouldn’t and are offering crowdfunding refunds on it?
    • id – You mean Bethesda’s new moneymaker?
    • Gearbox – Ah yes, because Randy “Colonial Marines” Pitchford is the kind of person you want behind that… uhuh!
  • These are all fucking terrible suggestions!
  • Deep Silver and cross your finger-organs.
  • The entire premise of this article is kind of dumb
  • What could be interesting is if valve provided the half life license to a few companies to produce some interesting games to fill the void
    • Sort of like what Croteam did with serious sam in the late aughts

Because Wang
http://bostinno.streetwise.co/2016/10/04/valve-announces-esports-tournament-for-dota-2-in-boston/

  • “$3 million prize pool…” Damned be the FSM for making me hate MOBAs!
  • It’s funny because wang means penis
  • What would be nice is if all the gaming stations were running SteamOS. But why would you want to promote your OS valve?
    • At least make them play with areola controllas.
    • Seriously, I would watch that.

Rocket Update
http://steamcommunity.com/games/252950/announcements/detail/813288649314127266

  • “AquaDome” Arena is apparently all the rage with kids these days.
  • Two bugfixes and a bajillion cosmetics / DLC.
  • Still crashes randomly.

Maddest Max
https://www.feralinteractive.com/en/games/madmax/setting/

  • Okay.
  • It means we can expect shit performance on AMD CPUs upon initial release with maybe a patch later down the line to improve it.
  • Still, Feral have been pretty consistent with the Linuxes and the questionable performance in their ports, so I’m willing to be gentle this time.
  • Also because from what I’ve seen so far, Mad Max is set to be the Skyrim level sandbox game for Linux in the foreseeable future.
    • And I’ve been aching for some of that!
  • I’m a little disappointed by this.
  • If this were an in house port, it would likely be an engine port, meaning that we’re a hop, skip and jump away from Just Cause on linux
    • They might have tried an in-house port and (╯°□°)╯︵ ┻━┻
      • Also possible they handed the initial work to feral to complete it.
  • This is likely a one and done.
  • FFS people learn how to make with the communication!
  • Despite what you think, going radio silent causes people to forget about shite.
  • That, and this title has been on sale for single digits more than once so don’t expect much in the way of $$$ unless you -75% this mother.

Deader Island
http://steamcommunity.com/games/383150/announcements/detail/972040700514222143

  • Remember the old Techland/Deep Silver slapfight over who had to support the game?
  • Now we know who won!
  • If this sorts multiplayer it’s on like dankykang.
    • NERP
    • It did work for Venn and I on a fluke though. Could not reproduce

MADTNFDWTSA 2016
http://store.steampowered.com/app/529780/?snr=1_7_7_230_150_1

  • Cheap as free
  • Full of 800×600 Goodness
  • What is wrong with your face framerate?
  • That’s not something you should be showing in your trailer!
  • Got killed to death twice and noped.

Domo Aragami
http://store.steampowered.com/app/280160/?snr=1_7_7_230_150_1

  • This looks *rubs eye-organs* good?
  • Very purdy cell shaded graphics
  • But how does it compare to a similar game: Shadwen
    • Multiplayer, it has that going for it.

News:

War Bundle
https://www.humblebundle.com/company-of-heroes-10th-anniversary

  • I wonder if they fixed the performance issues. If not this is a pass. If so? Meh.
  • Pay $10 to wonder how something that looks sooo fugly manages to perform so badly.

Downloads and Uploads
https://blog.twitch.tv/uploads-open-beta-now-live-aec0e1925989#.b0ebzs4ao

  • Being able to download the stream videos is BOSS.
  • Uploading is full-metal shots fired @ the Tubes but Twitch need to expand categories.

Making
http://michaelb.org/getting-started-with-linux-game-development/

  • Going by mfoxdogg’s words, Godot was probably a good choice!
  • Basically a high level rundown of the software that you’d require.
  • I feel this would be a better article if it actually linked to some good tutorials or learning resources for these tools. Otherwise this amounts to giving a baby a chainsaw and expecting a bear sculpture to materialize

PlaystationHD
http://www.libretro.com/index.php/mednafenbeetle-psx-pgxp-arrives/

  • Wobbly polygons was my old stage name.
  • Software fix to a hardware limitation of the original ps1 that was maintained in most emulators

Nox Imperii 0.5.0
http://noximperii.com/

  • Had to install libzip-devel to compile the little guy.
  • Anyone figure out the controls?
    • PC asteroid style. AD – Turn, W – Accelerate

CHAIRQUISITION:
CHAIR– Nooope

CHAIRCHAIR– Not sure if want

CHAIRCHAIRCHAIR– Check it out

CHAIRCHAIRCHAIRCHAIR– Shutupandtakemymonies


Game: Pavilion
Webzone:
http://store.steampowered.com/app/417150/
Devel: Visiontrick Media
Engine:
Unity
Price:
9.99

Wazzat: Pavilion, a fourth-person puzzling adventure, throws you directly into its mysterious world without any text tutorials or beginning explanations. A puzzle game portrayed through exploration and audio-visual imagery.

