CHAIRQASITION: Trials Of The Gauntlet

Your intrepid heroes provide the quality assurance that should have been done in the first place. Trials of the Gauntlet faces the CHAIRQASITION!

Game: Trials of the Gauntlet
Webzone: Trials_of_the_Gauntlet
Devel: Broken Dinosaur Studios
Engine: Unity
Price: £1.69 / US$1.99 / CA$2.29

Wazzat: In Trials of the Gauntlet, You wake up in the courtyard of a Steampunk mansion, your arm replaced with an electric grappling hook. You use your new arm to solve puzzles, traverse the mansion and fight your way to the top of the clock tower where you confront the mad scientist who did this to you.

Mandatory Disclosure: Devs sent us key


CHAIRQUISITION:
CHAIR– Nooope

CHAIRCHAIR– Not sure if want

CHAIRCHAIRCHAIR– Check it out

CHAIRCHAIRCHAIRCHAIR– Shutupandtakemymonies


Makes with the working

Venn-CHAIR

  • Unity scream of NOPE! -2 Chairs.
  • No cursor on the main menu.
  • Does not hold cursor in windowed mode.

Jordan-CHAIRCHAIR

Pedro-CHAIRCHAIR

  • There is a cursor, it’s just a teeny tiny 2×2 pixel square.

Total-CHAIR


Shiny / Sounds

Venn-CHAIRCHAIR

  • I’m not even going to say this looks good for a first effort.
  • This is placeart+ and that’s being kind.
  • Colour palette is brown mixed with varying shades of dark.
    • …kinda like a turd.
  • It has some wannabe chiptune synth going on in the background.
  • Dude kinda makes a noise when he swings his thing.

Jordan-CHAIRCHAIR

Pedro-CHAIRCHAIR

  • There’s very little in the way of feedback when you get hit by enemies.

Total-CHAIRCHAIR


Control

Venn-CHAIR

  • No controller support, for a platformer… in 2018 -2 Chairs
  • Again, it does not lock gerbil input and the main mechaning is jerking the gerbil.

Jordan-CHAIRCHAIR

  • Oh god that swinging mechanic is hot garbage. And yeah, needs some controlla support real bad
  • Also on separate X screens, if you accidentally swing your cursor out of the window, the controls get fucky

Pedro-CHAIRCHAIRCHAIR

  • It picked up on the 8bitdo NES30 pro, it’s just a pain in the neck to use it.
  • This brain made my haywire go game.
  • I beat the game using mouse and keyboard, so it’s not broken
  • It’s just fucky and the default mapping didn’t bind the up arrow to reel in the grapple.

Total-CHAIRCHAIR


FUN

Venn-CHAIR

  • Moves slow.
  • Controls like refried arse.
  • Level design would make a 3 year old /w Mario Maker look like a FSM damned master.
  • Yeah, a student project is neat and it’s not bad for first effort.
  • The thing is, Brad, you put a FKN STUDENT PROJECT up for sale in the Steam store contributing to the endless waves of bullshite we have to wade through on a daily basis.
  • You spent a whopping three months on this, and it shows.

Jordan-CHAIR

  • It’s a student game. The guys emailed us and said it. My expectations can’t be that high
  • I played a lot of the GBC bionic commando back in the day, so I like this sort of genre of swingy adventuring. But damn, the swinging is bad
  • I got through the first boss, got back to the other side of the library, quit to take a break and accidentally hit new game. Didn’t care enough to restart and make any progress after that
  • If I were grading the assignment, I’d probably give it a B. It meets the criteria for a class project
  • Unfortunately, school’s out son. This is the chairQAsition.

Pedro-CHAIRCHAIR

  • I honestly enjoyed the 40 odd minutes it took me to beat it.
  • I guess, in a world full of big open sandboxes, a little, self contained story is something you need every now and then.
  • There are plenty of bugs and the swinging physics are absolutely infuriating, but it didn’t overstay its welcome.
  • I’m guessing that speaks more to the fact I beat the game in under 50 minutes, but I didn’t regret those 50 minutes.
  • I would like to play more of this.
  • But with better controls, feedback, audio bits, graphics, and a bit less buggy.

Total-CHAIR


Final –CHAIR

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