Mad Max gets a release date! CS:GO charges for graffiti, Humble goes to War, and Twitch enables uploads. Then Pavilion faces the CHAIRQUISITION! All this, plus your hate mail.
Colour key: Venn Jordan Pedro
- The state’s Gambling Commission is extremely upset about not getting their cut.
- That’s just it. The state’s gambling commission. Affecting Washington, and no one else.
- VALVe HQ’s home base so they might spur them into doing something.
- Monetized, limited-use graffiti.
- That’s pretty low, VALVe. Even for you.
- And because it’s valve, we can’t even get official nudie sprays.
- Don’t overcharge Steam customers.
- *cough* OVERGROWTH*cough*\
- Seriously though, we’ve seen a ton of early access titles that spit in the face of these rules.
- Valve don’t care though, because they’re still making money.
- And more games, regardless of quality mean more money for VALVe.
- Ok, let’s go down their list of suggestions:
- Arkane – Currently in Bethesda’s/Zenimax’s pocket. No.
- CDPR – Do you want HL:Whatever to be an eON “port”?
- Deep Silver – What did I just ask?
- Warhorse – The people who said, during their kickstarter, their game would come to Linux and Mac and then flat out said it probably wouldn’t and are offering crowdfunding refunds on it?
- id – You mean Bethesda’s new moneymaker?
- Gearbox – Ah yes, because Randy “Colonial Marines” Pitchford is the kind of person you want behind that… uhuh!
- These are all fucking terrible suggestions!
- Deep Silver and cross your finger-organs.
- The entire premise of this article is kind of dumb
- What could be interesting is if valve provided the half life license to a few companies to produce some interesting games to fill the void
- Sort of like what Croteam did with serious sam in the late aughts
- “$3 million prize pool…” Damned be the FSM for making me hate MOBAs!
- It’s funny because wang means penis
- What would be nice is if all the gaming stations were running SteamOS. But why would you want to promote your OS valve?
- At least make them play with areola controllas.
- Seriously, I would watch that.
- “AquaDome” Arena is apparently all the rage with kids these days.
- Two bugfixes and a bajillion cosmetics / DLC.
- Still crashes randomly.
- It means we can expect shit performance on AMD CPUs upon initial release with maybe a patch later down the line to improve it.
- Still, Feral have been pretty consistent with the Linuxes and the questionable performance in their ports, so I’m willing to be gentle this time.
- Also because from what I’ve seen so far, Mad Max is set to be the Skyrim level sandbox game for Linux in the foreseeable future.
- And I’ve been aching for some of that!
- I’m a little disappointed by this.
- If this were an in house port, it would likely be an engine port, meaning that we’re a hop, skip and jump away from Just Cause on linux
- They might have tried an in-house port and (╯°□°)╯︵ ┻━┻
- Also possible they handed the initial work to feral to complete it.
- They might have tried an in-house port and (╯°□°)╯︵ ┻━┻
- This is likely a one and done.
- FFS people learn how to make with the communication!
- Despite what you think, going radio silent causes people to forget about shite.
- That, and this title has been on sale for single digits more than once so don’t expect much in the way of $$$ unless you -75% this mother.
- Remember the old Techland/Deep Silver slapfight over who had to support the game?
- Now we know who won!
- If this sorts multiplayer it’s on like dankykang.
- It did work for Venn and I on a fluke though. Could not reproduce
- Cheap as free
- Full of 800×600 Goodness
- What is wrong with your face framerate?
- That’s not something you should be showing in your trailer!
- Got killed to death twice and noped.
- This looks *rubs eye-organs* good?
- Very purdy cell shaded graphics
- But how does it compare to a similar game: Shadwen
- Multiplayer, it has that going for it.
- I wonder if they fixed the performance issues. If not this is a pass. If so? Meh.
- Pay $10 to wonder how something that looks sooo fugly manages to perform so badly.
Downloads and Uploads
- Being able to download the stream videos is BOSS.
- Uploading is full-metal shots fired @ the Tubes but Twitch need to expand categories.
- Going by mfoxdogg’s words, Godot was probably a good choice!
- Basically a high level rundown of the software that you’d require.
- I feel this would be a better article if it actually linked to some good tutorials or learning resources for these tools. Otherwise this amounts to giving a baby a chainsaw and expecting a bear sculpture to materialize
- Wobbly polygons was my old stage name.
- Software fix to a hardware limitation of the original ps1 that was maintained in most emulators
Nox Imperii 0.5.0
- Had to install libzip-devel to compile the little guy.
- Anyone figure out the controls?
