The Smach Z project calls it quits! GabeN mentions consoles and the internet explodes, Proton 6.8 GE turns Replicant into Replican, enhanced Quake 3 engines, and a new take on the GODOT Jam.
Special thanks to:
Rtheren (Ploop filter from the Wishzone)
Steven B (new patron)
DOOM2.WAD (new patron)
FlutterShy2077 (5K bits)
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03:51 Newell teases consoles
08:44 Steam rejects Holodexxx
12:31 Proton GE fixes Nier Replicant
14:51 Proton 6.3-4 fixes Sacred Gold
18:11 Rust powered CLI Steam
20:21 Fall Guys leaks source code
23:01 Mean Green Van Dam DLC
24:51 Lost Ruins
35:28 Go Godot Jam
38:18 Stadia death watch
41:38 Smach Z project update
46:48 Daemon Engine
49:38 Quake 3 Enhanced
52:38 Bitfocus Companion
54:39 In the House of Silence
01:05:59 Hate mail
Colour key: Venn Jordan Pedro
- Steam consoles confirmed with HL3 exclusive11!
- I’m curious what it could mean, if anything.
- It’s not like Steam makes a lot of games to put on other platforms.
- Half-Life: Alyx on the PS5?
- Steam machines would make a helluva lot more sense in 2021 with Proton.
- Seems like it got disappeared.
- My thoughts were more towards “steam” for consoles, so you get the friends list, remote play together and maybe some save syncs if you’re nasty.
- Microsoft and EA have similar “digital passports” on steam already, it makes sense that steam would be looking to expand similarly
- Nothing nefarious with the video being removed. The school wanted the kids’ faces blurred.
- “You’ll get a better idea of that by the end of this year…”
- There’s some rampant speculation out there based on Gabe’s ability to not say anything.
- I guess if he does get into politics in a country I can vote in, I’d vote for him.
- No porn. Porn is bad. Only murder please.
- Is the steam policy hypocritical as hell?
- Does steam absolutely sell porn games?
- Oh hell yes.
- Seems the point here is the depiction of real people, and VALVe have enforced that one on a couple of occasions in the past.
- I can’t imagine the bureaucratic nightmare that would result from having brand name porn on the same storefront as hello kitty. Oh wait that was blockbuster back in the 90s
- Having straight up porn-porn on steam would result in a lot more public scrutiny of valve from “concerned parents”, so I get why valve doesn’t want it there
- It works, yo.
- Bit of a craptastic cutscene if I’m honest.
- You can get through the first playthrough now.
- Big steppy vampire mama’s house is now playable
- That’s a bit of a size increase from 6.1 (890MB – 1.4GB)
- I was looking forward to finally being able to play Sacred Gold again without stupid textures clipping through models, but no.
- The game won’t even start for me anymore.
- I have all my games on a dedicated SSD, it’s mounted on /mnt/1TBSSD
- Sacred Gold doesn’t like running from there.
- I had to move the install to Steam’s default ~/.local/share/Steam to work around the “Application load error (0x02)”
- I’m hoping by putting this in the show notes people will be able to google that error when they run into it.
- Because there’s no other concrete information out there.
- The creator has a real crappy PC that don’t run steam too well.
- I guess steam does have games with lower sysreqs than steam itself
- Quite a few, like Sacred Gold.
- Tried to get this working on the netbook because of the very low spec, but no one’s packaged SteamCMD for Fedora and I couldn’t be assed to get TUI to pick it up properly yet.
- Not a Linux game but Steamy news nonetheless.
- It’s not everyday a company drops their source into Steam.
- Probably going to see some unofficial clients pop up in the upcoming weeks.
- They also leaked the sauce for the Easy Anti Cheat client, hint hint.
- .gitignore files are your friend
- What could be nice is if fall guys open sources their code as a result of this now excuse me I need to take another bong hit
Steam: Game Updates
- DAE 90’s wrestling?
- Ah yes, Robert Alexander Szatkowski.
- I totally didn’t have to Google that.
- Wrestling has fallen on hard times if they’re looking at The Green Means as a… well, means of publicity.
Steam: New Games
- Okay, the graphics are very Dead Cells-y with more animu.
- But the gameplay is very slow and deliberate like your typical metroidvanias.
- It’s not a roguelike, which is pretty noteworthy for this sort of game these days
- Local coop, bah!
- Pixel art is nice.
- The movie trailer narration on that second trailer is pretty good.
- Very grindhouse
- Apparently they have a UT style caller for the arcade moe?
- This is more of a tutorial jam
- They want lots of tutorials, practical examples, etc to make it easier for subsequent folks to get started on godot
- It’s a neat idea, hopefully some useful stuff comes out of it.
- The theme for the actual Game Jam will be announced closer to the date.
- Stadia’s webstore got a search bar at the end of April.
- You don’t push out advancements like that for a product you plan to kill.
- Heck for all the arguments about Steam’s doomsday scenario, there are plenty of cracks to allow you to pull a game from Steam and play it without the client.
