Linux Game Cast 456: Metroidvania Waifus

The Smach Z project calls it quits! GabeN mentions consoles and the internet explodes, Proton 6.8 GE turns Replicant into Replican, enhanced Quake 3 engines, and a new take on the GODOT Jam.

Special thanks to:
Rtheren (Ploop filter from the Wishzone)
Steven B (new patron)
DOOM2.WAD (new patron)
FlutterShy2077 (5K bits)



00:00 Intro
03:51 Newell teases consoles
08:44 Steam rejects Holodexxx
12:31 Proton GE fixes Nier Replicant
14:51 Proton 6.3-4 fixes Sacred Gold
18:11 Rust powered CLI Steam
20:21 Fall Guys leaks source code
23:01 Mean Green Van Dam DLC
24:51 Lost Ruins
27:11 Huntdown
35:28 Go Godot Jam
38:18 Stadia death watch
41:38 Smach Z project update
46:48 Daemon Engine
49:38 Quake 3 Enhanced
52:38 Bitfocus Companion
54:39 In the House of Silence
01:05:59 Hate mail

Colour key: Venn Jordan Pedro

Steam: News

Steamy consoles

  • Steam consoles confirmed with HL3 exclusive11!
  • I’m curious what it could mean, if anything.
  • It’s not like Steam makes a lot of games to put on other platforms.
  • Half-Life: Alyx on the PS5?
  • Steam machines would make a helluva lot more sense in 2021 with Proton.
  • Seems like it got disappeared.
  • My thoughts were more towards “steam” for consoles, so you get the friends list, remote play together and maybe some save syncs if you’re nasty.
  • Microsoft and EA have similar “digital passports” on steam already, it makes sense that steam would be looking to expand similarly
  • Nothing nefarious with the video being removed. The school wanted the kids’ faces blurred.
  • “You’ll get a better idea of that by the end of this year…”
  • There’s some rampant speculation out there based on Gabe’s ability to not say anything.
  • I guess if he does get into politics in a country I can vote in, I’d vote for him.

Steam XXX

  • No porn. Porn is bad. Only murder please.
  • Is the steam policy hypocritical as hell?
  • Yes.
  • Does steam absolutely sell porn games?
  • Oh hell yes.
  • Seems the point here is the depiction of real people, and VALVe have enforced that one on a couple of occasions in the past.
  • I can’t imagine the bureaucratic nightmare that would result from having brand name porn on the same storefront as hello kitty. Oh wait that was blockbuster back in the 90s
  • Having straight up porn-porn on steam would result in a lot more public scrutiny of valve from “concerned parents”, so I get why valve doesn’t want it there

GE Neir fix

  • It works, yo.
  • Bit of a craptastic cutscene if I’m honest.
  • You can get through the first playthrough now.
  • Big steppy vampire mama’s house is now playable
  • That’s a bit of a size increase from 6.1 (890MB – 1.4GB)


  • I was looking forward to finally being able to play Sacred Gold again without stupid textures clipping through models, but no.
  • The game won’t even start for me anymore.
  • I have all my games on a dedicated SSD, it’s mounted on /mnt/1TBSSD
  • Sacred Gold doesn’t like running from there.
  • I had to move the install to Steam’s default ~/.local/share/Steam to work around the “Application load error (0x02)”
  • I’m hoping by putting this in the show notes people will be able to google that error when they run into it.
  • Because there’s no other concrete information out there.

Rusty Steam

  • The creator has a real crappy PC that don’t run steam too well.
  • I guess steam does have games with lower sysreqs than steam itself
    • Quite a few, like Sacred Gold.
  • Tried to get this working on the netbook because of the very low spec, but no one’s packaged SteamCMD for Fedora and I couldn’t be assed to get TUI to pick it up properly yet.

Oopsie Guys

  • Not a Linux game but Steamy news nonetheless.
  • It’s not everyday a company drops their source into Steam.
  • Probably going to see some unofficial clients pop up in the upcoming weeks.
  • They also leaked the sauce for the Easy Anti Cheat client, hint hint.
  • .gitignore files are your friend
  • What could be nice is if fall guys open sources their code as a result of this now excuse me I need to take another bong hit

Steam: Game Updates

Green Van Dam

  • DAE 90’s wrestling?
  • Ah yes, Robert Alexander Szatkowski.
  • I totally didn’t have to Google that.
  • Wrestling has fallen on hard times if they’re looking at The Green Means as a… well, means of publicity.

Steam: New Games


  • Okay, the graphics are very Dead Cells-y with more animu.
  • But the gameplay is very slow and deliberate like your typical metroidvanias.
  • It’s not a roguelike, which is pretty noteworthy for this sort of game these days


  • Local coop, bah!
  • Pixel art is nice.
  • The movie trailer narration on that second trailer is pretty good.
    • Very grindhouse
  • Apparently they have a UT style caller for the arcade moe?


Announcing Go Godot Jam

  • This is more of a tutorial jam
  • They want lots of tutorials, practical examples, etc to make it easier for subsequent folks to get started on godot
  • It’s a neat idea, hopefully some useful stuff comes out of it.
  • The theme for the actual Game Jam will be announced closer to the date.

