Steam announces the top sellers of 2016!  Haswell gets proper OpenGL support, Dune Legacy enables SDL 2, and ARK teases Vulkan. Then Silence faces the CHAIRQUISITION! All this, plus your hate mail.


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Colour key: Venn Jordan Pedro

Steam News:

Where did that come from?

  • Holy Linux stuff, Batman!
  • The Runtime has changed to prefer distro libraries, which fixes 90% of the issues with people using Mesa.
  • STEAM_FRAME_FORCE_CLOSE is now enabled by default, as it should have been from the start.
  • The client now obeys SIGTERM, which means in certain GTK DE’s like MATE, Cinnamon and such, it should no longer delay the shutdown by whatever SystemD defaults to.
    • “Should” being the operative word there, because it still does it on my end.
  • Fuck me for getting excited about what should’ve been inherent functionality which was missing until now, but damn!
  • Fixing up some of the Vulkan bits, Streetfighter in 3.. 2..
    • Such optimism
  • And they broke the Tray icon, you can no longer click on it to get the menu in KDE.
    • On Ubuntu 16.04 you need to install this extra library: libdbusmenu-gtk4:i386
    • It’s included in the RUNTIME but I didn’t have it installed system-wide.
  • They’ve also added full controller bindings for the Xbox 360/One controllers.
    • This will allow you to play games on a gamepad that don’t natively support them.
      • Also controller remapping. The hard way.

Runtime Woes

  • Some good discussion about potential solutions.
  • Also good the see that Valve is looking to the community for advice on how to deal with it. Containerization seems like a good solution on the surface, but it can get problematic over time, specifically requiring containers for every app.
  • A lot of this was sorted /w the latest beta, right?

Top 100

  • 5/12 on their platinum category have linux versions
    • And the witcher 3 keeps staring us in the face
  • Continues to prove that indie games are pretty much the lifeblood of linux gaming at the moment.
  • Seeing Witcher III stings a little.
  • HTH did No [cis] gender males sky end up in platinum?

Dec survey

  • Almost 4x the % of Linux users than VR users and the focus is where?
    • But…the future….
  • 16.04 master race! Not really
  • Got my third survey this Wednesday.

This ends well

  • The kindle store has a big indie erotica section and authors there can make some pretty decent money for smut. Could this be the start of a similar trend on steam?
    • “Could this be the continuation of a similar trend on steam?” There, ftfy.
  • Fully illustrated LGC fanfic incoming!


  • Diablo/Gauntlet/Forced with vikings
  • This looks good! Remains to be seen how it actually plays and how it’s going to perform on the Linuxes.
  • This could be fun if they made it so you actually feel like you’re hitting something.


  • And all of a sudden I have a renewed interest in Ark.
    • I just can’t get into Rust /w dinosaurs.
  • Hell, I might even purchase it.
    • I might even re-install it.
  • With some luck it might hit 40+ FERPS.

The horror continues (Foxy)

  • That first review, wow.
  • Oh no it’s retarded episodic….. Yeah, no.
  • Well, that’s leadwerks game number 2. Er…1.2, considering it’s episodic.
  • It seems like it actually could be interesting. Maybe this might bring some attention to Mr Klint’s effort


OpenGL 4.0 Gen7+

  • Haswell finally gets a step closer to full OpenGL compliance.
  • The fp64 shaders have been enabled in the current Mesa git and will provide OpenGL 4.0 support.
  • Which only leaves the vertex attrib 64bit extension in the way for 4.5.
  • And according to Iago Toral, the dude who’s working on it, the latter is a much smaller patchset and should land soon.

Dolphin progress

  • They fixed a long standing transparency bug
  • Microphone selection is a bit more sane, for the 6 people who play games on dolphin that require one
  • One neat bit of progress is you can directly run gamecube demos ripped off their demo disks

Speaking of Dolphin

  • For when you want to play Nintendo games on a Sony console running Linux using a graphics API it was never meant to use.
  • Sort of reminds me of someone getting windows 3.1 running on dosbox on an Ipad. Good stuff
  • Incoming C&D in 3…2…1…
    • Reverse engineering is totes legal.


  • If dune 2000 using openra is a bit too modern for you, why not take a trip further back in time. 10000 years in the future
  • They’re now on SDL2, can use mask overlays to make the old sprites look at bit better, and some new AI modes
  • 22 new maps as well

Going Clear (Thanks Che’s twitter)

  • Will the first release be called Cruise or Travolta?
  • The whole lack of support for “dedicated GPUs” is not unexpected (because Intel doesn’t make those) but it’s also kind of a big no no for gaming purposes.
  • Clear is supposed to be a workstation OS, but timely updates on intel drivers are always nice. Plus some FNA stuff might actually run faster.

CHAIR– Nooope

CHAIRCHAIR– Not sure if want


CHAIRCHAIRCHAIRCHAIR– Shutupandtakemymonies

Game: Silence: The Whispered World 2

Devel: Daedalic Entertainment
Engine: Unity
Price: 29.99 / CDN 39.99

Wazzat: Can you save Silence, the grim, but also serene world between life and death? Can you help Noah find his little sister Renie in this suffering world? Can you bring her home? Explore Silence and join the siblings on their adventurous journey.

Makes with the working



  • Performs very well in game as well. [email protected] on Fantastic
  • All the videos are 720P/30 though so they look ugly as shit in comparison



Shiny / Sounds


  • Whoever encoded that intro video should be shot, ney, stabbed in their reproductive organ.
  • This thing is directed like a mofo.


  • It looks and sounds very good, but there are a few niggling issues, like the fact that there isn’t any lipsync. Which in a dialogue heavy game is super distracting
  • The matte paintings are really well done, however after spending copious amounts of time staring at the 3d models on the 2D background, you do start to notice things
  • The voice acting is really good. Even the child they got for the little girl isn’t terrible


  • Framerate is usually something we’ll rag on during the Makes with the Working but in this case, it also very much plays into the aesthetics.
  • It’s jarring to see the game go from 30 FPS to 60FPS and then back the moment a cutscene starts.
  • Both the cutscenes and the world are beautifully designed and are about on par with one another, why would you do something like this?
  • The voice acting is also great, as is the script behind it, but like Jordan mentioned the lack of lipsync doesn’t really fit.
  • It’s not every game which manages goosebumps out of me during the intro cutscene; based solely on hand-drawn visuals and an awesome soundtrack, no less.




  • It can be real finicky about selecting targets.


  • They have the mouse movement minigames, but they don’t capture your cursor to the screen. That’s a wee annoying
  • The UI has a few minor issues