Mandatory Disclosure: They sent us keys


Makes with the working

V-CHAIRCHAIRCHAIRCHAIR

J-CHAIRCHAIRCHAIRCHAIR

P-CHAIRCHAIRCHAIRCHAIR


Total-CHAIRCHAIRCHAIRCHAIR


Shiny / Sounds

V-CHAIRCHAIRCHAIR

  • Ever enable “show cursor/touch” on the Androids?
  • Because that’s what will distract you from the beautifully drawn levels.
  • It shouldn’t but it’s just so damn out of place with the rest of the aesthetic.
  • The levels/puzzles are wicked beautiful and hella intricate.
  • It has sounds but like Mr. Modo I hate the bells so they were noped with a quickness.

J-CHAIRCHAIRCHAIRCHAIR

  • Very pretty hand drawn sprites and backgrounds
  • The one sore spot is the crappy photoshop-effect-esque cursor you use to ding bells

P-CHAIRCHAIRCHAIRCHAIR

  • For all my spiels about mechanics, narrative and aesthetics it’s good to see a game which can focus on just the aesthetics and still be functional. I’ll expand on that a bit more later.
  • Pavilion’s focus is very clearly on the aesthetics.
  • The backdrops, sprites and even the dullard you’re attempting to help navigate the world are very well drawn.
  • The background music is subtle but very effective in creating a sort of quasi-theological setting with a healthy dose of atmosphere.
  • It’s a game which focuses on the “Show, don’t tell” school of game design and I love that.
  • The moment you leave the Main Menu and get in game proper, there’s no more text on screen!

Total-CHAIRCHAIRCHAIR


Control

V-CHAIRCHAIRCHAIR

  • Move, RANG, push/pull, RANG.
  • Controlla or directional keys + space.
  • You even made this fkr require a controlla on the NVIDIA SHIELD?
  • Why not let me directly interact /w the world via gerbil?
    • This is either a troll or being stupid on purpose.
  • I’m not giving it two Chairs because this artard decision does allow you play this in Big Picture without needing the Areola Controlla.

J-CHAIRCHAIR

  • DING
  • You control the guy by ringing bells. I want an option to slap the guy upside the head whenever he does something stupid
  • Also, to echo my cohosts: Y U NO USE MOUSE FOR CURSOR

P-CHAIRCHAIR

  • Controls, in other to not break immersion, need to be spot on.
  • And the way to make spot on controls, in a game where your agency as a player is conveyed by a cursor, is to use the tool people are often the most familiar with. Which in the case of cursors, it’s a freakin’ mouse!
  • How do you make a game where a player’s only visual representation in-game proper is a cursor and not have mouse control for it?
  • The closest you can get to “mouse control” in this game is to grab a Steam Controller, set one of the areolas to “Enhanced Camera Control” or “Joystick Mouse”.
  • That way, that areola will behave like a touchpad but still output as though it’s an analog stick.

Total-CHAIRCHAIR


FUN

V-CHAIR

  • If I leave it running in the background I forget about it until don’t and end up solving another puzzle.
  • Yeah, we’re getting odd to a bad start.
  • I don’t know, it never really clicked with me.
  • I found the puzzles more frustrating than challenging.
  • More importantly the game doesn’t exactly go out of it’s way to explain why you should bother in the first place.
  • This isn’t a fourth-person puzzling adventure nay, it’s a dick God simulator who just so happens to have a raging stiffy for ringing bells.

J-CHAIR

  • If you caught the stream on Wednesday, you saw a few of the puzzles
  • Not so much logic as process of elimination
  • I wanna compare this game to a much better artsy puzzle game: The bridge
  • The bridge fucks with you. It gives you a couple simple solutions that make you fall into the trap
  • You need to think several steps ahead
  • This? The main character is an idiot who can’t see things five feet in front of him, and you expect me to guide him to a door.

P-CHAIR

  • We’ve had puzzle games before which stride the line between simple and simplistic.
  • Stephen’s Sausage Roll immediately comes to mind.
  • Not just for its simplicity but also for its almost utopic reliance on mechanics.
  • SSR eschewed fancy aesthetics and all manner of pre-formed narrative to focus on a very simple set of mechanics.
  • And the very basic aesthetics served only to complement those mechanics.
  • Everything you needed to solve any given puzzle was ALWAYS on screen the entire time.
  • That is how you make a genius puzzle game. You give players the gun and then sit back with some popcorn watching them repeatedly shoot themselves in the foot.
  • Pavilion is definitely trying to do something similar, but fails to grasp the “simplicity factor”.
  • Yes, the art is very pretty, but if you’re making me scroll through an entire screens-worth of nothing just to so you could put more pretties in and that ends up artificially inflating the difficulty, because I can’t see exactly which bell is going to lead where, you haven’t made a game.
  • You’ve made a pretentious piece of masturbatory art. Which explains the whole “fourth person” denominator.
  • A very aesthetically pleasing one at that!
  • But you failed to grasp the simple concept that, in 2016, a cursor is driven by a mouse
  • And in your hubris to show us all your lovely artwork, you’ve artificially padded your game in completely unnecessary ways.
  • Maybe it’s just me and my unwavering preference for mechanics over aesthetics and narrative in videogames.

Total-CHAIR