Star Citizen goes full Vulkan! AMD wraps, SuperTuxKart is headed to Steam, and RPG Maker gets a Linux port. Then Kona faces the CHAIRQUISITION! All this, plus your hate mail.


Subscribe with iTunes LinuxGameCast Weekly Video SD LinuxGameCast Weekly LinuxGameCast Weekly Video HD

Steam News:


  • WHAR giant lowercase T topper!??
    • Combine it with the flaming exhaust and you have a recipe for controversy
  • Do we get an animated bunny humping a colored egg? I’d use that!
  • Separation of church and Rocket Cars!


  • RIP MOD, I hardly knew thee.
  • Seriously, anyone know what happened here?
  • They were remaking HL-1 and it looked like a bit of alright.
  • Poofed overnight.

RPG Maker

  • No good will come of this.
  • Alright, I’m kinda looking forward to Brick Stimulator RPG.
  • I remember when this was available for the original playstation and I thought it was the coolest fucking thing ever
  • Cheap during the week, 80 wet stinkies otherwise


  • Hello film grain my old friend.
  • Stick around for the chairs!

In spaaaace

  • Ah the perils of early access. All of the fans are likely going to have to rebuild their shit. Can the game survive that?
  • This is a pretty big patch otherwise
    • They have a bunch of multiplayer improvements, including a server browser
    • Lots of small things that mean nothing to me, but probably will either result in much enthusiasm or grumbling from the playerbase
  • Ship generator not using gyros
    • That’s fine. I prefer shawarma anyways
  • I like the idea but I can only imagine the frustration after spending hours building your ship only to have to noped with a quickness.

Local Moribund

  • Wait, I thought Frenchy said prices never went up after exiting Early Access.
  • Towerfall with less cartoony characters and a post-apocalyptic aesthetic.
  • Kudos to the devs for sending us keys.
  • That said, do we really need another one of these?
  • This game wants to be Mortal Kombat soooo bad.

Trek (from linuxgnuru)

  • I wonder if this mod is compatible with the Rick and Morty modpack
  • I wanna see Q vs Rick. Or at the very least, Spock vs Birdperson

Green Tux

  • I’m interested to see what comes of their research into integrating steamworks into a GPL game. If they can legit pull it off, it would be a pretty cool way to increase visibility of open source games
  • Better start working on that networked multiplayer tho
    • Steamworks will probably help with that, especially if they integrate well enough to where you can use the Steam Overlay to join your friends for some kart racing.



  • One step closer to Visual Vulkan!
  • GLSL -> SPIR V runtime translation layer, similar to what IndirectX does with HLSL to GLSL.
  • That said, whar HLSL -> SPIR V layer?
    • In the Wet Dreams of microsoft’s legal department
  • It would make Feral’s job a whole lot easier.
    • DirectX to OpenGLto Vulkan. Gainz out the window
    • Throw in a Glide translation just for the hell of it.
  • This is AMD’s answer to Nvidia’s VK-HLF
  • You can tell this is and AMD project because in the requirements, they allude to the fact that it’ll probably work on radeon. Shrug emoji for Nvidia
    • Or linux


  • Speaking of Feral…
  • Stuff like this really helps Mesa development.
  • It’s win/win for everyone involved
  • Now hopefully we’ll see some performance gains on mesa. Or possibly not because the mesa devs are too busy playing mad max now.

Star Vulkan

  • So we are getting a Linux port… would have lost that bet.
  • Well, if it ever comes out.
    • In the year 2525. If Venn is still alive. If Pedro can survive, what will they find?
  • Glad to see someone clued into the clear advantages Vulkan has over DX12
    • Regardless of no Visual Stupido to do your coding for you.
    • If you are going to do the work for DX12 might as well switch to Vulkan.
  • Vulkan will win this war due to Microsoft’s stupidity alone.


  • Changing engines, wow.
    • To the extent that they’re moving to the latest version of unigine, to maximize heat output in the winter
  • I remember being happy to get 25FerPS on the Calculator while wandering around the 1 town and surrounding environment they had at the time.


  • Alpha 7 is out with 151 additions and fixes.
  • 322 engine commits.
  • However, it requires Java and what do we say to Java in 2017?
    • /usr/java/latest/bin/java -jar -Xmx 4G -Xms 2G?
  • Speaking of java memory tuning, apparently they still have an issue where you can get out of memory errors in the in-game help

Free Boxes

  • Tempest much?
  • Packaging your linux game in a zip file? Tsk Tsk

CHAIR– Nooope

CHAIRCHAIR– Not sure if want


CHAIRCHAIRCHAIRCHAIR– Shutupandtakemymonies

Game: Kona
Devel: Parabole
Engine: Unity
Price: 19.99 / CDN 21.99

Wazzat: Northern Canada, 1970. A strange blizzard ravages Atamipek Lake. Step into the shoes of a detective to explore the eerie village, investigate surreal events, and battle the elements to survive. Kona is a chilly, narrative-driven interactive tale you won’t soon forget.

Disclosure: The devs sent us keys

Makes with the working


  • The loading system while driving can fuck right off.
  • And get this, it use to not be a thing until they nerfed the game for consoles.
  • Using about 45% of the 980.
  • I’m sick and tired of developers farting out Unity ports without giving them the TLC needed to run at an acceptable framerate on Linux.
  • It can be done but you lot chose not to do it.


  • Dat loading scream


  • Gah! Those loading screens…
  • Still and since this is a Unity game, having the choice between a wide open area with shit performance or a segmented area with passable performance, I’ll take the latter.
  • However, changing resolution doesn’t seem to stick.
  • I was going to forgive the loading screens, but when you compound that with an old Unity bug where the resolution will keep reverting to 960×540 if I didn’t pick 1080p before applying the settings… Yeah! You’re getting dinged a chair.


Shiny / Sounds


  • Staticky film grain effect, the game.
  • Outside of that it looks alright for an indie title.
  • Then again it should since it’s all trees and snow.
  • The one “alive” human character was unintentionally horrifying.
  • Lets just say animation rigging is not this studios strong suit.
  • Feet! You have feet! #bonussoda
  • Graphically it’s well done for what it is.
  • Hell, in a strange way some of the jank helps get you into that 70’s Canadian mindset.
  • I took off my headphones after about 30 minutes since the narrator bored me and provided useless information.


  • I like our narrator’s buttery smooth, Peter Cullen ass voice
  • I can dig the 70’s rustic aesthetic, and it works with the film grain effect
  • The scenery is just so…racist.
  • The soundtrack smacks of the Twin Peaks, Stranger Things tropes, but it’s good for the mood


  • Outside of the thing at the end when your character does a thing while another thing tries to do a thing you don’t want any part of… It actually does look alright.
  • But what really shines here is the background noise.
  • Not the music! That got muted since it managed to take away any form of suspense from certain situations which would have benefited greatly from a little bit of tension.
  • My PSA for the devs: Learn how to music!




  • WASD plus gerbil, no complaints.
  • Xclone Controlla worked but that shite don’t fly for First Person.



  • A Unity game with a sensitivity slider which actually works is always good to see.