Your intrepid heroes test Tooth And Tail on three Linux powered boxes of business. Did it pass? Come find out.

Game: Tooth and Tail
Webzone: Tooth_and_Tail
Devel: Pocketwatch Games
Engine: FNA
Price: £14.99 / US$ 19.99 / CA$21.99

Wazzat: Lead the revolution with an army of flamethrowing Boars, mustard gas-lobbing Skunks, and paratrooper-puking Owls. Tooth and Tail is a Real-Time-Strategy game featuring Single Player, Online Competitive Play, Split Screen, Replays, and more. Build a base, lead your army, eat your enemies!

Mandatory Disclosure: The Devs sent keys

CHAIR– Nooope

CHAIRCHAIR– Not sure if want


CHAIRCHAIRCHAIRCHAIR– Shutupandtakemymonies

Makes with the working


  • It’s a relatively light game being hipster-pixel and the like.
  • The only slowdown @1080 was some slight when a mill exploded.
  • Like Rocket Cars, but with more mill.
  • Outside of that it ran like a champ.




Shiny / Sounds


  • Hipster-pixel done right and that’s something we don’t set to say all that often.
  • This was clearly done as a style choice and not because nobody on the tem could fkn draw.
  • It’s colourful and scales well enough.
  • Honestly, I kinda like that they were all, like, FK having any English voice acting .
  • Outside of that not much to report on the background music.
  • It’s there and inoffensive.


  • The soundtrack is fantastic and fit well with the theme.   Very good orchestration
  • You get a sort of isometric hipster pixel that reminds me a bit of Shattered Lands
  • All the units look distinct and recognizable though
  • The fake mouse russian can get a little annoying at times


  • I’ve definitely seen worse hipster pixel graphics.
  • The background music was certainly there, like Venn said, but nothing to write home about.
  • I did like the sound effects, the screen shaking, and even the limited (read low-res) particle effects.
  • In I wouldn’t go so far as saying this is an awesome game in the aesthetic department, but it is well done.