ChairQAsition: Tooth And Tail

Your intrepid heroes test Tooth And Tail on three Linux powered boxes of business. Did it pass? Come find out.

Game: Tooth and Tail
Webzone: Tooth_and_Tail
Devel: Pocketwatch Games
Engine: FNA
Price: £14.99 / US$ 19.99 / CA$21.99

Wazzat: Lead the revolution with an army of flamethrowing Boars, mustard gas-lobbing Skunks, and paratrooper-puking Owls. Tooth and Tail is a Real-Time-Strategy game featuring Single Player, Online Competitive Play, Split Screen, Replays, and more. Build a base, lead your army, eat your enemies!

Mandatory Disclosure: The Devs sent keys

CHAIR– Nooope

CHAIRCHAIR– Not sure if want


CHAIRCHAIRCHAIRCHAIR– Shutupandtakemymonies

Makes with the working


  • It’s a relatively light game being hipster-pixel and the like.
  • The only slowdown @1080 was some slight when a mill exploded.
  • Like Rocket Cars, but with more mill.
  • Outside of that it ran like a champ.




Shiny / Sounds


  • Hipster-pixel done right and that’s something we don’t set to say all that often.
  • This was clearly done as a style choice and not because nobody on the tem could fkn draw.
  • It’s colourful and scales well enough.
  • Honestly, I kinda like that they were all, like, FK having any English voice acting .
  • Outside of that not much to report on the background music.
  • It’s there and inoffensive.


  • The soundtrack is fantastic and fit well with the theme.   Very good orchestration
  • You get a sort of isometric hipster pixel that reminds me a bit of Shattered Lands
  • All the units look distinct and recognizable though
  • The fake mouse russian can get a little annoying at times


  • I’ve definitely seen worse hipster pixel graphics.
  • The background music was certainly there, like Venn said, but nothing to write home about.
  • I did like the sound effects, the screen shaking, and even the limited (read low-res) particle effects.
  • In I wouldn’t go so far as saying this is an awesome game in the aesthetic department, but it is well done.




  • If you have a Steamy controlla you’re actually going to have a pretty alright time.
  • It was the first time I felt comfortable playing a RTS while having a lean back experience.
  • Unfortunately having the controls tuned so well for gamepads comes at a cost.
  • That cost, keyboard + gerbil is an odd (borderline bad) experience altogether.


  • Very simplified RTS controls
  • You are a mousebro who can cause all of the other Kommunist Kritters to come towards you





  • I rather like RTS games that don’t contain the words Total and or War in the title.
  • This love affair started with Dune 2 and continues till this day.
  • Something about resource management + muderating gives me a big ole clue.
  • This fills the part of my brain-organ that is not content unless we’re doing at least two (usually three) things at once.
  • Tooth and tail didn’t really do anything to add to the genre but it got the basics right.
  • And it managed to do something I have never seen done correctly.
  • Allow for a fun sitback experience while maintaining the mild chaos and action needed to keep me occupied… with a controlla #neat
  • If I had to complain about something it would be the story. Honestly, didn’t give a singular FK.
  • This led to my playtime being in spurts since I would nope a stage and derp right off and do something else.
  • Also, I could understand any arguments about Tooth and tail being a weee oversimplified.


  • I don’t say this very often about strategy games, but it could be a little more complicated
  • I get why the devs made the gameplay choices they did, but I feel that the unit management could be a little more nuanced than select which type of dudes you want to advance
  • It kind of reminds me a bit of the RTS moments from brutal legend, except you can’t fight.   Only Kritter kan fight
  • The use of food as a constantly variable resource is an interesting take, but it can get a little confusing at time
  • All in all, I didn’t really hate it.   It’s simple enough for pick up and play, but it lacks any real sense of depth


  • I get what they tried to do.
  • To bring an RTS to a simpler control scheme like a controller.
  • I guess it must be working because I still don’t like it.
  • There’s less of a concern with resource management since you only have one resource, food.
  • There’s a limited number of units you can have per mission, which I guess is necessary when you’re trying to boil down an RTS to the couch experience.
  • I can see most of what they did to bring a strategy game to the console crowd and I commend them for it.
  • They must have an awesome job because I feel about Tooth and Tail, the exact same way I felt about most previous RTS games we’ve thrown chairs at.




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