ChairQAsition: InnerSpace

Your intrepid heroes provide the quality assurance that should have been done in the first place. InnerSpace faces the ChairQAsition!

Game: Inner Space
Webzone: InnerSpace
Devel: PolyKnight Games (published by Asspyre)
Engine: Unity
Price: £14.99 / US$19.99 / CA$21.99

Wazzat: InnerSpace is an exploration flying game set in the Inverse, a world of inside-out planets with no horizons. Soar through ancient skies and abandoned oceans to discover the lost history of this fading realm, where gods still wander. Your greatest journey is within.

Mandatory Disclosure: Aspyr sent us keys

CHAIR– Nooope

CHAIRCHAIR– Not sure if want


CHAIRCHAIRCHAIRCHAIR– Shutupandtakemymonies

Makes with the working


  • The hell is up with that initial load time?
  • You ain’t doing nothing.
  • 60 @2160 and 1080




Shiny / Sounds


  • So, much, pop-in.
  • WHAR AA.
  • I don’t normally bitch about AA but it’s just a damn shame to see something that’s kinda pretty be all jaggy.
  • If you like pastel boy do I have the game for you.
  • Ever play a Mario/Zelda game from the N64 era with a HD texture pack?
  • Yeah, that.
  • Even the first airframe looks like something straight out of the Zelda.
  • I like it, tis pretty, and the music in completely inoffensive.


  • It’s very pretty
  • The visuals and sound design all mesh nicely together
  • But there do be some issues
  • The lack of AA didn’t really bother me at UHD
  • The Texture pop in did


  • Seriously! Whar Anti-Aliasing?
  • Even pushing it through the NVidia drivers doesn’t apply it to everything.
  • It seems like someone got some prebuilt AA system which didn’t take GL into consideration.
  • For a game with such a smooth color palette it is jarring to see the aliased… everything.
  • Also, what hell is going on with the background music at some points?
  • It’s like someone is stepping on a cat’s tail and then running the resulting sound through a midi converter and then playing that on a synthesizer.




  • Kinda worked OOTB with the Steamy controlla but P-man is right.
  • Change it two the twin-schtick config.
  • That said the controls are dogsh*t.
  • Well, I guess I should say the camera controls (lack of) are, in fact, dogsh*t.
  • I think this is the first time I ever wanted a POV slider.
  • In closing, the controls “work” but the lack of options don’t.


  • Everything worked fine on the dualshock 4. Unlike some games
  • The perches being the only thing that let you scout can get annoying


  • The controls would be fine if it weren’t for the fact you can’t bind certain things to the triggers on the Steam Controlla.
    • Not without having to use the controller configuration outside the game to bind that key, somewhere else.
  • Also, by default, the Steam Controlla is set to mouse-like joystick behaviour and that makes it almost impossible to control with the right areola.




  • You know what would get me a bit more engaged in the game?
  • Damage.
  • Until that happens it’s bounce off shite until you reach the destinatiom Simulator 2018.
  • Your menus are bad, really bad.
  • Also, no option to back out of a conversation once its started… grr.
  • This might make for a fun mobile / VR experience but $19.99 is a hard sell for what amounts to a FK around simulator even if it makes with the pretty.


  • Gotta agree with Venn on the damage thing. Otherwise the only thing to encourage you improving the flying is the whiplash that knocking into things gets you
  • The “Upgrade” system doesn’t seem to be very well explained either
  • It’s also a little unclear what the game wants you to do sometimes. I guess it’s kinda fun experimenting until you find what you need to do to progress, but that can pivot to frustration really quickly
  • And while all the environments are gorgeous, flying around them repeatedly looking for wind and relics can get a bit boring
  • Also, some of the spots you need to go require either some expert maneuvering or some god tier pong skills


  • For a game where you’re flying around, setting it inside a spherical “inverse” world is somewhat counter intuitive.
  • Sure, cave flier is a genre but this isn’t it.
  • The point here isn’t to navigate a difficult tight space to avoid death and reach the objective.
  • The point is to explore and find the relics, find the story of what happened to the world(s), find the demi-gods, become the ultimate Wind creature and restore life to the world(s).
  • It’s about exploration, it’s about movement, it’s about enjoying the visuals.
  • And that is all limited when you’re stuck around the inside of the sphere-world and keep running into walls.
  • If their intention with this game was to induce claustrophobia, mission accomplished.




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