Left 4 Dead 3 speculation incoming! Yakuza: Like a Dragon is headed to Linux, 3dSen launches in Early Access, and OpenMW throws some shade. Then Tyranny faces, the CHARIQASITION! All this, plus your hate mail.
Special tanks to:
RTheren – Tools
Listen:
Download:
Subscribe Google Podcasts | Spotify | Pandora | Stitcher | TuneIn | RSS | More
Timestamps:
07:11 Left 4 Dead 3
11:16 Steam beta update
13:46 Team Fortress 2 spam bots
16:46 Last Epoch
20:15 Yakuza 7 Linux port?
22:52 Skate Bird
25:32 Tri6: Infinite
27:37 Carrots and Cream
29:16 DRAG demo
33:45 3dSen PC
36:50 Shameless self promotion
42:48 Elgato Wave 3
45:12 OpenMW shadows
47:46 OpenBiohazard
50:58 Soundblaster X H6 RGB
54:14 More open-source Blendo games
56:51 Desperados III Linux release
01:00:00 CHAIRQASITION: Tyranny
01:14:27 Hate Mail
Colour key: Venn Jordan Pedro
Steam: News
- Connecting from L4D2 client to a Source 2 server would produce no meaningful messages.
- Still, there is an unknown map that people are playing on soooo…
- …ooooooo this is clearly Left 5 Brad 3.
- Why update the game when you can simply bring an old campaign to L4B2
- It could be L4D2 VR: Get Wrecked.
- 21 Concurrent players is an interesting development.
- Overhauling the network protocol does make sense if they’re going to be running with upwards of 16 players.
- Linux gets A package and a security update
- I wonder if we’re going to see some weird origin overlay fuckery on proton
- Probably won’t experience that same one Windows people had
- If for nothing else than the Origin overlay is in the DXVK Vulkan context and Steam’s is in the GL context.
- Though, It may cause some truly spectacular fuckery.
- On today’s beta they also added the ability to see the progress and/or skip the Vulkan shader processing in Big Picture Mode.
- If you’re not familiar with VALVe’s Runtime naming scheme, like most of us, here’s a PDF for your enlightenment: https://fosdem.org/2020/schedule/event/containers_steam/attachments/slides/3851/export/events/attachments/containers_steam/slides/3851/fosdem2020_containers_and_steam.pdf
Steam: Game Updates
- Finally trying to do something about the spam bots.
- Apparently they’re exposing more data to people when reporting players.
- What sort of stuff does it say?
- Watched a GDC video on how they train AI to spot cheaters. Kida neat.
- Still in early access but this version actually doesn’t crash.
- The performance is inconsistent but it’s playable.
- Path of Exile was definitely a big influence here.
Steam: New Games
- Yakuza 0 got to a point where my only options were playing a real estate simulator or nightclub management simulator in order to progress.
- I’m talking spreadsheet sims, mind you.
- Yakuza games are kinda crazy. I’m glad to see we might be getting one
- Some comments seem to think feral is involved, what with the sega connection
- Dude included a Linux demo.
- It’s an homage to sk8 games of old, but with birbs.
- An endless racer with some audiosurf vibes
- If this seems like it might be fun, it’s split screen multiplayer only. No online for you
- Apparently it’s a game where you murder carrots?
- I struggle to feel to bad. Gross
- This is memes, right?!
- Because everything gets a demo.
- No love for the xclone controlla (works in Proton).
- No resolution setting either.
- Don’t know who bought the space plant pack but yeah, nix that.
- Don’t have high hopes for this one.
- Right now it’s sliding around on a track, poorly.
- It’s damn near impossible to come from another racing game and do good here…
- Except maybe Powerslide, but that’s not out on Steam yet.
- This looks like it could go hilariously wrong, in a good way.
- Extrude some pixels and have at.
- Dude is planning on a first-person mode as well.
- It’s a neat emulator project. Cool to see
- It doesn’t work with everything though. You need some custom juju for each game you want to support
- Wombo combo with remote play opens up some fun possibilities too
- Yup, turning pixels into voxels.
- We’ve reached peak Minecraft!
News:
- Man, I’m throwing this in because that thing is an insult to cheap microphones and I don’t want people wasting their money dollars.
- Elgato broke out the cheque book for this one.
- I don’t blame anyone for taking some chedda for a sponsored “review” but some of yall just lying.
- Booth Junkie at least lets you hear the thing and sweet mother of nope, it sounds like a headset, a bad headset.
- This message was brought to you by WSL.
- Support for loading the compressed BSA format from Oblivion, Fallout 3, Fallout: New Vegas and 2011 Skyrim games (#5000)
- Ohoho. Begun the openskyrim work has
- I want some no texture, shadow-free, semi-working Skyrimjob.
- Not tame herbalism is allowed. It’s all graphic herbalism now!
- They’ve added more blood types. What serious sam hippy blood!?!
- Corpse disposal should be safe in most cases
- Thank god
- Shadows!
