UNREAL Engine defaults to Vulkan, Phoenix Point cancels their Linux port, NVIDIA fixes a bug and Steam gets hacked.
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TheAdmiralJT
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Colour key: Venn Jordan Pedro
Steam: News
- So it looks like the partner key provisioning URL had an input validation problem.
- You could bypass account restrictions by setting keycount to 0
- Good ol’ Artem got about 20K for finding this bug. Do you think he’ll spend it on steam games?
- At least VALVe is paying the pittance they promised.
- Updated browser extension to make Steam key activation page more useful
- Add Steam install link
- Add SteamDB link
- On failed activation, print which package it tried to activate
- You can use it to cheat and look at the secret achievements for your games
Steam: Game Updates
- Also, $19.99.
- Blue black control? Red and Green? WotC’s gonna sue somebody!
- I mean, it is technically possible to plagiarize yourself Richard Garfield
- Finally get some word on pricing
- 2 bucks USD for 10 cards
- 5 bucks for an event invite
- All trades are done through the marketplace
- Apparently there will be a few on launch gauntlets for prize drafts, drafts where you keep cards (which’ll probably cost you more money late)
- Listen, I get it.
- That said, I don’t see Steam handing out Whitelists to just anyone… yet.
- Empty said it best in discord “We can’t program and it’s linux’s fault”
- Also, are you surprised that the gimped openGL implementation OSX has has a different performance profile than the one on linux?
- Who woulda thunk it!
- I can tell you for a fact I’m growing disillusioned with this trend of promised Linux games being scrapped for proton instead.
- All both of em?
- That’s 2 too many.
- All both of em?
- 110,000 copies is nothing to sneeze at.
- Dylan did Fig right.
- This sort of makes sense.
- POE 1 and 2, the current Divinity games, Pathfinder, etc all were successfully funded via crowdsourcing and had poor sales cuz isometric RPGs don’t have a wide appeal outside their core audience
- 600K sales at $50 in the age of Steam doesn’t seem likely unless you have AAA money running the marketing for you.
- Now that Microsoft just scooped inxile and Obsidian, I think we should start backing up copies of the linux isometric RPG’s we’ve got
Steam: New Games
- An arcadey game where you gotta plant flowers and grow magical ladders
- Again, I get why for arcade games you want couch co-op, but seriously. Add some online multiplayer
- Apparently you can get through the story mode in about 30 minutes. If you’re good
- A platformer without a jump button… Heh?!
News:
- Fixed a bug that could cause WINE to crash on recent OS releases.
- Fixed a bug that could cause an X server crash when exiting Vulkan applications running on X servers with UBB enabled.
- And there we have it, the crashiest of my streams thus far shouldn’t happen anymore.
- Changed the minimum required Linux kernel version from 2.6.9 to 2.6.32.
- …wat?
- I finally moved off the 395 Vulkan beta driver to 410.
- For those of you playing the home game, there is really no difference in performance.
- Linux now defaults to Vulkan render.
- FKR builds on 18.04.
- ./Setup.sh
- ./GenerateProjectFiles.sh
- make -j16 ShaderCompileWorker UnrealLightmass UnrealPak UE4Editor UE4Game
- If you were wondering, I know you’re not… but I needed a place to put that.
- And still no launcher!
- Or games.
- Hey, you now have a gui to submit engine bugs
- I almost went down the ribbit hole when playing with the editor.
- Some fixes for Shadow of the Tomb Raider, WoW and Demul
- They’ve also managed to reduce CPU overhead for a few games.
- Like Assassin’s Creed, if you’re not playing it in a browser
- Browser master race!
- It took them this long to realize DirectX only works on windows?
- BTW the “sooo many distros” and “OpenGL hard” excuses fall squarely in the incompetent developer category.
- Just be honest FFS.
- You were relying on Unity to do the heavy lifting for you… and it didn’t.
- At least they are offering refunds.
- Wow that’s a load of wank to justify your unwillingness to support Linux.
- OpenGL is hard? You’re using Unity, the only reason this would be a problem is if you’re using shader asset packs from the store… Oh wait, you are!
- Test on many distributions… How many times do we have to say, just fucking pick one!
- I’d was going to give you the linux specific Unity bugs, but you’re talking about the input system.
- Since you’re so keen on using assets for the shaders, why the fuck aren’t you using Rewired?
- That worked fine for many other Unity Linux games.
- Canned excuses and attempted pathos.
