Your intrepid heroes watch a bad intro, lose their gerbils, and enjoy the illusion of choice. Silence faces the CHAIRQUISITION!
Game: Silence: The Whispered World 2
Devel: Daedalic Entertainment
Price: 29.99 / CDN 39.99
Wazzat: Can you save Silence, the grim, but also serene world between life and death? Can you help Noah find his little sister Renie in this suffering world? Can you bring her home? Explore Silence and join the siblings on their adventurous journey.
– Not sure if want
– Check it out
Makes with the working
- http://www.daedalic.de/en/ homepage is 19MB.
- I can’t ding you a Chair for that but goddamn.
- Performs very well in game as well. 60FPS@UHD on Fantastic
- All the videos are 720P/30 though so they look ugly as shit in comparison
Shiny / Sounds
- Whoever encoded that intro video should be shot, ney, stabbed in their reproductive organ.
- This thing is directed like a mofo.
- It looks and sounds very good, but there are a few niggling issues, like the fact that there isn’t any lipsync. Which in a dialogue heavy game is super distracting
- The matte paintings are really well done, however after spending copious amounts of time staring at the 3d models on the 2D background, you do start to notice things
- The voice acting is really good. Even the child they got for the little girl isn’t terrible
- Framerate is usually something we’ll rag on during the Makes with the Working but in this case, it also very much plays into the aesthetics.
- It’s jarring to see the game go from 30 FPS to 60FPS and then back the moment a cutscene starts.
- Both the cutscenes and the world are beautifully designed and are about on par with one another, why would you do something like this?
- The voice acting is also great, as is the script behind it, but like Jordan mentioned the lack of lipsync doesn’t really fit.
- It’s not every game which manages goosebumps out of me during the intro cutscene; based solely on hand-drawn visuals and an awesome soundtrack, no less.
- It can be real finicky about selecting targets.
- They have the mouse movement minigames, but they don’t capture your cursor to the screen. That’s a wee annoying
- The UI has a few minor issues