Totes doing great

  • Stadia’s webstore got a search bar at the end of April.
  • You don’t push out advancements like that for a product you plan to kill.
  • Heck for all the arguments about Steam’s doomsday scenario, there are plenty of cracks to allow you to pull a game from Steam and play it without the client.
  • No such thing for Stadia.
  • I mean, it’ll stay alive as long as google’s willing to pump money into hiring devs to port things over
  • No longevity short of google switching over to a more geforce-now is model tho


  • It’s dead, Jim.
  • You’re not going to find additional investors.
  • I don’t think anyone else is willing to let you fuck up perfectly good money.
  • This team has demonstrated their inability to execute on multiple occasions.
  • GPD and the AYA Neo came in and ate their lunch, dinner, and next day’s breakfast.
  • I hope no one listening threw them money, because you’re not going to ever get anything back.
  • Yeah, I don’t think they don’t have enough assets left to even hope about giving most people their money back
  • Who knows, maybe some firm will get a hold of the two prototypes they actually produced as part of the bankruptcy sail and actually try a run *takes another bong hit*
  • Thing is, anything they have prototyped is wicked outdated compared to what’s on the market.

Daemon Engine (beta)

  • Still impressed when anyone wants to tango with theat codebase.
  • It’s been there for your consumption for a while
  • I’m with Venn though, given the other more polished alternatives out there building your game on Daemon is a bit of a hard ask
  • Still it would be nice to see some more open source shooters on Linux that aren’t just vanilla quake 3 clones
  • It’s impressive they’ve managed to keep it as compatible as they did.
  • Granted, any GPU that doesn’t support OpenGL 3 is basically marked as slow, but it does technically still work with 2.1
  • I do wonder how they get around z-fighting with the multitextured surfaces.

Enhanced Quake 3

  • A nicer, secure and more performant quake 3
  • I wonder though, what will last longer? COBOL or Q3
  • Optimized Vulkan render BECAUSE I CAN!
  • Improved server-side DoS protection.
  • Expect a 10% to 200%+ FPS increase.


  • <Kiwi>It’s a way to control your Deck without losing focus.
  • The normie implementation streamdeck-ui relies on xdottool to switch.
  • If you are playing a game you can see how that’s a big honking problem.
  • This is a gui for the hackfest nightmare setup I’ve been using for the past year.
  • It’s using obs-websockets and a server to take control of the Deck.
  • This way your Deck won’t be flopping about.
  • It comes with a Pi image so you can have a dedicated Deck.</Kiwi>

– Nooope

– Not sure if want

– Check it out

– Shutupandtakemymonies

Game: In the House of Silence
Devel: Kai Ruma Games
Engine: Godot
Price: £11.39 / $14.99 / $17.49

Wazzat: In the House of Silence is a roguelike dungeon crawler RPG where your equipment is your own body parts. Mutate your body to fight otherworldly abominations as you delve deeper in the House of Silence.

Mandatory Disclosure: Devs for sent us keys via Curator Connect



  • Everything works out of the box, for the most part.
  • It does the “windowed mode” where the user decides what random geometry is on display.
  • Controller kinda works?
  • You can use it to get ingame but it was clearly an afterthought.
  • Ya know, the right analog stick becomes a mouse cursor kinda afterthought.
  • Be prepared to play this with WASD.


  • This thing poops achievements, doesn’t it?
  • Change your stats by mutating your body parts.
  • Manage your sanity to prevent alterations to your perception of reality.
  • Bump into baddies!
  • Accidently replace your head with a sword and spend 15min using the minimap to navigate to the end of a level.
  • It really is fun for the whole family.
  • Im kidding, this is some framework Early Access nonsense someone had the audacity to slap the done tag on.
  • There is no content here.
  • Play the first 5 minutes and ask yourself if you want more of that because that’s all you’re going to get.
  • At least that was my experience after 70 minutes.



  • Launches OOTB
  • Very basic graphics
  • There’s not really a lot of animation. More general squishing in a given direction
  • The soundtrack is actually pretty bumping


  • This game really hammers in the difference between rogeulikes and roguelites
  • It’s rogue with a sanity meter
  • Don’t get me wrong, I love rogue and nethack. They’re great for killing time on production boxes, but vultures’ eye/claw is free if you want a tileset
  • The problem here is that when you’re asking for 15 bucks, you gotta do a little more
  • The navigation is fun enough, and filling out maps triggers dopamine production in me like you wouldn’t believe
  • I dunno, it’s a little too basic for me and it lacks a lot of the polish that it’s competitors have
  • And that really affects the staying power. The game works for quick coffee-break sessions, but past the 10 minute mark I find myself struggling to care
  • Can’t really give it 1 chair. It’s not awful. It’s that one worse sin: Mediocre



  • Launches out of the box
  • Holds 144 at 2560×1440
  • WASD and the arrow keys are mapped out of the box
  • The music is subtle but it conveys the silly yet horror-y atmosphere perfectly


  • It’s time to break out the “I really like Roguelikes but I’m not very good at them” spiel
  • That was it
  • And In the House of Silence is no exception to that rule.
  • The thing that sets it apart but keeps the mechanics pretty much the same is the replacing of your character’s appendages with… different ones.
  • And as you progress and find yourself becoming more and more like the “monsters” the line begins to blur as to what the hell is going on.
  • The RPG mechanics are few and far between but as roguelikes go, this one is on point.
  • And it doesn’t screw you over by removing your currency before you’re given a chance to spend it.
  • If I had to point out a flaw is that you don’t really see much of anything on screen, even with two human eyes.
  • And if you get rid of them, you see even less.



Hate Mail:



Leave Your Reply