Star Citizen goes full Vulkan! AMD wraps, SuperTuxKart is headed to Steam, and RPG Maker gets a Linux port. Then Kona faces the CHAIRQUISITION! All this, plus your hate mail.
- WHAR giant lowercase T topper!??
- Combine it with the flaming exhaust and you have a recipe for controversy
- Do we get an animated bunny humping a colored egg? I’d use that!
- Separation of church and Rocket Cars!
- RIP MOD, I hardly knew thee.
- Seriously, anyone know what happened here?
- They were remaking HL-1 and it looked like a bit of alright.
- Poofed overnight.
- No good will come of this.
- Alright, I’m kinda looking forward to Brick Stimulator RPG.
- I remember when this was available for the original playstation and I thought it was the coolest fucking thing ever
- Cheap during the week, 80 wet stinkies otherwise
- Hello film grain my old friend.
- Stick around for the chairs!
- Ah the perils of early access. All of the fans are likely going to have to rebuild their shit. Can the game survive that?
- This is a pretty big patch otherwise
- They have a bunch of multiplayer improvements, including a server browser
- Lots of small things that mean nothing to me, but probably will either result in much enthusiasm or grumbling from the playerbase
- Ship generator not using gyros
- That’s fine. I prefer shawarma anyways
- I like the idea but I can only imagine the frustration after spending hours building your ship only to have to noped with a quickness.
- Wait, I thought Frenchy said prices never went up after exiting Early Access.
- Towerfall with less cartoony characters and a post-apocalyptic aesthetic.
- Kudos to the devs for sending us keys.
- That said, do we really need another one of these?
- This game wants to be Mortal Kombat soooo bad.
Trek (from linuxgnuru)
- I wonder if this mod is compatible with the Rick and Morty modpack
- I wanna see Q vs Rick. Or at the very least, Spock vs Birdperson
- I’m interested to see what comes of their research into integrating steamworks into a GPL game. If they can legit pull it off, it would be a pretty cool way to increase visibility of open source games
- Better start working on that networked multiplayer tho
- Steamworks will probably help with that, especially if they integrate well enough to where you can use the Steam Overlay to join your friends for some kart racing.
- One step closer to Visual Vulkan!
- GLSL -> SPIR V runtime translation layer, similar to what IndirectX does with HLSL to GLSL.
- That said, whar HLSL -> SPIR V layer?
- In the Wet Dreams of microsoft’s legal department
- It would make Feral’s job a whole lot easier.
- DirectX to OpenGLto Vulkan. Gainz out the window
- Throw in a Glide translation just for the hell of it.
- This is AMD’s answer to Nvidia’s VK-HLF
- You can tell this is and AMD project because in the requirements, they allude to the fact that it’ll probably work on radeon. Shrug emoji for Nvidia
- Or linux
- Speaking of Feral…
- Stuff like this really helps Mesa development.
- It’s win/win for everyone involved
- Now hopefully we’ll see some performance gains on mesa. Or possibly not because the mesa devs are too busy playing mad max now.
- So we are getting a Linux port… would have lost that bet.
- Well, if it ever comes out.
- In the year 2525. If Venn is still alive. If Pedro can survive, what will they find?
- Glad to see someone clued into the clear advantages Vulkan has over DX12
- Regardless of no Visual Stupido to do your coding for you.
- If you are going to do the work for DX12 might as well switch to Vulkan.
- Vulkan will win this war due to Microsoft’s stupidity alone.
- Changing engines, wow.
- To the extent that they’re moving to the latest version of unigine, to maximize heat output in the winter
- I remember being happy to get 25FerPS on the Calculator while wandering around the 1 town and surrounding environment they had at the time.
- Alpha 7 is out with 151 additions and fixes.
- 322 engine commits.
- However, it requires Java and what do we say to Java in 2017?
- /usr/java/latest/bin/java -jar -Xmx 4G -Xms 2G?
- Speaking of java memory tuning, apparently they still have an issue where you can get out of memory errors in the in-game help
- Tempest much?
- Packaging your linux game in a zip file? Tsk Tsk
– Not sure if want
– Check it out
Price: 19.99 / CDN 21.99
Wazzat: Northern Canada, 1970. A strange blizzard ravages Atamipek Lake. Step into the shoes of a detective to explore the eerie village, investigate surreal events, and battle the elements to survive. Kona is a chilly, narrative-driven interactive tale you won’t soon forget.
Disclosure: The devs sent us keys
Makes with the working
- The loading system while driving can fuck right off.
- And get this, it use to not be a thing until they nerfed the game for consoles.
- Using about 45% of the 980.
- I’m sick and tired of developers farting out Unity ports without giving them the TLC needed to run at an acceptable framerate on Linux.
- It can be done but you lot chose not to do it.
- Dat loading scream
- Gah! Those loading screens…
- Still and since this is a Unity game, having the choice between a wide open area with shit performance or a segmented area with passable performance, I’ll take the latter.
- However, changing resolution doesn’t seem to stick.
- I was going to forgive the loading screens, but when you compound that with an old Unity bug where the resolution will keep reverting to 960×540 if I didn’t pick 1080p before applying the settings… Yeah! You’re getting dinged a chair.
Shiny / Sounds
- Staticky film grain effect, the game.
- Outside of that it looks alright for an indie title.
- Then again it should since it’s all trees and snow.
- The one “alive” human character was unintentionally horrifying.
- Lets just say animation rigging is not this studios strong suit.
- Feet! You have feet! #bonussoda
- Graphically it’s well done for what it is.
- Hell, in a strange way some of the jank helps get you into that 70’s Canadian mindset.
- I took off my headphones after about 30 minutes since the narrator bored me and provided useless information.
- I like our narrator’s buttery smooth, Peter Cullen ass voice
- I can dig the 70’s rustic aesthetic, and it works with the film grain effect
- The scenery is just so…racist.
- The soundtrack smacks of the Twin Peaks, Stranger Things tropes, but it’s good for the mood
- Outside of the thing at the end when your character does a thing while another thing tries to do a thing you don’t want any part of… It actually does look alright.
- But what really shines here is the background noise.
- Not the music! That got muted since it managed to take away any form of suspense from certain situations which would have benefited greatly from a little bit of tension.
- My PSA for the devs: Learn how to music!
- WASD plus gerbil, no complaints.
- Xclone Controlla worked but that shite don’t fly for First Person.
- A Unity game with a sensitivity slider which actually works is always good to see.