- It’s a shame. The game actually looked really cool
- “As driver support for Linux is not as comprehensive as for Windows and Mac”
- Bwahahahaha
- “We would still like to support Linux and we will re-evaluate the possibility of a Linux release in the future.”
- Read “Please buy our game anyways, we’ll totally start saying we support linux via proton when this comes to steam”
- https://www.patreon.com/posts/0-5-0-is-coming-22603143
- The tray icon now shows a list of previously played games on right click, like steam
- Proton’s now considered a wine version
- Donate to the lutris patreon so that Strider can afford his weed.
- The big improvement in this release is improved texture caching. The PS3 allows both processors to write to the other’s memory. THis doesn’t work too well in PC land
- The emulator can now examine memory from both CPU and GPU and do some background synchronization to make sure that everything is kosher
- You can now get in game on The last of Us
- Performance improvements in Uncharted 2 and 3 and Soul Calibur 5 is now fully playable. Now you can play SC on linux and not get your ass banned!
- More improvements for The Last of Us, that’s what I’m here for!
- RPGMaker 2000/03 compatibility thing which also lets you create your own games with it.
Game: Holy Potatoes! A Spy Story?!
Webzone: Holy Potatoes A Spy Story
Devel: Daylight Studios
Engine: Unity
Price: £12.99 / US$14.99 / CA$17.99
Wazzat: Holy Potatoes! A Spy Story?! is a wacky spy agency sim where you manage your very own potato spy headquarters, train an elite spy team, and strategize top-secret missions while uncovering the truth behind an evil spy corporation.
Mandatory Disclosure: Devs sent us keys
Does It Launch
- Fullscreen and windowed.
Performance @ 1080
- 60 @ 1080 & 2160
Graphics
- HD po-tat-o
Control
- Gerbil plus bindable hotkeys.
- Does not capture cursor.
Does It Launch
- Yorp
Performance @ 1080
- 60 at what this game tells me is UHD
Graphics
- Look at those potato men and ladies book it
Control
- You click on things. Sometimes it has some trouble figuring out what you want to highlight, but that’s due to the isometric map
Does It Launch
- It does
Performance @ 1080
- It’s locked at 60 and I didn’t see the need to unlock it
Graphics
- There are graphics and sounds
Control
- You click things or you hit the relevant keyboard shortcut and things happen on screen
QA Score:
Fun section:
Fun?:
- Venn:
- Is this is pokyman?
- Kinda, well, not really, wait… just got a pokeman.
- Oh what the hell, now it’s gone Sim City on me.
- At this point I’m half expecting a racing segment.
- What I’m trying to get across here is that Pok-E-Tater-City has a lot of elements going on at once.
- You hire taters, train them, and send them on non-interactive spy missions.
- Then you build shit.
- Did I miss anything?
- It’s simple enough for my dumb arse to figure out and has a gang of stats to go full-metal spreadsheet simulator on if that’s your thing.
- It’s not my thing.
- Like Pedro will mention, almost anyone can lose an hour just dicking around.
- Yall need to change Domino or Disney gonna sue somebody… and when they are done are going to send you lot a C&D.
- For $14.99 pick it up if you like pokeman not if you enjoy sitty simulations.
- P.S. Reskin this thing with ARCHER.
- Jordan
- Much like that farming game, it’s just more waiting
- You have your spies, they have stats, certain challenges require certain stats to pass because math, and gadgets that’ll sometimes increase or decrease your stats
- It reminds me a little bit of the combat system from Renowned Explorers, except I think I like that one a lot better. Cuz you get to do stuff.
- This game is so damn grindy. Get buildings to grind spies to assign to missions or train up, or build gear. Increase your numbers to win
- The fake celebrity, athlete and fictional character characters are kinda cute
- And while I did find myself kinda mindlessly going with the flow, I don’t think I was really having fun. I was just repeating the same stuff over and over again. It occupied my time
- Pedro
- Welp I lost 3 hours of my life to this game and I didn’t even realise it.
- It wasn’t until I looked away from the screen that I saw night time had come around.
- I won’t give it 4 chairs because later on the worry of money and having to keep the spies trained becomes very important.
- And that’s not what I’m here for.
- At least give me a chance to beat some of these missions unless I have a spy with 150 on every stat.
- Missions with anything higher than medium risk are impossible, from my experience.
- Still, any game that makes me lose track of time and I leave feeling good about that time is deserving of praise.
- I think it’d work better on a tablet or phone but medium here is down to preference, as I still very much enjoyed playing on PC.
Fun Score:
Hate Mail: