ChairQAsition: Figment

Your intrepid heroes provide the quality assurance that should have been done in the first place. Figment faces the ChairQAsition!

Game: Figment
Webzone: Figment
Devel: Bedtime Digital Games
Engine: Unity
Price: £14.99 / US$19.99 / CA$21.99

Wazzat: Figment is an action-adventure game that invites you to explore a unique surreal universe filled with music, humor and multi layered narrative. Join Dusty and his ever-optimistic friend, Piper, on an adventure through the different sides of the mind seeking to restore the courage that’s been lost.

Mandatory Disclosure: Devs sent us keys through Curator Connect

CHAIR– Nooope

CHAIRCHAIR– Not sure if want


CHAIRCHAIRCHAIRCHAIR– Shutupandtakemymonies

Makes with the working


  • Not going to blow it up for creating a MyGames folder.
  • Not the first Unity title to do it.


  • I don’t think I’ve ever had to work this hard to make a unity game work
  • 2 stack traces and 30 minutes later tell me that
  1. They don’t ship this game with a steam_appid.txt, which suppresses error messages
  2. This game can’t deal with case insensitive file systems. Having two folders, ~/games and ~/Games will cause it to fail because it’ll only look for capitalized “Games” despite the fact it’s installed in lower case “games”. A symlink fixed that, but it’s a really stupid issue nobody should ever deal with


  • It creates a “My Games” folder on your home directory because fuck you and your non-English locale
  • Which is pretty ironic considering the game does support other languages, including Portuguese.
  • But even though it defaulted to Portuguese, the “press a key” screen was in Italian.
  • So much for coherence!
  • If I refuse to keep Snap packages installed because of that stupid folder it creates in my home directory, what makes you think I’m going to keep Figment installed?
  • Won’t keep it installed on the desktop, but if you have a Steam Box and you never see the home directory… I will allow it, in that scenario.


Shiny / Sounds


  • It’s got musical numbers… that don’t completely suck.
  • Environments are nice colourful and bizzare.
  • Animation rigging for some characters is downright bad.
  • You never feel like you are in the environment, more like on it.
    • Think Mario overworld map.


  • The spider villain dude is a bit Wiseau-esque in his performance
  • I kinda dig the boss musical numbers
  • The art design has a nice surreal tone to it as well


  • Even the bad voice acting seems fitting given the setting
  • If I had to give an example of a game with simple aesthetics which have plenty of charm to them, Figment would be it.
  • I also like how the music “changes” if you walk closer to one of the instrument plants.
  • It’s those rare occasions when the sound coming from the plant lines up with the background tune just right, that do it for me.




  • It’s spray-and-pray button layout that just happens to work well on the Steam Controlla.
  • Move, roll, boop all seem to work but nothing to get excited about.
  • However movement is a bit clunky and sticks to invisible rails.
  • Combat is a bit shite.
  • No impact attacks.


  • Everything works on the shiny new dualshock controller of shiny
  • The movement and rolling is pretty clunky though, and there are a few traps enemies can get you in


  • Can’t rebind the movement keys but the directional arrows on the keyboard work out of the box.
  • The 8Bitdo Controller worked out of the boxl.
  • And the Steam Controller worked out of the box, as well.
  • Not letting people rebind the movement keys would ding it a chair, but as it stands it seems to cater to control sticklers like myself by allowing all the different methods.




  • Around the 70min mark the puzzles got a bit obtuse for me.
  • Something tells me this game gets hella dark later on.
  • I’m not ever going to find out because the puzzles have the added advantage of being hella repetitive.
  • Also, this game makes me angry.
  • If this game was in EA /w an estimated 2019 release I would be a bit excited.
  • Lot’s of promise in need of lots of polish.
  • Like onomatopoeia grapes of huge manatees this is a hard one to recommend at the price.


  • I didn’t hate this game
  • It’s got a cute surreal art direction and a passable attempt at humour and hints at something more sinister
  • However the gameplay is where this game falls apart
  • The puzzles are a tiny bit obtuse, but once you figure out that you basically need to recycle every item you pick up and have handy, it’s not as bad
  • This game could also severely benefit from a a map. Everything is linear and loops back in on itself, but after a while everything starts looking the same.


  • It’s by no means the worst puzzle game we’ve played.
  • The puzzles get a bit obtuse, yes.
  • Especially as you go into Clockwork Town but they’re not Talos Principle level obtuse.
  • They didn’t get me to quit the game out of frustration from knowing what I need to do but not being assed to do it.
  • Think of it as a game you would give a child.
  • Yes, there is the whole “family had a car accident” bit at the start, and the implication you may or may not be playing in one of the parents’ subconscious, but that’s gonna be a background thing as you play.
  • In fact, it’s the dark undertones and topical humor – yes, I caught the vaccine full of autism bit – that push the story in Figment to the point where I care.
  • I’ve talked about Narrative, Aesthetics & Mechanics thing but this game seems to be a solid split of good between all of them.
  • Good but not great.
  • And fuck that stupid monkey folder in its stupid monkey folder ass.





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