- No such thing for Stadia.
- I mean, it’ll stay alive as long as google’s willing to pump money into hiring devs to port things over
- No longevity short of google switching over to a more geforce-now is model tho
- It’s dead, Jim.
- You’re not going to find additional investors.
- I don’t think anyone else is willing to let you fuck up perfectly good money.
- This team has demonstrated their inability to execute on multiple occasions.
- GPD and the AYA Neo came in and ate their lunch, dinner, and next day’s breakfast.
- I hope no one listening threw them money, because you’re not going to ever get anything back.
- Yeah, I don’t think they don’t have enough assets left to even hope about giving most people their money back
- Who knows, maybe some firm will get a hold of the two prototypes they actually produced as part of the bankruptcy sail and actually try a run *takes another bong hit*
- Thing is, anything they have prototyped is wicked outdated compared to what’s on the market.
- Still impressed when anyone wants to tango with theat codebase.
- It’s been there for your consumption for a while
- I’m with Venn though, given the other more polished alternatives out there building your game on Daemon is a bit of a hard ask
- Still it would be nice to see some more open source shooters on Linux that aren’t just vanilla quake 3 clones
- It’s impressive they’ve managed to keep it as compatible as they did.
- Granted, any GPU that doesn’t support OpenGL 3 is basically marked as slow, but it does technically still work with 2.1
- I do wonder how they get around z-fighting with the multitextured surfaces.
- A nicer, secure and more performant quake 3
- I wonder though, what will last longer? COBOL or Q3
- Optimized Vulkan render BECAUSE I CAN!
- Improved server-side DoS protection.
- Expect a 10% to 200%+ FPS increase.
- <Kiwi>It’s a way to control your Deck without losing focus.
- The normie implementation streamdeck-ui relies on xdottool to switch.
- If you are playing a game you can see how that’s a big honking problem.
- This is a gui for the hackfest nightmare setup I’ve been using for the past year.
- It’s using obs-websockets and a server to take control of the Deck.
- This way your Deck won’t be flopping about.
- It comes with a Pi image so you can have a dedicated Deck.</Kiwi>
Game: In the House of Silence
Devel: Kai Ruma Games
Price: £11.39 / $14.99 / $17.49
Wazzat: In the House of Silence is a roguelike dungeon crawler RPG where your equipment is your own body parts. Mutate your body to fight otherworldly abominations as you delve deeper in the House of Silence.
Mandatory Disclosure: Devs for sent us keys via Curator Connect
- Everything works out of the box, for the most part.
- It does the “windowed mode” where the user decides what random geometry is on display.
- Controller kinda works?
- You can use it to get ingame but it was clearly an afterthought.
- Ya know, the right analog stick becomes a mouse cursor kinda afterthought.
- Be prepared to play this with WASD.
- This thing poops achievements, doesn’t it?
- Change your stats by mutating your body parts.
- Manage your sanity to prevent alterations to your perception of reality.
- Bump into baddies!
- Accidently replace your head with a sword and spend 15min using the minimap to navigate to the end of a level.
- It really is fun for the whole family.
- Im kidding, this is some framework Early Access nonsense someone had the audacity to slap the done tag on.
- There is no content here.
- Play the first 5 minutes and ask yourself if you want more of that because that’s all you’re going to get.
- At least that was my experience after 70 minutes.
- Launches OOTB
- Very basic graphics
- There’s not really a lot of animation. More general squishing in a given direction
- The soundtrack is actually pretty bumping
- This game really hammers in the difference between rogeulikes and roguelites
- It’s rogue with a sanity meter
- Don’t get me wrong, I love rogue and nethack. They’re great for killing time on production boxes, but vultures’ eye/claw is free if you want a tileset
- The problem here is that when you’re asking for 15 bucks, you gotta do a little more
- The navigation is fun enough, and filling out maps triggers dopamine production in me like you wouldn’t believe
- I dunno, it’s a little too basic for me and it lacks a lot of the polish that it’s competitors have
- And that really affects the staying power. The game works for quick coffee-break sessions, but past the 10 minute mark I find myself struggling to care
- Can’t really give it 1 chair. It’s not awful. It’s that one worse sin: Mediocre
- Launches out of the box
- Holds 144 at 2560×1440
- WASD and the arrow keys are mapped out of the box
- The music is subtle but it conveys the silly yet horror-y atmosphere perfectly
- It’s time to break out the “I really like Roguelikes but I’m not very good at them” spiel
- That was it
- And In the House of Silence is no exception to that rule.
- The thing that sets it apart but keeps the mechanics pretty much the same is the replacing of your character’s appendages with… different ones.
- And as you progress and find yourself becoming more and more like the “monsters” the line begins to blur as to what the hell is going on.
- The RPG mechanics are few and far between but as roguelikes go, this one is on point.
- And it doesn’t screw you over by removing your currency before you’re given a chance to spend it.
- If I had to point out a flaw is that you don’t really see much of anything on screen, even with two human eyes.
- And if you get rid of them, you see even less.