Humble Indie Bundle 20 is live! Valve loses 3 donkeys, Rust fails at Vulkan, and we find out what happened during the 17th annual Southern California Linux Expo.
Special thanks to:
Linux gaming mayhem & madness with a side of news, reviews, and whatever the Hell-Elks™ we come up with.
Colour key: Venn Jordan Pedro
- We’ve seen happen a few times, with games setting a release date and then either forgetting to change it with delays or maliciously doing so to drive up interest.
- That one Rocket Cars /w feet game keeps doing this.
- This one’s a little harder to account for. Missing the release date is a super real thing that happens for projects
- Proton settings on big picture.
- The Big Picture Proton options are very welcome.
- On the SteamBox, before the hardware was repurposed as a gaming PC for Nory, I had to log in to a desktop session to enable it.
- No need to do that anymore!
- Yeah, steam really has an inconsistent UI problem
- You should be able to do everything you can do in BPM in desktop more and vise versa
- You can now dump the vulkan shader cache as well
- Y’all really need to rethink your wait until public outage policy.
- With VALVe’s relatively lax approach to what gets to be on Steam, it’s inevitable that people would try their luck with just about anything.
- Keep in mind this made it through Steam Direct.
- And since VALVe seems content with only doing curation when enough of a fuss is kicked up, this will keep happening
- yeah, that’s gonna happen if you’re not policing what gets on your platform
- I don’t think there’s much incentive to put any sort of mitigation system in place though, as long as steam keeps getting $100/game
- I for one blame the sex toasters.
- Seems it was a people thing.
- That, or we know how many people were on the Artifact team.
- It seems that with the game failing so hard, so quickly, some people were heavily encouraged to go work somewhere else
- Though, with the recent news of layoffs around the industry, this was certainly poor timing.
- But this is VALVe. They’re a private company they owe explanations to no public investors or shareholders.
- Also, I don’t think valve was 100% ready to take on HTC’s side of the equation
- Doesn’t seem like there are any hard feelings
- We’ve spoken at length about artifact’s failure to capture a market
- It’s a little sad, cuz the game design seems relatively sound, but sometime all the design in the world won’t make a game resonate with folks
- Or at least get them to drop some cash on booster packs
- Not being mean but people who are interested in making games don’t look for jobs at Valve.
- Looks like they’re just bumping DXVK to the 1.0 release.
- Decently fast turnaround
- WHAR WINE 4.X1111!!!
Steam: Game Updates
- An axolotl new skins
- You can also fuck with a lot of the core mechanics, like jump frequency and height, friction and all sorts of other things to make your friends miserable
- No weird crashing on the Friday stream.
- I was positively surprised to the see the game work with the DS4.
- It even shows a little DS4 drawing to explain the controls in the options menu.
- Don’t judge a book by the cover, right?
- But it’s very hard when the cover has been so elucidating in the past.
- Especially when it comes to Steam.
- Indeed, crash to Desktop is almost immediate, quite performant.
- This is FacePunch so it’s impossible to know if it’s incompetence or trolling.
- “Forcing GfxDevice: Vulkan
Forced GfxDevice ‘Vulkan’ was not built from editor, shaders will not be available”
- Yeah, that means the vulkan backend was not built, Brad.
- Oh, so they didn’t build the Vulkan backend for Linux.
- It’s not like they’re pretending to be supporting Linux anymore.
- Even if Hanlon’s Razor tends to come out on top more often than not.
Steam: New Games
- Don’t know if they were going for it but they NAILED the PS1 look.
- Not saying that’s a good thing.
- Cinematics like FF8, gameplay like FF6
- No price announced.
- Hopefully they don’t shoot themselves in the foot and price it over 10 bucks
- Spider drone, spider drone.
- Done entirely in openGL, which is neat
- You can finally get overgrowth for cheap..er
- Sorta want Overhop but not for $10.
- I mean, it’s not about the $10 it’s that they put their own game as the premium.
- Tangledeep looks neat.
- I’m all for supporting team red but don’t lie to people.
- I mean, the hardest part is dealing with a new card.
- If you grab something like a cheap 580, you’re plug and play
- Newer AMD cards are the troublesome ones unless you’re inclined to mess around with mesa
- 580, 480, yeah. Those will work fine.
- The 590, despite being basically the same GPU as the 580 (and the 480), still seems to have some issues for a lot of people.
- I absolutely agree on the recommendation to use the Padoka0 Stable PPA, you should be doing that if you’re on either AMD or Intel and running on a Ubuntu base.
- You’ll get both newer drivers and newer Vulkan.
- But it’s not out of the box.
- And since we’re talking about a Ubuntu base here, I need to point out the only difference between that and running one of the 10 series GPU there is the command to sudo apt install nvidia-driver-418 nvidia-settings
- It’s disingenuous to say AMD is the easiest when in the same article you highly recommend that people enable a third-party repo, when NVidia drivers take the same amount of work.
- Again, I ask why the split between this and Final Minetest?
- Does anyone have a link to the “drama” Andrew mentioned on the Hatemail, last week?
- I found a bug!
- If you use the wallet item to save the game, if you reload the save you’ll be stuck in a pitch black map with ever increasing money.
- I guess linux sales have kinda petered out?
- That just might be cynical Jordan though. Maybe they’re just doing it to be cool guys
- Looks like they want to use patreon to fund their development, which I think is an OK model for early access
- Aside from the pixels it looks kinda neat.