CHAIRQASITION: A Story About My Uncle

Game: A Story About My Uncle
Devel: Gone North Games
Engine: Unreal Engine 3
Price: £9.99 / US$12.99 / CA$13.99

Wazzat: A Story About My Uncle is a first person platforming adventure game about a boy who searches for his lost uncle, and ends up in a world he couldn’t imagine existed. Take help of your uncle’s mysterious inventions that let you jump incredibly high and far through beautiful scenery, uncover clues to your uncle’s whereabouts, and meet fantastical creatures that will help you on your journey.

– Nooope

– Not sure if want

– Check it out

– Shutupandtakemymonies




QA Score:


Fun section:


  • Talking child salamander girl is the embodiment of all things NOPE.
  • Speed, this game lacks it.
  • I see speed lines but that’s really the only indicator.
  • How many times have been lost?
  • Yeah, I gave it an hour and a half and fk this nonsense.
  • It’s live die repeat over here at casa de Stone.
  • Imagine if this game had permadeath.
  • I made it as far as the sky village and tapped out at the second windmill ride.
  • At that point I had a lizard on my back and no real reason to overcome the moon physics required to not slam into FKN rocks.
  • You can’t not compare this game to Valley.
  • Yeah, Valley had some funky parts with annoying physics but sweet mother of holy hell did it hit you with a hella interesting story from frame one that made you push through the BS parts because ya needed some closure.  
  • This, this just has me hauling around the third course at a Japanese restaurant.
  • What it boils down to is simple, the main mechanic is swinging off shite and I don’t like the way it’s handled.
  • It should be WeeeeeeeeeEEEeeeee not a FKN chore.


  • Those kids got a bit of an innsmouth look.  Just saying
  • Also, those people are literally living in Fred’s waste.   
  • That’s kinda fucked up
  • Momentum is kinda weird in this game.   Angular momentum is a different problem entirely
  • I found myself bouncing off a ton of rocks.  
  • Also the grappling mechanic is hyper janky
  • After about an hour of fucking up jumps, I gave up.   I wasn’t really having fun at that point
  • I get that this is a baby game for babies, but I found it pretty obtuse at times
  • And to get the inevitabel valley comparison, when they gave you a linear challenge, the level was pretty straight forward, telegraphing all the precise jumps
  • This gives you a barely functional grappling hook and says have at
  • Also, yeah, teleporters?  Fish people? This is one shoggoth away from baby’s first lovecraft story


  • A game like this will inevitably get the Valley comparison.
  • And Valley was pretty damn good.
  • Now I hear some of you point out that Valley came out in 2016 and this one was originally released in 2014.
  • Thing is, Valley released on Linux in October 2016 while A Story About My Creepy Uncle only released for the penguin in May 2017.
  • So, yes! I am going to compare it to Valley and right off the bat it’s already at a disadvantage.
  • Valley made it all about the movement, speed and momentum dictated how successful you were in the 3D platforming.
  • In ASAMU the grappling thing breaks pretty much any momentum you had up to that point and often breaks your perception of speed.
  • Like Venn mentioned, the only indication of speed are the lines around your vision but even the rocket boots do nothing to help you feel like you’re moving faster through the air.
  • Yeah, the screen goes all blurry and you hold whatever jump you’re doing for a bit longer but come on… They’re rocket boots for fuck’s sake!
  • Though with that said, it’s still an interesting story about a dude’s uncle which may or may not have started a civilization of salamander people from trash.
  • It’s just the platformy bits in between the story that don’t really help.
  • Narrator dude also seems very meh about the whole thing, despite saying how awesome it felt to fly through the air.

Fun Score:



Leave Your Reply