- OG RE2 open sauce reimplementation.
- If you really must bear witness to the pixelated renditions of Leon Kennedy and Claire Redfield.
- Another GO engine.
- Cool to see it being used for games
- They still have a ways to go. Hopefully they work in some SDL2 for controllery goodness at least. Keyboard tank controls aren’t great
- Ya need your meat lid to blink?
- Can you go and ask the OpenRGB people if they’d like to include your project into theirs?
- If we absolutely must have RGB controllers, I’d rather have the one that does everything.
- A GUI tool to make it easy to upload your click export Unity Linux games to Steam.
- IF you want to scope through the sauce of quadrilateral cowboy, now you can
- He has some of his other games up there too
- Didn’t expect that.
- Why is it we’re only getting strategy games?
- We did get Desperados the first, so that tracks I guess?
Game: Tyranny
Devel: Obsidian Entertainment
Engine: Unity
Price: £23.79 / U$29.99 / C$33.99
Wazzat: From Obsidian Entertainment, the team behind Pillars of Eternity, Fallout: New Vegas, and South Park: The Stick of Truth, Tyranny is a classic-styled RPG with a new and original story, shaped and molded by your actions.
Launch/Looks/Sounds/Control
- Step 1: Google for the Unity screen of nope command because DP1 is the screen it insists on using.
- Using DP0 is too mainstream.
- It runs and the HID controls work.
- That’s all you look for in these types of games.
Fun?
- Hahahahahaha, no.
- I’m not predisposed to dislike RPGs, not in the slightest.
- Granted I’m a little burnt out on isometric anything after three decades.
- Give me a Skyrimjob and I’m happy, give me a Pillars of Eternity and I will choke it down begrudgingly.
- This, I don’t know where this falls on that spectrum but I can say this.
- Their combat system is so fk mothering bad they had to include a pause mechanic.
- Speaking of combat, woof.
- I’ve seen more lively combat in the original Everquest.
- You shouldnt get bored during combat, but you will.
- But if like reading a shiteload of choose your own adventure text it’s got plenty of that.
- If you get off on spreadsheet simulation with a fantasy bent, it’s got that as well.
- I wish I could tell you more but I got as far as the other side of a rock.
- 95 minutes of getting to the other side of a rock then ded.
- There is your fair warning, this is not a game you can pick up and have at.
- Well you can, but ya know, ded.
- If you are looking for a gateway game into the world of isometric spreadsheet bullsh*t give Tyranny a hard pass.
Launch/Looks/Sounds/Control
- Yeah, it really likes that secondary monitor, don’t it
- It’s an isometric rpg, so if it weren’t isometric I’d probably be a little disappointed
- Mouse buttons work and the keyboard shortcuts are standard for this sort of game
Fun?
- Man, obsidian has certainly made a lot of planescape torment knock offs
- I mean, they’re pretty good at them at this point. Their best one was Pillars of Eternity 2. But this came a wee bit before that
- The dialogue in this game is super deep. I like how the game tries to give you bunch of talky options for a lot of the conflicts
- Unfortunately, i wanted to be the bad guy so most of these things end up turning into bloody engagements
- And the RPG system they have here is kinda lacking. Combats really do feel like a slog. One thing POE2 does well is keep the fights engaging and relatively short
- The adding of combo moves that you can get for building up loyalty or fear in your companions, as well as free skill ranks, is a nice development, but you can get them pretty quickly. It kinda turns into a process of elimination game to crawl through their dialogue options to find out what unlocks the stuff
- I don’t think an infinity engine-esque game is the right vehicle for the story they’re trying to do.
Pedro:
Launch/Looks/Sounds/Control
- It launched on the UHD screen, then immediately changed to the 2K screen like it was supposed to.
- That was new!
- At least it remembers the monitor after the first boot.
- It’s a Unity game which doesn’t hold 144 at 2560×1440.
- It does sit at 144 most of the time, but every now and then I’ll see it dip to 110-ish.
- Considering it’s this kind of game, and you can pause the game at any time with the spacebar, I do not mind the FerPS dips all that much.
- You click a lot and use the cursor keys/WASD to move the camera around.
Fun?
- I played a lot of Icewind Dale and Baldur’s Gate, and I do honestly think Neverwinter Nights was an improvement on the formula.
- I think Obsidian realized this too and made it so the focus was less on the combat and more on the conversations.
- Which I suppose will cause a lot of people to lose interest in Tyranny.
- But really it is the conversation that holds all the meat in this game.
- The way your actions make those around you respect you or fear you, or even make them straight up not like you.
- And the way you shape the kind of conversations you get to have with everyone else in the future, that’s pretty awesome.
- Including starting a fight with “Those of you who would leave behind orphans, run!”
- That said, bland as it is, I didn’t mind the combat too much.
- Honestly, I was just looking forward to the next big conversation with every passing rando NPC.
Verdict:
Hate Mail:
After: