Your intrepid heroes test Tooth And Tail on three Linux powered boxes of business. Did it pass? Come find out.
Game: Tooth and Tail
Devel: Pocketwatch Games
Price: £14.99 / US$ 19.99 / CA$21.99
Wazzat: Lead the revolution with an army of flamethrowing Boars, mustard gas-lobbing Skunks, and paratrooper-puking Owls. Tooth and Tail is a Real-Time-Strategy game featuring Single Player, Online Competitive Play, Split Screen, Replays, and more. Build a base, lead your army, eat your enemies!
Mandatory Disclosure: The Devs sent keys
Makes with the working
- It’s a relatively light game being hipster-pixel and the like.
- The only slowdown @1080 was some slight when a mill exploded.
- Like Rocket Cars, but with more mill.
- Outside of that it ran like a champ.
Shiny / Sounds
- Hipster-pixel done right and that’s something we don’t set to say all that often.
- This was clearly done as a style choice and not because nobody on the tem could fkn draw.
- It’s colourful and scales well enough.
- Honestly, I kinda like that they were all, like, FK having any English voice acting .
- Outside of that not much to report on the background music.
- It’s there and inoffensive.
- The soundtrack is fantastic and fit well with the theme. Very good orchestration
- You get a sort of isometric hipster pixel that reminds me a bit of Shattered Lands
- All the units look distinct and recognizable though
- The fake mouse russian can get a little annoying at times
- I’ve definitely seen worse hipster pixel graphics.
- The background music was certainly there, like Venn said, but nothing to write home about.
- I did like the sound effects, the screen shaking, and even the limited (read low-res) particle effects.
- In I wouldn’t go so far as saying this is an awesome game in the aesthetic department, but it is well done.