- PC asteroid style. AD – Turn, W – Accelerate
– Not sure if want
– Check it out
Devel: Visiontrick Media
Wazzat: Pavilion, a fourth-person puzzling adventure, throws you directly into its mysterious world without any text tutorials or beginning explanations. A puzzle game portrayed through exploration and audio-visual imagery.
Mandatory Disclosure: They sent us keys
Makes with the working
Shiny / Sounds
- Ever enable “show cursor/touch” on the Androids?
- Because that’s what will distract you from the beautifully drawn levels.
- It shouldn’t but it’s just so damn out of place with the rest of the aesthetic.
- The levels/puzzles are wicked beautiful and hella intricate.
- It has sounds but like Mr. Modo I hate the bells so they were noped with a quickness.
- Very pretty hand drawn sprites and backgrounds
- The one sore spot is the crappy photoshop-effect-esque cursor you use to ding bells
- For all my spiels about mechanics, narrative and aesthetics it’s good to see a game which can focus on just the aesthetics and still be functional. I’ll expand on that a bit more later.
- Pavilion’s focus is very clearly on the aesthetics.
- The backdrops, sprites and even the dullard you’re attempting to help navigate the world are very well drawn.
- The background music is subtle but very effective in creating a sort of quasi-theological setting with a healthy dose of atmosphere.
- It’s a game which focuses on the “Show, don’t tell” school of game design and I love that.
- The moment you leave the Main Menu and get in game proper, there’s no more text on screen!
- Move, RANG, push/pull, RANG.
- Controlla or directional keys + space.
- You even made this fkr require a controlla on the NVIDIA SHIELD?
- Why not let me directly interact /w the world via gerbil?
- This is either a troll or being stupid on purpose.
- I’m not giving it two Chairs because this artard decision does allow you play this in Big Picture without needing the Areola Controlla.
- You control the guy by ringing bells. I want an option to slap the guy upside the head whenever he does something stupid
- Also, to echo my cohosts: Y U NO USE MOUSE FOR CURSOR
- Controls, in other to not break immersion, need to be spot on.
- And the way to make spot on controls, in a game where your agency as a player is conveyed by a cursor, is to use the tool people are often the most familiar with. Which in the case of cursors, it’s a freakin’ mouse!
- How do you make a game where a player’s only visual representation in-game proper is a cursor and not have mouse control for it?
- The closest you can get to “mouse control” in this game is to grab a Steam Controller, set one of the areolas to “Enhanced Camera Control” or “Joystick Mouse”.
- That way, that areola will behave like a touchpad but still output as though it’s an analog stick.
- If I leave it running in the background I forget about it until don’t and end up solving another puzzle.
- Yeah, we’re getting odd to a bad start.
- I don’t know, it never really clicked with me.
- I found the puzzles more frustrating than challenging.
- More importantly the game doesn’t exactly go out of it’s way to explain why you should bother in the first place.
- This isn’t a fourth-person puzzling adventure nay, it’s a dick God simulator who just so happens to have a raging stiffy for ringing bells.
- If you caught the stream on Wednesday, you saw a few of the puzzles
- Not so much logic as process of elimination
- I wanna compare this game to a much better artsy puzzle game: The bridge
- The bridge fucks with you. It gives you a couple simple solutions that make you fall into the trap
- You need to think several steps ahead
- This? The main character is an idiot who can’t see things five feet in front of him, and you expect me to guide him to a door.
- We’ve had puzzle games before which stride the line between simple and simplistic.
- Stephen’s Sausage Roll immediately comes to mind.
- Not just for its simplicity but also for its almost utopic reliance on mechanics.
- SSR eschewed fancy aesthetics and all manner of pre-formed narrative to focus on a very simple set of mechanics.
- And the very basic aesthetics served only to complement those mechanics.
- Everything you needed to solve any given puzzle was ALWAYS on screen the entire time.
- That is how you make a genius puzzle game. You give players the gun and then sit back with some popcorn watching them repeatedly shoot themselves in the foot.
- Pavilion is definitely trying to do something similar, but fails to grasp the “simplicity factor”.
- Yes, the art is very pretty, but if you’re making me scroll through an entire screens-worth of nothing just to so you could put more pretties in and that ends up artificially inflating the difficulty, because I can’t see exactly which bell is going to lead where, you haven’t made a game.
- You’ve made a pretentious piece of masturbatory art. Which explains the whole “fourth person” denominator.
- A very aesthetically pleasing one at that!
- But you failed to grasp the simple concept that, in 2016, a cursor is driven by a mouse
- And in your hubris to show us all your lovely artwork, you’ve artificially padded your game in completely unnecessary ways.
- Maybe it’s just me and my unwavering preference for mechanics over aesthetics and narrative in videogames.